Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta 3 Archive => Topic started by: dwilu on February 03, 2008, 04:52:11 AM

Title: [BUG]PB3 Supplydepot Localammo thing...
Post by: dwilu on February 03, 2008, 04:52:11 AM
I've searched the board for that one and found nothing, so ive decided to post this one :
ok so... no av no crashes no stuff... just when I put a local ammo weapon on a ship that also has non local ammo weapons, and use up
some of  the local ammo.... then go to supplydepot with localammo up label... it refils my local ammo but once done... it zeroes my normal ships ammo, yet making it infinite, as weapons still can fire... no idea why....
Title: Re: [BUG]PB3 Supplydepot Localammo thing...
Post by: GSH on February 03, 2008, 05:23:16 AM
I think that's been fixed for pb4 already. Some testers are really in love with localAmmo, so it's gotten a lot of testing and bug reports.

-- GSH
Title: Re: [BUG]PB3 Supplydepot Localammo thing...
Post by: Avatar on February 05, 2008, 11:12:07 PM
Oh, it's not Love.  Nothing so ethereal...

This is lust, pure and simple.

:evil:

Seriously, if I could get numbered ammo/health/shields/damage...  like Ammo1, Ammo2, that sort of thing, I'd be deliriously happy as a modder.  As it is, localammo lets you do some things that are pretty cool right in the engine, where otherwise we'd be turning to the DLL.

-Av-