Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: SkyNET on February 09, 2008, 12:17:34 AM

Title: DM Minimod project
Post by: SkyNET on February 09, 2008, 12:17:34 AM
Anyone want to work on a minimod with me? I was thinking of making a DM mod where each team member would submit one or two unique ships designed for DM play. I could work on ODFs. If anyone wants to submit a map thats fine too.

Basically, anyone who wants to submits their own ship model. Walkers, hovertanks, scouts, assault tanks, aircraft, anything, as long as it's unique. I make the ODFs, we pack it all together and release, like a mini community project or something.

Anyone in? Or should I forget about this?
Title: Re: DM Minimod project
Post by: Nielk1 on February 09, 2008, 12:34:00 AM
I would love too.
I will make a ship.

If you get enough differnt types, u can make the DM map have a custom CFG that allows for toggling MPVlists.

So, All walkers, all hovercraft, all fast, all slow, all high flying, etc

I wanted to make something called ODD DM but I never realy got the DLL made. It was set up with a comm vehicle that the DLL would palce a miniRec under when it deployed to make it like a RTS Commander, a scav that turned scrap into local ammo for its weapons, and other strange things.

If you get DLL support, I KNOW, avatar would submit his Flying Mauler!
Title: Re: DM Minimod project
Post by: Warfreak on February 09, 2008, 12:39:39 AM
I can provide one or two............ might have to be a walker, animation and all  :-D
Title: Re: DM Minimod project
Post by: VSMIT on February 09, 2008, 12:42:17 AM
I'll do one of these too.  Sounds like it would be a gas.  Mine would probably be a scout/tank.

VSMIT.
Title: Re: DM Minimod project
Post by: Nielk1 on February 09, 2008, 12:43:33 AM
Depending on how it goes, we might be able to do one ship per section. I sugest we all do 5 ships and then submit them EXPECTING one to be chosen.
Title: Re: DM Minimod project
Post by: SkyNET on February 09, 2008, 12:45:55 AM
Sounds good. If someone wants to do a DLL that would be good, but I was thinking standard fare and DMvehicles would suffice :P. Still, flying maulers sounds fun.

Remember, try to give your vehicle unique qualities, so it will stand out and get used for them.
Title: Re: DM Minimod project
Post by: Nielk1 on February 09, 2008, 12:49:52 AM
so, what prefix will these have?
I think FE used both "FE:DM:" and "CP:DM:" and "CP:"

"DM:MM:"
"DMmm:"
"DM:"
"CPDM:"
?
Title: Re: DM Minimod project
Post by: SkyNET on February 09, 2008, 12:52:42 AM
MMDM i suppose, for minimod DM.

Can't really think of a unique name, but it isnt nessecary.
Title: Re: DM Minimod project
Post by: Nielk1 on February 09, 2008, 01:01:13 AM
if you wanna be cute and stress the 'mini' we can use "mmDM:"
Title: Re: DM Minimod project
Post by: VSMIT on February 09, 2008, 07:47:48 AM
How should we go about the textures on the ships we make?  Will they be basically the same, should they have the username of the person who created the ship, or should they just be whatever?

VSMIT.
Title: Re: DM Minimod project
Post by: Nielk1 on February 09, 2008, 07:51:31 AM
Ah yes, the naming convention!

I sugest all ships are IV or FV.

We can use ivmm* and fvmm*.
Title: Re: DM Minimod project
Post by: bigbadbogie on February 09, 2008, 07:57:23 AM
i have a whole bunch of old ships that i made years ago -

maybe one called 'the blue bogie'
Title: Re: DM Minimod project
Post by: mrtwosheds on February 09, 2008, 10:27:51 AM
I could mention the Idea to one of my masters, they might ask the Emperor, and just maybe, if they find it strategically advantageous,
I may be able to get you a slightly modified Dalek scout, or a scav or something.... :wink:
Title: Re: DM Minimod project
Post by: SkyNET on February 09, 2008, 11:42:16 AM
Quote from: VSMIT on February 09, 2008, 07:47:48 AM
How should we go about the textures on the ships we make?  Will they be basically the same, should they have the username of the person who created the ship, or should they just be whatever?

VSMIT.

Textures can be whatever you want. Also, filenames can be whatever, but keep them small.

IVMM* sounds like an ok prefix.
Title: Re: DM Minimod project
Post by: Avatar on February 09, 2008, 12:28:14 PM
Just to butt in here a bit... 

It'd be interesting to see some DM variations created.  For instance in BZ1 we had 'stomp', which had sniper towers ringing a plateau that had an empty Golem on it.  The idea was to take over the Golem and step on the pilots that were trying to plasma it to death, but it ended up being used as a sniper arena, also...  fun map.

Anyway, it'd be cool to see some creative, off-beat ideas for DM's to help perk up that side of the game.

-Av-
Title: Re: DM Minimod project
Post by: SkyNET on February 09, 2008, 01:13:04 PM
Unique maps are good too. :) The aim is to get more people to play DM, with interesting vehicles and maps.
Title: Re: DM Minimod project
Post by: General BlackDragon on February 09, 2008, 04:10:38 PM
i'll help with vehicle ideas, odfs, weapons, whatevre i can.
Title: Re: DM Minimod project
Post by: SkyNET on February 09, 2008, 04:14:12 PM
Thanks, but I can handle ODFs, and I was thinking the project would use stock weapons.

Vehicle ideas are welcome though :)
Title: Re: DM Minimod project
Post by: Warfreak on February 09, 2008, 04:18:27 PM
Well, Ill pm you a link to my walker soo, jsut got to give the animations more feel..................

It will be called the Eyegor...........youll see why. :-)
Title: Re: DM Minimod project
Post by: Nielk1 on February 09, 2008, 07:50:24 PM
What version are we amiing at? 1.2 or 1.3pb3 or even pb4 when it comes?

If we aim at PB4, we will have alot more options, but also will have to wait for it to come out (good ammount of time to get the thing done though).

GHS wants to get PB4 out soon too, so maybe 6 months the most. (don't count me on that)

-------

I've been wonding about making a moving king of the hill style game where a flag type object is used but it looks like a big crown. It can use KOTH style scoring too.
Title: Re: DM Minimod project
Post by: SkyNET on February 09, 2008, 09:12:42 PM
1.3 PB3 for now, if anyone wants to make vehicles for PB4 they can, and i'll include them in the pack when it comes out :)

And more KOTH would be good, considering there's maybe 2 maps for it total.
Title: Re: DM Minimod project
Post by: Nielk1 on February 09, 2008, 09:18:56 PM
DM TYPES:
CTF
Moving KOTH
Gravity KOTH (when someone is on the hill the map's gravity changes) PB4
FORT (not a capture the flag, but rather a protect your non functional base style game. maybe 2 core computers)

Any others?

--------
We realy should go DLL, so maybe I can use my ideas from ODDDM.
Title: Re: DM Minimod project
Post by: SkyNET on February 09, 2008, 09:22:31 PM
DLL is good, but someone else will have to take care of it, i'm terrible with DLL. :(
Title: Re: DM Minimod project
Post by: General BlackDragon on February 09, 2008, 10:12:39 PM
if i submit a vehicle (model) i'll also give you an odf. Just dont mess with hardpoints or physics :P
Title: Re: DM Minimod project
Post by: SkyNET on February 10, 2008, 12:39:02 AM
Sure. :P
Title: Re: DM Minimod project
Post by: bigbadbogie on February 10, 2008, 04:40:44 AM
@n1 - waddaya mean 'maps gravity'???

i hope its what i think it means  :-D
Title: Re: DM Minimod project
Post by: Nielk1 on February 10, 2008, 04:43:34 AM
I will not and likely cannot elaborate.
Title: Re: DM Minimod project
Post by: Steeveeo on February 10, 2008, 04:54:41 AM
PB4 thing...
Title: Re: DM Minimod project
Post by: bigbadbogie on February 10, 2008, 06:06:03 AM
you have a tendancy to talk too much n1  :-D
Title: Re: DM Minimod project
Post by: Steeveeo on February 10, 2008, 06:10:46 AM
AFAIK it was a purposefully leaked bit of intel. (I knew)
Title: Re: DM Minimod project
Post by: SkyNET on February 11, 2008, 06:43:18 PM
*enthusiasm bump*
Title: Re: DM Minimod project
Post by: Nielk1 on February 11, 2008, 07:03:11 PM
*enthusiasm bump # 2*
Title: Re: DM Minimod project
Post by: VSMIT on February 11, 2008, 08:52:52 PM
*enthusiasm bump #3*

I'm almost done with mine.

VSMIT.
Title: Re: DM Minimod project
Post by: Nielk1 on February 11, 2008, 09:39:38 PM
I got a great idea for a walker while I was working on this:

WIP B (A sucked)
(http://bzcomplex.com/gallery/albums/userpics/10002/thumb_nielkb.jpg) (http://bzcomplex.com/gallery/albums/userpics/10002/nielkb.jpg)
Title: Re: DM Minimod project
Post by: VSMIT on February 12, 2008, 03:26:45 AM
@N1: Damn, makes me wish I had 3ds max...

Here's my attempt at a ship. (http://i59.photobucket.com/albums/g296/vsmit/ivmmvsmit.jpg)  Just needs hps and converting.

VSMIT.
Title: Re: DM Minimod project
Post by: Warfreak on February 12, 2008, 03:28:35 AM
mines gonna be the only working walker...............sadly crappy looking (sort of) but a walker...........
Title: Re: DM Minimod project
Post by: Zero Angel on February 12, 2008, 03:47:31 AM
Quote from: Nielk1 on February 11, 2008, 09:39:38 PM
I got a great idea for a walker while I was working on this:

WIP B (A sucked)
(http://bzcomplex.com/gallery/albums/userpics/10002/thumb_nielkb.jpg) (http://bzcomplex.com/gallery/albums/userpics/10002/nielkb.jpg)
Are those? Are those eggs?
Title: Re: DM Minimod project
Post by: Nielk1 on February 12, 2008, 03:54:30 AM
No, it is a hover craft.

I am making a walker based off that design aswell. I plan to make it have a hunch like DOG from HalfLife 2.

Also, that isn't Max, its an older version of Rino. The poly count is 0 atm because it is made of knots.
Title: Re: DM Minimod project
Post by: bigbadbogie on February 12, 2008, 04:22:23 AM
it looks like 2 surfboards and a big eye coming out of the end of a bent pipe  :-D
Title: Re: DM Minimod project
Post by: Steeveeo on February 12, 2008, 04:49:08 AM
It looks like a start of one of Eggman's walkers....
Title: Re: DM Minimod project
Post by: SkyNET on February 12, 2008, 10:06:42 PM
It's a very good start. Just make sure to texture it with something :P
Title: Re: DM Minimod project
Post by: General BlackDragon on February 13, 2008, 04:03:38 PM
dumb question, but this is going to be for 1.3 right?
Title: Re: DM Minimod project
Post by: SkyNET on February 13, 2008, 05:31:53 PM
Yep. :) It's for 1.3pb3\pb4

PB4 compatible ships won't be released until the patch comes out though.
Title: Re: DM Minimod project
Post by: Nielk1 on February 13, 2008, 07:04:21 PM
I find this C++ DLL stuff very fun, so I will work on it. I have a plan for a new game mode too.
Title: Re: DM Minimod project
Post by: SkyNET on February 13, 2008, 09:42:08 PM
How about adding KnQ to the minimod? :P

Game modes=good.
Title: Re: DM Minimod project
Post by: Nielk1 on February 13, 2008, 10:34:17 PM
Sure. KnQ is planned to be its own entity, but I could make it as a toggle on the CTF mode of the DM DLL if we want.

Yes, KnQ, and also, I plan to have something I call Fury Survival. If anyone has ever played Zombie Survival:Source (I think that was the name), they know what that means.

Yes, I will get back to working on KnQ right after I browse the forum. I will see if it will function added to any CTF map. The flags would not spawn, but instead the crowns. Map spawning for all players would be random.
Title: Re: DM Minimod project
Post by: Nielk1 on February 14, 2008, 02:56:30 AM
I just moved the points per death/kill as craft/pilot to be changable by IVARS.
I will move a few other constants out. This is with the PB4 DLL though, but by the time this mod gets all its content, we should have a pb4.