Is the latest 1.3 beta patch compatable with FE cause everytime i start it am getting fatal error crashes.
Thank you for that so to run FE i have to have patch 1.2
Yup.
Due to being able to specify directories like the save and pilot files and so forth in the bzone config file, and that you can specify the bzone config file on the command line for bz2, the mod launcher is relatively useless now and should be replaced with a simple shortcut.
Could you configure MM5 to work with bz1? You could also use .bat files to do basicially what febz.exe does.
I don't have access to any of the source coding for the launcher. I have the source to most of the single player missions and for MPI.
BZ1? Wha? I thought FE was being talked about...
He wants to make a similar launcher for bz1 mods.
What about a .bat file DX?
The patch you have linked how do i install it and also it doesn't make FE compatable with 1.3p3
You just unzip it after installing FE.
To my understanding: it makes (most of) single player compatible with 1.3 pb3.
Quote from: Commando on November 20, 2006, 03:14:33 AM
I don't have access to any of the source coding for the launcher. I have the source to most of the single player missions and for MPI.
Last time i've checked, you don't need the source code to edit the FE launcher. Just simply edit the FeBz.dat in notepad & the file gives you info on how to go about editing the file.
Here is a correction to the febzone.cfg I included in the zip above. I had commented out fedata.pak since I was using an experimental fedata13.pak.
Quote
// The Battlezone2 Community Project
//
// Forgotten Enemies
//
// http://www.bz2cp.com
// Main config
ConfigureFileSystem()
{
ConfigureStream("base")
{
AddDirRecurse("@rootdir\FE13DLLs");
AddDirRecurse("@rootdir\FE13");
AddPack("@rootdir\patch13.pak");
AddDirRecurse("@rootdir\revd");
AddDirRecurse("@rootdir\revc");
// AddDirRecurse("@rootdir\bznes-fe");
// AddDirRecurse("@rootdir\bznes-shared");
AddDirRecurse("@rootdir\FEaddon");
//AddPack("@rootdir\FEdata13.pak");
AddPack("@rootdir\FEdata.pak");
AddDirRecurse("@rootdir\addon");
AddStream("texturesize");
AddPack("@rootdir\data.pak");
AddPack("@rootdir\bumps.pak");
AddDirRecurse("@rootdir\data");
}
SetActiveStream("base");
// Optional, for mods -- the ability to put pilots & savegames in
// other directories. Commented out to simply demonstrate how to
// do it.
SetPilotsDirectory("FEpilots");
SetSavesDirectory("FEsaved");
}
Need a host for the file.
Reply here if you are able to host the FE updates for 1.3 and I'll gladly e-mail the files to you. The modlog also needs a host, but that can wait since it is still being updated.
How big is it?
The reason I ask is that I'd gladly do it, it's just my upload speed is terrible and it would probably be more efficient for someone else to do it if it is large :P
If its mostly cfgs and stuff then sure, I'll do it :)
why don't you give him ftp permissions?
When you upgrade and get a cPanel you can easily make FTP access..
http://fsphost.com/
It's free.
Hey that'd be good for you Commando!
Yeah I know what comes with the cPanel, just a matter of my brother getting the money in his bank and keeping it there for a day or two. I am not sending money via post and I'm not allowed my own Debit card yet :roll: