Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta 3 Archive => Topic started by: TheJamsh on October 19, 2007, 01:08:49 PM

Title: a request if you will...
Post by: TheJamsh on October 19, 2007, 01:08:49 PM
having recently browising through the boards i notice a topic that ALWAYS comes up without a doubt
sheilds...
particularly those of the base protective kind...
i had an idea if those of you working on 1.3pb4 (or 1.4 final watever it becoems called) would hear me out...
i am aware that CollisionRadius in the ODF name sets the deploy radius of a sheild (such as stasis/deflection/absorbtion)
how about adding a new command there, for example sheildDeployRadius = 200 (or similar) that the sheild used as its width to deploy?

hell you could go wild... experiment with shapes and the like even lol! (or a sheild drop off location so that it is spawed elsewhere from the building/unit creating it????)

of course we can use the magnet class.. but it doesnt show effects when its hit... things just bounce or get pushed away...

just an idea...
Title: Re: a request if you will...
Post by: lucky_foot on October 19, 2007, 02:05:52 PM
That would be GSH's call (unless Ken thinks he wants to take a shot at it, but I don't know how much difficulty that would be in the code.)

Title: Re: a request if you will...
Post by: GSH on October 19, 2007, 05:13:44 PM
There's already a feature request in for this, which I've mostly shot down. Shields are rendered and take effect only after a unit is already hit. So, it's not a simple task at all.

-- GSH
Title: Re: a request if you will...
Post by: Nielk1 on October 19, 2007, 05:32:13 PM
A magnetic field is the only real way to go.
You can team filter (Own side, enemy, ally, all,) the effects in 1.3, just not sure which version.
Title: Re: a request if you will...
Post by: Commando on October 19, 2007, 05:33:30 PM
For Magnetic weapons, they should support teamFiltering as of PB3.  Not sure about PB2.
Title: Re: a request if you will...
Post by: Steeveeo on October 19, 2007, 06:18:29 PM
A similar request (since I've made a "shield" of sorts using a flaremine, info on that in my other thread):

How about adding a TeamFilter = <bits> to all ordnance classes and/or explosions (and not just magnet mine).
Title: Re: a request if you will...
Post by: Nielk1 on October 20, 2007, 10:36:02 AM
I know they can be added to guided missles, but they still hurt when they hit you,

I gues you want some sort of TeamDamageFilter?
Title: Re: a request if you will...
Post by: Steeveeo on October 20, 2007, 11:43:56 AM
yeah, something like that.
Title: Re: a request if you will...
Post by: TheJamsh on April 19, 2008, 09:04:40 AM
well either that or what about adding ordnance/object hit effects to magnet mines??

atm its just gay! things bounce off

Title: Re: a request if you will...
Post by: Spawn on April 19, 2008, 03:07:41 PM
Can you see a magnetic field?
Title: Re: a request if you will...
Post by: TheJamsh on April 20, 2008, 11:04:14 AM
yeh of course... but itd be nice to see some sort of effect when something hits it like a ripple or something