Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: darkwarrior on February 03, 2008, 04:20:29 PM

Title: Working with AIs in Battlezone 2 map making
Post by: darkwarrior on February 03, 2008, 04:20:29 PM
Hi guys, it's me again, darkwarrior.

I need some help greating strategy maps. I need to know how to do the follow with Ai teams: (computer teams)

-how to make a AI plan, so I can get them to build
-how to make AI teams ( allowing 2 computer races to team up, or to get a computer race, to team up with a player, if this even is possible)
-how to get AIs to attack

If you know a tutorial for this stuff please give me the link, help would be greatly appreciated
Title: Re: Working with AIs in Battlezone 2 map making
Post by: Red Devil on February 03, 2008, 09:24:07 PM
Just look at the ones that already exist.
Title: Re: Working with AIs in Battlezone 2 map making
Post by: darkwarrior on February 03, 2008, 09:48:50 PM
I dont even know the location of the ones that exist
Title: Re: Working with AIs in Battlezone 2 map making
Post by: Zero Angel on February 03, 2008, 09:55:51 PM
Use your noggin! Do a search for *.aip, or look in the patch13.pak file for aip files, once you find them you can edit with notepad or any other text editor.

AIPs are fairly straightforward and not very hard to learn intuitively.

Once you got the AIP files you want, copy it into your addon folder and start doing some tweaking. Of course it will give you bad assets when you want to play with other people so just move the AIP files out of addon when you're done tweaking with them.
Title: Re: Working with AIs in Battlezone 2 map making
Post by: darkwarrior on February 03, 2008, 10:03:06 PM
Quote from: Zero Angel on February 03, 2008, 09:55:51 PM
Use your noggin! Do a search for *.aip, or look in the patch13.pak file for aip files, once you find them you can edit with notepad or any other text editor.

AIPs are fairly straightforward and not very hard to learn intuitively.

Once you got the AIP files you want, copy it into your addon folder and start doing some tweaking. Of course it will give you bad assets when you want to play with other people so just move the AIP files out of addon when you're done tweaking with them.


Jeese man I havent used this software in like 6 years, anyways I can still do this stuff without path 1.3, because I'd rather keep 1.2, ya lol I didnt know the extension for AIs
Title: Re: Working with AIs in Battlezone 2 map making
Post by: darkwarrior on February 03, 2008, 10:08:54 PM
I get a list of aips that say isdf and scion, if I tamper with these for my new maps does it affect the normal instnat maps, this is located in the addon folder
Title: Re: Working with AIs in Battlezone 2 map making
Post by: GSH on February 03, 2008, 10:32:27 PM
1.3 has a lot more features, especially for modders, making it easier to achieve what you want to do.

-- GSH
Title: Re: Working with AIs in Battlezone 2 map making
Post by: mrtwosheds on February 04, 2008, 07:10:12 PM
Quotebecause I'd rather keep 1.2
You are likely to get confused with all the info and advice around here, much of it applies to 1.3 and will not work with 1.2
Title: Re: Working with AIs in Battlezone 2 map making
Post by: bigbadbogie on February 05, 2008, 06:20:17 AM
WHY THE HELL WOULD YOU NOT GO UP TO 1.3???

thats like you keeping your rusty old ford when a V10 ferrari is given to you for free
Title: Re: Working with AIs in Battlezone 2 map making
Post by: Steeveeo on February 05, 2008, 06:58:48 AM
Quote from: bigbadbogie on February 05, 2008, 06:20:17 AM
WHY THE HELL WOULD YOU NOT GO UP TO 1.3???

thats like you keeping your rusty old ford when a V10 ferrari is given to you for free

1. Thats a bit of an extreme reference...
2. 1.2 is considered a "Veteran Version" because all the original "tactics" (ie hovering and other exploits) are still there and readily available.
Title: Re: Working with AIs in Battlezone 2 map making
Post by: bigbadbogie on February 05, 2008, 07:47:24 AM
um... yeah im fairly sure that hovering tanks were removed from the 1.3 patches  :-P