I've decided to make life hell for you guys who think you can handle it.
Options:
Capture Object (now called Alien Artifact): Now also gives capturing team access to alien tech.
Monsters: Two are spawned at different times. Monsters are very powerful and relentless and need to be destroyed before they reach your base - or you get wiped. They now retarget when their intended target is gone.
Pilots: They don't run back to mommy any more, but fight you with special, randomized weapons like Rifles, Grenades, and Rockets, On Hard, they get Satchels, Hoverpacks, VIR, and Blink. Ever try to kill a hovering Sniper or a Blinking Sniper or an invisible Sniper or a stealthy Saboteur?
Weapon Countering: AI counters your weapon choices. Insane weapons are given to the AI on Hard Difficulty.
Animals: All kinds of hungry animals have been added to MPI (and maybe Strat) (or you can choose the harmless Jak Killers).
OOOOH YEAH!!!
one question: do the 'hungry' animals eat tanks and building???
Not whole.
that would be sweet as-- if animals could like open a huge mouth and just eat your tanks
Dune worm?
I actually feel sorry now for the people playing other games like HL2, Battlefield *, etc., who think they are playing the best games.
Oooo, head crabs... :roll:
hey - hl2 is my 3rd fav game :x
There ya go. :-) See? 3rd best. :-D
Any new animals or monsters?
Yes and no.
Have a contest to come up with a critter and I'll make it...
-Av-
I never liked playing too many MPI for Forgotten Enemies before because it was downright impossible to get started. They would roll in with the best stuff in the time it took you to make two scavs. Have you made progress on the feasability of at least standing a chance?
Hmmmm...might be good to have a new one at that. I might make the monsters two different ones, so that would fit well.
Quote from: Avatar on January 28, 2008, 11:54:51 PM
Have a contest to come up with a critter and I'll make it...
-Av-
What fun is that? :evil:
Seriously though, the reason they did that was because they didn't have many dependencies. I'm making it more proportional now. Except maybe for the Cerbs. They're just mean.
Quote from: Axeminister on January 29, 2008, 12:06:15 AM
I never liked playing too many MPI for Forgotten Enemies before because it was downright impossible to get started. They would roll in with the best stuff in the time it took you to make two scavs. Have you made progress on the feasability of at least standing a chance?
Well, if I'm sitting there in a Xyphos and a Demon rolls in while I'm setting up my Recycler I'm coming for you...
-Av-
Hey RD have you tried the Commando unit I released? It comes with its own weapons (assault rifle with model -- thanks to Slaor for the model), VO's and skins. In fact I can contribute all of my FLS soldier skins (and modified MSH files) to your project if you like.
a Commando unit? where is it available for download?
The commando unit needs to be fixed so it works with PB4, since one of its weapons causes an AV (the spraybuilding doesnt like being called an 'ordnance' in PB4), and the jetpacks work differently. I'll fix it whenever i get around to it, and you can play with it if you like.