I can start BZ2 normaly and when i get into a mission i see a crosshair and everything for about a second and the game crashes and i get his err msg:
ERR |Debug | debug:298 |13:36:38|6 |Symbol database is too small, current 20000, required 23251
DIAG|Main | maininit:496 |13:36:40|2042 |Version Information Section
DIAG|Main | maininit:503 |13:36:40|2042 |Session started Thu Jan 31 13:36:40 2008
DIAG|Main | maininit:506 |13:36:40|2055 |CPU: AMD Athlon(tm) XP 2000+/1661MHz L1:128K T:0 F:6 M:8 S:1 (Katmai,3DNow,MMX,TSC,FPU)
DIAG|Main | maininit:509 |13:36:40|2056 |Executed by SLEPCI-5YLDW5N5\Aleksandar on Windows NT v5.1 Service Pack 1 Build 2600
DIAG|Main | maininit:512 |13:36:40|2056 |Compiled by \ on
DIAG|GLOBAL | setup:71 |13:36:40|2070 |Drive type : Fixed
DIAG|GLOBAL | setup:141 |13:36:40|2071 |Startup directory : D:\Battlezone II
DIAG|GLOBAL | Options:816 |13:36:41|2184 |Create stream 'textureSize'
DIAG|GLOBAL | Options:822 |13:36:41|2188 |- Pack added 'smTex.pak'
DIAG|GLOBAL | Options:837 |13:36:41|2189 |- Path not found 'smTex\'
DIAG|GLOBAL | vid:931 |13:36:41|2324 |
DIAG|GLOBAL | vid:932 |13:36:41|2324 |dd: Primary Display Driver
DIAG|GLOBAL | vid:962 |13:36:41|2555 |mem dx:
DIAG|GLOBAL | vid:2955 |13:36:41|2556 |tex mem: total 317982528, free 317982528
DIAG|GLOBAL | vid:2970 |13:36:41|2556 |frame mem: total 261392256, free 261392256
DIAG|GLOBAL | vid:973 |13:36:41|2556 |mem actual:
DIAG|GLOBAL | vid:974 |13:36:41|2556 |frame mem: total 264537984, free 264537984
DIAG|GLOBAL | vid:1468 |13:36:41|2558 |d3d: * Direct3D HAL
DIAG|GLOBAL | vid:1217 |13:36:41|2558 |vidmode: 320x200 8 mem req 256000
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: 320x200 16 mem req 384000
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: 320x200 32 mem req 640000
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: 320x240 8 mem req 307200
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: 320x240 16 mem req 460800
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: 320x240 32 mem req 768000
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: 400x300 8 mem req 480000
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: 400x300 16 mem req 720000
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: 400x300 32 mem req 1200000
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: 512x384 8 mem req 786432
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: 512x384 16 mem req 1179648
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: 512x384 32 mem req 1966080
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: 640x400 8 mem req 1024000
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: 640x400 16 mem req 1536000
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: 640x400 32 mem req 2560000
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: 640x480 8 mem req 1228800
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: * 640x480 16 mem req 1843200
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: * 640x480 32 mem req 3072000
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: 720x480 8 mem req 1382400
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: * 720x480 16 mem req 2073600
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: * 720x480 32 mem req 3456000
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: 720x576 8 mem req 1658880
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: * 720x576 16 mem req 2488320
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: * 720x576 32 mem req 4147200
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: 800x600 8 mem req 1920000
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: * 800x600 16 mem req 2880000
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: * 800x600 32 mem req 4800000
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: 848x480 8 mem req 1628160
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: * 848x480 16 mem req 2442240
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: * 848x480 32 mem req 4070400
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: 1024x768 8 mem req 3145728
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: * 1024x768 16 mem req 4718592
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: * 1024x768 32 mem req 7864320
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: 1152x864 8 mem req 3981312
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: * 1152x864 16 mem req 5971968
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: * 1152x864 32 mem req 9953280
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: 1280x720 8 mem req 3686400
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: * 1280x720 16 mem req 5529600
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: * 1280x720 32 mem req 9216000
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: 1280x768 8 mem req 3932160
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: * 1280x768 16 mem req 5898240
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: * 1280x768 32 mem req 9830400
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: 1280x960 8 mem req 4915200
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: * 1280x960 16 mem req 7372800
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: * 1280x960 32 mem req 12288000
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: 1280x1024 8 mem req 5242880
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: * 1280x1024 16 mem req 7864320
DIAG|GLOBAL | vid:1217 |13:36:41|2559 |vidmode: * 1280x1024 32 mem req 13107200
DIAG|GLOBAL | vid:1329 |13:36:41|2559 |vidmode: 1024x768 32
DIAG|GLOBAL | vid:1330 |13:36:41|2559 |vidmode: * Windowed : 1024x768 32 mem req 6217728
DIAG|GLOBAL | vid:1412 |13:36:41|2559 |modes: game 640x480 16, shell 640x480 16, full 640x480 16
DIAG|GLOBAL | vid:1123 |13:36:41|2666 |
DIAG|GLOBAL | vid:1133 |13:36:41|2681 |dd driver: ati2dvag.dll : RADEON 9600 SERIES : 0.0.0.0
DIAG|GLOBAL | vid:1141 |13:36:41|2681 |dd device: 4098.16720.1075975256.0
DIAG|GLOBAL | vid:1842 |13:36:42|3764 |caps:TripleBuffer Filter
DIAG|GLOBAL | vid:1581 |13:36:42|3892 |zbuffer depth: 16
DIAG|GLOBAL | vid:1581 |13:36:42|3892 |zbuffer depth: 16
DIAG|GLOBAL | vid:1581 |13:36:42|3892 |zbuffer depth: 32
DIAG|GLOBAL | vid:1576 |13:36:42|3892 |zbuffer depth: 24 with 8 bit stencil buffer
DIAG|GLOBAL | vid:2038 |13:36:42|3898 |d3d: can render after a page flip
DIAG|GLOBAL | vid:2040 |13:36:42|3898 |d3d: supports 8 texture stages
DIAG|GLOBAL | vid:2055 |13:36:42|3898 |d3d: supports z biasing
DIAG|GLOBAL | vid:2061 |13:36:42|3898 |d3d: supports agp texturing
DIAG|GLOBAL | vid:2089 |13:36:42|3898 |d3d: max texture size 2048x2048
DIAG|GLOBAL | vid:2096 |13:36:42|3898 |d3d: texture sizes must be powers of 2
DIAG|GLOBAL | vid:2123 |13:36:42|3898 |d3d: fog caps: vertex = 1, pixel = 1
DIAG|GLOBAL | vid:1556 |13:36:42|3899 |pix format: * 5 5 5 0
DIAG|GLOBAL | vid:1556 |13:36:42|3899 |pix format: * 5 5 5 1
DIAG|GLOBAL | vid:1556 |13:36:42|3899 |pix format: * 4 4 4 4
DIAG|GLOBAL | vid:1556 |13:36:42|3899 |pix format: * 5 6 5 0
DIAG|GLOBAL | vid:663 |13:36:42|3905 |
DIAG|GLOBAL | vid:664 |13:36:42|3905 |640x480 16 : Direct3D HAL : Primary Display Driver
DIAG|GLOBAL | vid:667 |13:36:42|3905 |using a flipable surface triplet
DIAG|GLOBAL | vid:688 |13:36:42|3905 |using 32 bit Z buffer without STENCIL buffer
DIAG|GLOBAL | vid:694 |13:36:42|3905 |opaque pix 5 6 5
DIAG|GLOBAL | vid:697 |13:36:42|3905 |translucent pix 4 4 4 4
DIAG|GLOBAL | vid:700 |13:36:42|3905 |
DIAG|GLOBAL | vid:2955 |13:36:42|3905 |tex mem: total 323444288, free 320925248
DIAG|GLOBAL | vid:2970 |13:36:42|3906 |frame mem: total 266854016, free 264334976
DIAG|GLOBAL | vid:704 |13:36:42|3906 |
DIAG|Input | input:1008 |13:36:42|3913 |Double click time=500 ms, threshold=4,4
DIAG|Input | input:1029 |13:36:42|3913 |3 button mouse, Left=0 Right=1
DIAG|Input | input:140 |13:36:42|3914 |Keyboard repeat delay=[500] speed=[31]
DIAG|GLOBAL | mcimovie:134 |13:36:43|4103 |Movie opened movies\intro.bik
DIAG|GLOBAL | mcimovie:107 |13:36:44|6009 |Movie closed
DIAG|GLOBAL | runcodes:151 |13:36:46|8038 |[Main] Entering run code [SHELL]
ERR |GLOBAL | cursor:207 |13:36:46|8048 |Unknown standard cursor type [IBeam]
WARN|IControl | icontrol:2532 |13:36:46|8050 |Unknown Control Style [LEFTTAB] for [ArchiveWindow]
WARN|IControl | icontrol:2532 |13:36:46|8051 |Unknown Control Style [LEFTTAB] for [BriefingWindow]
WARN|IControl | icontrol:1156 |13:36:46|8054 |Unknown IControl setting [SetIntegerRange] for [KillLimitEdit]
WARN|IControl | icontrol:1156 |13:36:46|8054 |Unknown IControl setting [SetIntegerRange] for [TimeLimitEdit]
WARN|IControl | icontrol:1156 |13:36:46|8054 |Unknown IControl setting [SetIntegerRange] for [PlayerLimitEdit]
WARN|IControl | icontrol:1156 |13:36:46|8054 |Unknown IControl setting [SetIntegerRange] for [UnitLimitEdit]
WARN|IControl | icontrol:2532 |13:36:46|8054 |Unknown Control Style [LEFTTAB] for [Map]
WARN|IControl | icontrol:1156 |13:36:46|8056 |Unknown IControl setting [SetIntegerRange] for [KillLimitEdit]
WARN|IControl | icontrol:1156 |13:36:46|8056 |Unknown IControl setting [SetIntegerRange] for [TimeLimitEdit]
WARN|IControl | icontrol:1156 |13:36:46|8056 |Unknown IControl setting [SetIntegerRange] for [PlayerLimitEdit]
WARN|IControl | icontrol:1156 |13:36:46|8056 |Unknown IControl setting [SetIntegerRange] for [UnitLimitEdit]
WARN|IControl | icontrol:2532 |13:36:46|8056 |Unknown Control Style [LEFTTAB] for [Map]
WARN|IControl | icontrol:2532 |13:36:46|8056 |Unknown Control Style [VSLIDER] for [MapList]
WARN|IControl | icontrol:1156 |13:36:46|8056 |Unknown IControl setting [CellSize] for [MapList]
WARN|IControl | icontrol:2532 |13:36:46|8057 |Unknown Control Style [LEFTTAB] for [Vehicle]
WARN|IControl | icontrol:2532 |13:36:46|8058 |Unknown Control Style [LEFTTAB] for [Select]
WARN|IControl | icontrol:2629 |13:36:46|8060 |Unknown Geometry setting [HCENTER] for [Okay]
WARN|IControl | icontrol:2532 |13:36:46|8061 |Unknown Control Style [VSLIDER] for [MessageString]
WARN|IControl | icontrol:2532 |13:36:46|8061 |Unknown Control Style [LEFTTAB] for [GameInfo]
WARN|IControl | icontrol:2532 |13:36:46|8063 |Unknown Control Style [LEFTTAB] for [ShellMultiEnd]
WARN|IControl | icontrol:1156 |13:36:46|8064 |Unknown IControl setting [Projector] for [Instant]
WARN|IControl | icontrol:1156 |13:36:46|8065 |Unknown IControl setting [Projector] for [Launch]
WARN|IControl | icontrol:1156 |13:36:46|8065 |Unknown IControl setting [Projector] for [Back]
WARN|IControl | icontrol:1156 |13:36:46|8065 |Unknown IControl setting [Projector] for [LoginEdit]
WARN|IControl | icontrol:1156 |13:36:46|8065 |Unknown IControl setting [Projector] for [LoginList]
WARN|IControl | icontrol:1156 |13:36:46|8065 |Unknown IControl setting [Projector] for [Retire]
WARN|IControl | icontrol:2532 |13:36:47|8098 |Unknown Control Style [LEFTTAB] for [BriefingWindow]
WARN|IControl | icontrol:2532 |13:36:47|8102 |Unknown Control Style [LEFTTAB] for [BriefingWindow]
WARN|IControl | icontrol:3065 |13:36:53|14807 |Activate: Control [|EscapeBottom] not found
WARN|IControl | icontrol:3065 |13:36:53|14865 |Activate: Control [|EscapeBottom] not found
WARN|IControl | icontrol:3065 |13:36:53|14865 |Activate: Control [|EscapeBottom] not found
WARN|IControl | icontrol:3065 |13:36:53|14865 |Activate: Control [|EscapeBottom] not found
WARN|IControl | icontrol:3065 |13:36:53|14865 |Activate: Control [|EscapeBottom] not found
DIAG|GLOBAL | vid:2584 |13:37:11|32698 |zbuff release refcount = 0
DIAG|GLOBAL | vid:1842 |13:37:12|33584 |caps:TripleBuffer Filter
DIAG|GLOBAL | vid:1581 |13:37:12|33797 |zbuffer depth: 16
DIAG|GLOBAL | vid:1581 |13:37:12|33797 |zbuffer depth: 16
DIAG|GLOBAL | vid:1581 |13:37:12|33797 |zbuffer depth: 32
DIAG|GLOBAL | vid:1576 |13:37:12|33797 |zbuffer depth: 24 with 8 bit stencil buffer
DIAG|GLOBAL | vid:2038 |13:37:12|33809 |d3d: can render after a page flip
DIAG|GLOBAL | vid:2040 |13:37:12|33809 |d3d: supports 8 texture stages
DIAG|GLOBAL | vid:2055 |13:37:12|33809 |d3d: supports z biasing
DIAG|GLOBAL | vid:2061 |13:37:12|33809 |d3d: supports agp texturing
DIAG|GLOBAL | vid:2089 |13:37:12|33809 |d3d: max texture size 2048x2048
DIAG|GLOBAL | vid:2096 |13:37:12|33809 |d3d: texture sizes must be powers of 2
DIAG|GLOBAL | vid:2123 |13:37:12|33809 |d3d: fog caps: vertex = 1, pixel = 1
DIAG|GLOBAL | vid:1556 |13:37:12|33811 |pix format: * 5 5 5 0
DIAG|GLOBAL | vid:1556 |13:37:12|33811 |pix format: * 5 5 5 1
DIAG|GLOBAL | vid:1556 |13:37:12|33811 |pix format: * 4 4 4 4
DIAG|GLOBAL | vid:1556 |13:37:12|33811 |pix format: * 5 6 5 0
DIAG|IControl | icroot:190 |13:37:12|34052 |Root window now 800x600
DIAG|GLOBAL | vid:663 |13:37:12|34053 |
DIAG|GLOBAL | vid:664 |13:37:12|34053 |800x600 16 : Direct3D HAL : Primary Display Driver
DIAG|GLOBAL | vid:667 |13:37:12|34056 |using a flipable surface triplet
DIAG|GLOBAL | vid:688 |13:37:12|34056 |using 32 bit Z buffer without STENCIL buffer
DIAG|GLOBAL | vid:694 |13:37:12|34056 |opaque pix 5 6 5
DIAG|GLOBAL | vid:697 |13:37:12|34056 |translucent pix 4 4 4 4
DIAG|GLOBAL | vid:700 |13:37:12|34056 |
DIAG|GLOBAL | vid:2955 |13:37:12|34057 |tex mem: total 322592960, free 318390464
DIAG|GLOBAL | vid:2970 |13:37:12|34057 |frame mem: total 266002688, free 261800192
DIAG|GLOBAL | vid:704 |13:37:12|34057 |
DIAG|GLOBAL | vid:2584 |13:37:13|34163 |zbuff release refcount = 0
DIAG|GLOBAL | vid:1842 |13:37:14|35104 |caps:TripleBuffer Filter
DIAG|GLOBAL | vid:1581 |13:37:14|35253 |zbuffer depth: 16
DIAG|GLOBAL | vid:1581 |13:37:14|35253 |zbuffer depth: 16
DIAG|GLOBAL | vid:1581 |13:37:14|35253 |zbuffer depth: 32
DIAG|GLOBAL | vid:1576 |13:37:14|35253 |zbuffer depth: 24 with 8 bit stencil buffer
DIAG|GLOBAL | vid:2038 |13:37:14|35292 |d3d: can render after a page flip
DIAG|GLOBAL | vid:2040 |13:37:14|35292 |d3d: supports 8 texture stages
DIAG|GLOBAL | vid:2055 |13:37:14|35292 |d3d: supports z biasing
DIAG|GLOBAL | vid:2061 |13:37:14|35292 |d3d: supports agp texturing
DIAG|GLOBAL | vid:2089 |13:37:14|35292 |d3d: max texture size 2048x2048
DIAG|GLOBAL | vid:2096 |13:37:14|35292 |d3d: texture sizes must be powers of 2
DIAG|GLOBAL | vid:2123 |13:37:14|35294 |d3d: fog caps: vertex = 1, pixel = 1
DIAG|GLOBAL | vid:1556 |13:37:14|35295 |pix format: * 5 5 5 0
DIAG|GLOBAL | vid:1556 |13:37:14|35295 |pix format: * 5 5 5 1
DIAG|GLOBAL | vid:1556 |13:37:14|35295 |pix format: * 4 4 4 4
DIAG|GLOBAL | vid:1556 |13:37:14|35295 |pix format: * 5 6 5 0
DIAG|IControl | icroot:190 |13:37:14|35534 |Root window now 640x480
DIAG|GLOBAL | vid:663 |13:37:14|35535 |
DIAG|GLOBAL | vid:664 |13:37:14|35535 |640x480 16 : Direct3D HAL : Primary Display Driver
DIAG|GLOBAL | vid:667 |13:37:14|35535 |using a flipable surface triplet
DIAG|GLOBAL | vid:688 |13:37:14|35536 |using 32 bit Z buffer without STENCIL buffer
DIAG|GLOBAL | vid:694 |13:37:14|35536 |opaque pix 5 6 5
DIAG|GLOBAL | vid:697 |13:37:14|35536 |translucent pix 4 4 4 4
DIAG|GLOBAL | vid:700 |13:37:14|35536 |
DIAG|GLOBAL | vid:2955 |13:37:14|35536 |tex mem: total 323444288, free 320925248
DIAG|GLOBAL | vid:2970 |13:37:14|35536 |frame mem: total 266854016, free 264334976
DIAG|GLOBAL | vid:704 |13:37:14|35536 |
ERR |GLOBAL | vidrend:566 |13:37:14|35548 |Vid::EndScene: device->EndScene
ERR |GLOBAL | vidrend:566 |13:37:14|35548 |...D3DERR_SCENE_NOT_IN_SCENE
WARN|IControl | icontrol:3065 |13:37:20|41802 |FadeOut: Control [|EscapePanel] not found
WARN|IControl | icontrol:2532 |13:37:20|41858 |Unknown Control Style [SunkenFrame] for [slider02568A24]
WARN|IControl | icontrol:2532 |13:37:20|41878 |Unknown Control Style [SunkenFrame] for [slider02568A24]
WARN|IControl | icontrol:2532 |13:37:20|41892 |Unknown Control Style [SunkenFrame] for [slider02568A24]
DIAG|GLOBAL | runcodes:151 |13:37:22|43626 |[Main] Entering run code [INIT]
ERR |GLOBAL | cursor:207 |13:37:22|43685 |Unknown standard cursor type [IBeam]
DIAG|GLOBAL | ifvar:38 |13:37:22|43700 |Var[script.record.name] Ctrl[NewMove] needs to be resolved
DIAG|GLOBAL | ifvar:38 |13:37:22|43808 |Var[scrap.supply] Ctrl[Gauge] needs to be resolved
WARN|IControl | icontrol:2961 |13:37:22|43808 |Unknown Justification [HCENTRE] for [Count]
DIAG|GLOBAL | ifvar:38 |13:37:22|43808 |Var[scrap.supply] Ctrl[Count] needs to be resolved
DIAG|GLOBAL | runcodes:151 |13:37:25|46510 |[View] Entering run code [COCKPIT]
DIAG|GLOBAL | vid:2584 |13:37:25|46619 |zbuff release refcount = 0
DIAG|GLOBAL | vid:1842 |13:37:26|47541 |caps:TripleBuffer Filter
DIAG|GLOBAL | vid:1581 |13:37:26|47787 |zbuffer depth: 16
DIAG|GLOBAL | vid:1581 |13:37:26|47787 |zbuffer depth: 16
DIAG|GLOBAL | vid:1581 |13:37:26|47787 |zbuffer depth: 32
DIAG|GLOBAL | vid:1576 |13:37:26|47791 |zbuffer depth: 24 with 8 bit stencil buffer
DIAG|GLOBAL | vid:2038 |13:37:26|47807 |d3d: can render after a page flip
DIAG|GLOBAL | vid:2040 |13:37:26|47808 |d3d: supports 8 texture stages
DIAG|GLOBAL | vid:2055 |13:37:26|47808 |d3d: supports z biasing
DIAG|GLOBAL | vid:2061 |13:37:26|47808 |d3d: supports agp texturing
DIAG|GLOBAL | vid:2089 |13:37:26|47808 |d3d: max texture size 2048x2048
DIAG|GLOBAL | vid:2096 |13:37:26|47808 |d3d: texture sizes must be powers of 2
DIAG|GLOBAL | vid:2123 |13:37:26|47808 |d3d: fog caps: vertex = 1, pixel = 1
DIAG|GLOBAL | vid:1556 |13:37:26|47810 |pix format: * 5 5 5 0
DIAG|GLOBAL | vid:1556 |13:37:26|47810 |pix format: * 5 5 5 1
DIAG|GLOBAL | vid:1556 |13:37:26|47810 |pix format: * 4 4 4 4
DIAG|GLOBAL | vid:1556 |13:37:26|47810 |pix format: * 5 6 5 0
DIAG|IControl | icroot:190 |13:37:27|48215 |Root window now 800x600
DIAG|GLOBAL | vid:663 |13:37:27|48223 |
DIAG|GLOBAL | vid:664 |13:37:27|48224 |800x600 16 : Direct3D HAL : Primary Display Driver
DIAG|GLOBAL | vid:667 |13:37:27|48224 |using a flipable surface triplet
DIAG|GLOBAL | vid:688 |13:37:27|48225 |using 32 bit Z buffer without STENCIL buffer
DIAG|GLOBAL | vid:694 |13:37:27|48225 |opaque pix 5 6 5
DIAG|GLOBAL | vid:697 |13:37:27|48225 |translucent pix 4 4 4 4
DIAG|GLOBAL | vid:700 |13:37:27|48225 |
DIAG|GLOBAL | vid:2955 |13:37:27|48225 |tex mem: total 322592960, free 318390464
DIAG|GLOBAL | vid:2970 |13:37:27|48225 |frame mem: total 266002688, free 261800192
DIAG|GLOBAL | vid:704 |13:37:27|48225 |
DIAG|GLOBAL | debug_memory:515 |13:37:27|48225 |Flushing Memory Cache
DIAG|GLOBAL | runcodes:151 |13:37:27|48340 |[Main] Entering run code [MISSION]
DIAG|GLOBAL | runcodes:151 |13:37:27|48340 |[Mission] Entering run code [RUN]
DIAG|GLOBAL | meshread:2088 |13:37:28|49229 |Missing binary mesh igproj00.xsi, use XSI
ERR |Debug | debug:755 |13:37:28|50021 |[ E X C E P T I O N ]
ERR |Debug | debug:873 |13:37:28|50021 |Type: ACCESS VIOLATION
ERR |Debug | debug:874 |13:37:28|50021 |Info: READING from 00000000h
ERR |Debug | debug:402 |13:37:28|50021 |CallStack:
ERR |Debug | debug:542 |13:37:28|50021 |045820EA +45820EA [Unknown] [Unknown] [Unknown] [Unknown]
ERR |Debug | debug:425 |13:37:28|50021 |Registers:
ERR |Debug | debug:426 |13:37:28|50021 |EAX: 00000000h CS: 0000001Bh DS: 00000023h
ERR |Debug | debug:427 |13:37:28|50021 |EBX: 0458B488h EIP: 045820EAh ES: 00000023h
ERR |Debug | debug:428 |13:37:28|50021 |ECX: 046B08D4h SS: 00000023h FS: 00000038h
ERR |Debug | debug:429 |13:37:28|50021 |EDX: 00000001h EBP: 00000000h GS: 00000000h
ERR |Debug | debug:430 |13:37:28|50021 |ESI: 046B08D4h ESP: 0013FAA4h
ERR |Debug | debug:431 |13:37:28|50021 |EDI: 006BCB50h
ERR |Debug | debug:441 |13:37:28|50021 | CF: 00010246h PF:0 AF:1 ZF:0 SF:1 OF:0
DIAG|Main | mainproc:152 |13:37:28|50057 |Entering critical shutdown
And i have a BZ2 1.3 pb1 old install that works just fine in a diferent folder.
I reinstaled the game several times on diferent locations patched to 1.2 and can't solve this.
Plz help me ppl.
(srry i made 3 posts but forum says i can't make a post over 20k chars)
Well, I don't know what that AV is, but a bit more info might help... I usually try to take it one step at a time...
The shell starts properly?
If so...
Can you start a Single Player game?
Can you start an Instant game?
Can you start an Online game?
Have you touched any stock assets or other files?
If so...
Have you deleted everything in your BINDATA folder? (might be a bad mesh)
Can you remove anything other than stock?
Like I said, one step at a time...
-Av-
the games crashes when i get into a mission.
Example:
Instant mission selection, start game, game loads, i see a crosshair of my ship, then it crashes.
In other words: Can't start instant, can't start multy, can't start single.
It happens on a fresh install. I reinstalled the game several times and it pops up. Patched to 1.2, and it happens in 1.0 also.
Deleted everything in binData, same crash.
Like i said, i have an OLD 1.3 public beta install and it works fine. (1.3 is in a nother folder, i keep my modded things in it, i don't play that version)
why dont you play PB3?
and, hmm, ive seen unknown unknown unknown unkown before somewhere...might ask GSH
I.2...
This bit probably causing the av
DIAG|GLOBAL | meshread:2088 |13:37:28|49229 |Missing binary mesh igproj00.xsi, use XSI
ERR |Debug | debug:755 |13:37:28|50021 |[ E X C E P T I O N ]
igproj00.xsi is the pilot grenade model.
In the data.pak grenade.odf has the entry
shotGeometry = "igproj00.xsi"
I cannot find igproj00.msh in my 1.2 install.
In the addon folder there should be another grenade.odf, it has the entry
shotGeometry = "iggren00.xsi" which does have a msh.
This would fix the original bug... I don't understand how the unpatched game can work, but it does usually.
You said you did a complete 1.2 reinstall, so things should just *work*, since BZ2 doesnt use the windows registry or anything else which could mess it up.
Is the version of BZ2 that you're playing an english version? I have heard of problems with non-english versions of BZ2 in 1.2, though I would think that the issue shouldnt have anything to do with textures and models (mostly with keys and controls AFAIK)
In any event since you already have a legal copy of BZ2, would you like me to send you the link to the 1.2 all-in-one torrent? (its a big file, about >800MB)
Another thing you could try is reinstalling DirectX because I think that might be the problem there.
Another thing you could try is installing Service Pack 2 for XP since I recall you telling me that you are only on SP1. As a force of habit, for my line of work, I carry a full installer for SP2 on one of my thumbdrives. If your home connection isnt fast enough then you can try downloading that from somewhere else.
No need on dling bz, since this cd is working. I installed it at my friend and it works. Now i'll go with directX reinstall and see where that leads me.
Thou i think Nathan should have a look at this and give me his opinion. I'll let you know if directX thing works.
--edit--
Reinstalled directX, doesn't work, i still get AV err
You made another install, but you didn't update the startup directory in the shortcut you are using.
The only thing from that log that stands out to me is:
Quote
ERR |GLOBAL | vidrend:566 |13:37:14|35548 |Vid::EndScene: device->EndScene
ERR |GLOBAL | vidrend:566 |13:37:14|35548 |...D3DERR_SCENE_NOT_IN_SCENE
It's complaining that it's trying to end the current scene, but there's no active scene. I don't see any errors generated when starting the scene, so the scene somehow went away after opening successfully.
Sorry, don't have anything else. pb4 has much more accurate callstack dumps, but that's some time off.
-- GSH
Well, if it means anything just installed pb3 over that crashing 1.2 install and pb3 works just fine...
1.3 fixes a lot of bugs. This particular one doesn't ring a bell, sorry.
-- GSH
It could be video drivers. You didn't update did you? It seems the newest drivers have lately been the bane of my existance. I ended up getting a newer card! Different brand too.
It's identical to a problem I had, hence my post. The exe is running from one folder, but it says to use another, creating a mismatch in the builds, therefore giving you the error in yellow:
Check the folder (teal) used in the shortcut. It should not match the folder where the exe was.
Also (orange), you should update XP to SP2
ERR |Debug | debug:298 |13:36:38|6 |Symbol database is too small, current 20000, required 23251
DIAG|Main | maininit:496 |13:36:40|2042 |Version Information Section
DIAG|Main | maininit:503 |13:36:40|2042 |Session started Thu Jan 31 13:36:40 2008
DIAG|Main | maininit:506 |13:36:40|2055 |CPU: AMD Athlon(tm) XP 2000+/1661MHz L1:128K T:0 F:6 M:8 S:1 (Katmai,3DNow,MMX,TSC,FPU)
DIAG|Main | maininit:509 |13:36:40|2056 |Executed by SLEPCI-5YLDW5N5\Aleksandar on Windows NT v5.1 Service Pack 1 Build 2600
DIAG|Main | maininit:512 |13:36:40|2056 |Compiled by \ on
DIAG|GLOBAL | setup:71 |13:36:40|2070 |Drive type : Fixed
DIAG|GLOBAL | setup:141 |13:36:40|2071 |Startup directory : D:\Battlezone II
The directory is good.
I'll try the sp2 install and see where that leads me.
Both entries? Start in: and Target? What happens is it's trying to start the exe pointed to by target:, but the Start in: points to a different install that has a different bzone.sym than the one that goes with the one in the target folder.
1.3 makes miricals happen, your battlezone run like a baby, and your dreams come true!
*disclaimer - nothing that i say matters, so there :P