Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta 3 Archive => Topic started by: Maltesefalcon on November 18, 2006, 04:12:43 PM

Title: Patch question
Post by: Maltesefalcon on November 18, 2006, 04:12:43 PM
Is the latest 1.3 beta patch compatable with FE cause everytime i start it am getting fatal error crashes.
Title: Re: Patch question
Post by: Maltesefalcon on November 19, 2006, 12:50:16 AM
Thank you for that so to run FE i have to have patch 1.2
Title: Re: Patch question
Post by: Spawn on November 19, 2006, 01:30:22 AM
Yup.
Title: Re: Patch question
Post by: OvermindDL1 on November 20, 2006, 12:24:19 AM
Due to being able to specify directories like the save and pilot files and so forth in the bzone config file, and that you can specify the bzone config file on the command line for bz2, the mod launcher is relatively useless now and should be replaced with a simple shortcut.
Title: Re: Patch question
Post by: Spawn on November 20, 2006, 02:40:46 AM
Could you configure MM5 to work with bz1?  You could also use .bat files to do basicially what febz.exe does.
Title: Re: Patch question
Post by: Commando on November 20, 2006, 03:14:33 AM
I don't have access to any of the source coding for the launcher.  I have the source to most of the single player missions and for MPI.
Title: Re: Patch question
Post by: OvermindDL1 on November 20, 2006, 03:57:18 AM
BZ1? Wha?  I thought FE was being talked about...
Title: Re: Patch question
Post by: Spawn on November 20, 2006, 05:59:56 AM
He wants to make a similar launcher for bz1 mods.

What about a .bat file DX?
Title: Re: Patch question
Post by: Maltesefalcon on November 20, 2006, 06:57:17 AM
The patch you have linked how do i install it and also it doesn't make FE compatable with 1.3p3
Title: Re: Patch question
Post by: Spawn on November 20, 2006, 07:03:41 AM
You just unzip it after installing FE.
Title: Re: Patch question
Post by: sabrebattletank on November 20, 2006, 07:06:08 AM
To my understanding: it makes (most of) single player compatible with 1.3 pb3.
Title: Re: Patch question
Post by: GreenHeart on November 20, 2006, 03:38:18 PM
Quote from: Commando on November 20, 2006, 03:14:33 AM
I don't have access to any of the source coding for the launcher.  I have the source to most of the single player missions and for MPI.

Last time i've checked, you don't need the source code to edit the FE launcher.   Just simply edit the FeBz.dat in notepad & the file gives you info on how to go about editing the file.
Title: Re: Patch question
Post by: Commando on November 23, 2006, 07:03:18 PM
Here is a correction to the febzone.cfg I included in the zip above.  I had commented out fedata.pak since I was using an experimental fedata13.pak.

Quote
// The Battlezone2 Community Project
//
// Forgotten Enemies
//
// http://www.bz2cp.com

// Main config


ConfigureFileSystem()
   {
   ConfigureStream("base")
   {
 
   AddDirRecurse("@rootdir\FE13DLLs");
   AddDirRecurse("@rootdir\FE13");

   AddPack("@rootdir\patch13.pak");

     AddDirRecurse("@rootdir\revd");
   AddDirRecurse("@rootdir\revc");

//   AddDirRecurse("@rootdir\bznes-fe");
//   AddDirRecurse("@rootdir\bznes-shared");

   AddDirRecurse("@rootdir\FEaddon");
     //AddPack("@rootdir\FEdata13.pak");
   AddPack("@rootdir\FEdata.pak");
   
     AddDirRecurse("@rootdir\addon");
     AddStream("texturesize");
     AddPack("@rootdir\data.pak");
     AddPack("@rootdir\bumps.pak");
     AddDirRecurse("@rootdir\data");
   }

   SetActiveStream("base");

   // Optional, for mods -- the ability to put pilots & savegames in
   // other directories. Commented out to simply demonstrate how to
   // do it.

   SetPilotsDirectory("FEpilots");
   SetSavesDirectory("FEsaved");
}
Title: Re: Patch question
Post by: Commando on November 25, 2006, 02:45:46 PM
Need a host for the file.

Reply here if you are able to host the FE updates for 1.3 and I'll gladly e-mail the files to you.  The modlog also needs a host, but that can wait since it is still being updated.
Title: Re: Patch question
Post by: Raven on November 26, 2006, 04:59:36 PM
How big is it?

The reason I ask is that I'd gladly do it, it's just my upload speed is terrible and it would probably be more efficient for someone else to do it if it is large :P

If its mostly cfgs and stuff then sure, I'll do it :)
Title: Re: Patch question
Post by: squirrelof09 on November 26, 2006, 05:03:09 PM
why don't you give him ftp permissions?

When you upgrade and get a cPanel you can easily make FTP access..
Title: Re: Patch question
Post by: squirrelof09 on November 26, 2006, 05:04:03 PM
http://fsphost.com/

It's free.
Title: Re: Patch question
Post by: Raven on November 26, 2006, 07:24:45 PM
Hey that'd be good for you Commando!

Yeah I know what comes with the cPanel, just a matter of my brother getting the money in his bank and keeping it there for a day or two. I am not sending money via post and I'm not allowed my own Debit card yet :roll: