Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta 3 Archive => Topic started by: TheJamsh on October 03, 2007, 04:43:14 PM

Title: making a flak cannon...
Post by: TheJamsh on October 03, 2007, 04:43:14 PM
okay, im making a flak cannon, i.e. im making a real good and realistic one :D

problem... i need to basically fire a shell that will explode when it goes say 80 metres away... (i can set the 80 metres bit, its jsut that it doesnt seem to respond to:
explosionName = "yadayada"

i DO NOT want it to jsut dissapear like any old ordnance...

and i need to set the explosion so that when this thing Does blow up it sends otehr projectiles all over the place... i havent tried this much but can probably do ti... anyone wanna make it easier :D how can i do this??

ive tried everything i know now and im getting nowhere...

o and one more thing, how can i get units to attack air units only, or units above a certain height?
Title: Re: making a flak cannon...
Post by: mrtwosheds on October 03, 2007, 07:02:31 PM
xplExpire =

Quote
and i need to set the explosion so that when this thing Does blow up it sends otehr projectiles all over the place...
splinter, it only works on ground impact...Nothing else that I know of.

rocket tank odf contains

attackTask = "AssaultTankAttack"
subAttackTask = "SupportSubAttack"
subAttackClass = "ANS"
// include air units as attack targets
// doesn't need to deploy to sub attack
// doesn't move towards unit in sub attack

Dont know a way to do air units only or height.