Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta 3 Archive => Topic started by: Red Devil on April 10, 2007, 05:18:06 PM

Poll
Question: Would a customizeable weapons screen be desireable?
Option 1: Yay
Option 2: Nay
Title: Customizeable Weapons Screen
Post by: Red Devil on April 10, 2007, 05:18:06 PM
I'm about to embark on adding an options screen that makes customized weapon assignments to units for BZ2/FE and thought I'd ask before I do it if there anybody thought there might be a possibility for abuse or objections in general.

The basic idea is to assign start-up weapons/specials to human and AI units so that we can play against AI units with varying weaponry.

If possible, I want to have the AI adjust their weapons according to what the humans are using.
Title: Re: Customizeable Weapons Screen
Post by: mrtwosheds on April 10, 2007, 08:17:49 PM
How would you do that?
Title: Re: Customizeable Weapons Screen
Post by: Red Devil on April 10, 2007, 08:19:57 PM
Via modified DLL.
Title: Re: Customizeable Weapons Screen
Post by: mrtwosheds on April 10, 2007, 08:31:51 PM
could get really complicated, cant see any abuse issues if its just for mpi/ ia
Title: Re: Customizeable Weapons Screen
Post by: Red Devil on April 10, 2007, 08:46:07 PM
Yep, just for MPI/IA.  DM too maybe.
Title: Re: Customizeable Weapons Screen
Post by: Treiss on April 10, 2007, 08:53:04 PM
I'm for it! I'd LOVE it! It'd be great for clan wars..Cerberi Lasers on Hadean Scouts...PWNED!  :-D

Yes, this would be..good if it could be strictly controlled..good luck and let us know if you need any help!  :-)
Title: Re: Customizeable Weapons Screen
Post by: Red Devil on April 10, 2007, 09:59:33 PM
The way I'm thinking of doing it is to make a .cfg screen that either replaces the current ship selection screen or making a separate, additional screen in Extra Options that would list each selected ship and then allow you to select a weapon for each HP for each ship, like we do with the Recycler/Factory console.  Since the ships are already listed in the Vehicle Selection window, I'd probably extend that.

Details, details...  :roll:
Title: Re: Customizeable Weapons Screen
Post by: Steeveeo on April 10, 2007, 10:23:49 PM
The more the merrier!

Pile on the features! ^_^
Title: Re: Customizeable Weapons Screen
Post by: Red Devil on April 11, 2007, 06:14:29 PM
From what I have found, there are 117 weapons available:

Cannon: 34
Gun: 17
Hand: 13
Mortar: 10
Pack: 6
Rocket: 17
Special: 17
Shield: 3

and (3 plus 7, carry the 2,...) a bunch of ships, so this should be fun.

Now what I need from the experts is which weapons should counter which weapons?

For starters:

Absorbtion vs Plasma
Deflection vs Mini/Chain/Quill/Fang/STAB/Gauss/etc.
Stasis vs Rocket?
Title: Re: Customizeable Weapons Screen
Post by: Nielk1 on April 12, 2007, 03:36:47 AM
You can use a listbox that refferences a txt file of a list of the weapon ODFs.
Title: Re: Customizeable Weapons Screen
Post by: Red Devil on May 11, 2007, 05:43:54 PM
bumpity-bump

Quote from: Red Devil on April 11, 2007, 06:14:29 PM
From what I have found, there are 117 weapons available:

Cannon: 34
Gun: 17
Hand: 13
Mortar: 10
Pack: 6
Rocket: 17
Special: 17
Shield: 3

and (3 plus 7, carry the 2,...) a bunch of ships, so this should be fun.

Now what I need from the experts is which weapons should counter which weapons?

For starters:

Absorbtion vs Plasma
Deflection vs Mini/Chain/Quill/Fang/STAB/Gauss/etc.
Stasis vs Rocket?

Title: Re: Customizeable Weapons Screen
Post by: mrtwosheds on May 12, 2007, 10:58:56 AM
Heh, you asked a too difficult question.
Its not which weapon, its how you use em....
Title: Re: Customizeable Weapons Screen
Post by: Treiss on June 04, 2007, 07:44:36 PM
Yeah cuz isn't it how much armor and one which ship the shield is? Doesn't that amount the damage dealt by a single shot?  :roll:
Title: Re: Customizeable Weapons Screen
Post by: Red Devil on June 04, 2007, 07:58:08 PM
Well, what you choose and how you use them is determined by what the other guy has.