Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: Warfreak on February 10, 2008, 07:02:08 AM

Title: Steeveeo's Recy Variant 2.06 Hotfix (NOT FULL RELEASE)
Post by: Warfreak on February 10, 2008, 07:02:08 AM
This is patch 2.06 to be extracted to your root directory. This is NOT a full release. It is to be placed over Steeveeo's Recy Variant 2.0 OR 2.05.

The fixes in this patch are very little, simply overwrite existing files.

Fixes:
- Local Ammo Crates now cost 50 scrap (for balance).

Link:
-Steeveeo's Recy Variant Hotfix 2.06 (http://dodownload.filefront.com/9585694//4e8f5b6668ed7a582f41d78743a643f880bf80f27a5ad1ea0b5d9134a13d78bc248813781430e18b)-

Notes:
-Unless you guys find bugs, this is the last time we will release work on this mod till pb4 OR I get permission from Steeveeo to place my updates in the meshes I made for this mod. Whichever comes first.
-It doesnt really matter if you already applied patch 2.05 or not, its basically a working version of patch 2.05, just apply and think nothing of it.
Title: Re: SRV 2.06 Hotfix (NOT FULL RELEASE)
Post by: Steeveeo on February 10, 2008, 07:03:58 AM
Took long enough to ship to BZU  :roll:

Sorry I forgot about you guys over here, busy with some planned work on the mod.....err...I didnt say notn :evil:
Title: Re: SRV 2.06 Hotfix (NOT FULL RELEASE)
Post by: VSMIT on February 10, 2008, 07:06:14 AM
I was wondering when this was coming over.

Now everyone can feel the decimation of a DMM. :evil:

VSMIT.
Title: Re: SRV 2.06 Hotfix (NOT FULL RELEASE)
Post by: Steeveeo on February 10, 2008, 07:10:12 AM
DMR, get the acronyms right! :lol:
Title: Re: SRV 2.06 Hotfix (NOT FULL RELEASE)
Post by: VSMIT on February 10, 2008, 07:11:47 AM
Sorry, I was just thinking about the effect of the HM...  And couldn't remember that an M is not the same as an R.

VSMIT.
Title: Re: SRV 2.06 Hotfix (NOT FULL RELEASE)
Post by: Steeveeo on February 10, 2008, 07:13:21 AM
Quote from: VSMIT on February 10, 2008, 07:11:47 AM
Sorry, I was just thinking about the effect of the HM...  And couldn't remember that an M is not the same as an R.

VSMIT.
Well, its an easy mistake to make, I mean they looks so much alike! :lol:
Title: Re: SRV 2.06 Hotfix (NOT FULL RELEASE)
Post by: Nielk1 on February 10, 2008, 03:41:50 PM
You should say waht this is the fix for.
Title: Re: SRV 2.06 Hotfix (NOT FULL RELEASE)
Post by: Steeveeo on February 10, 2008, 11:08:46 PM
Read the first post
Title: Re: SRV 2.06 Hotfix (NOT FULL RELEASE)
Post by: Nielk1 on February 10, 2008, 11:12:29 PM
In the topic NAME
Title: Re: Steeveeo's Recy Variant 2.06 Hotfix (NOT FULL RELEASE)
Post by: Steeveeo on February 10, 2008, 11:20:09 PM
What? Whats wrong with the topic name, all the info you need is in the first post.
Title: Re: Steeveeo's Recy Variant 2.06 Hotfix (NOT FULL RELEASE)
Post by: OvermindDL1 on February 11, 2008, 01:31:51 AM
[offtopic]
Quote from: Steeveeo on February 10, 2008, 07:13:21 AM
Quote from: VSMIT on February 10, 2008, 07:11:47 AM
Sorry, I was just thinking about the effect of the HM...  And couldn't remember that an M is not the same as an R.

VSMIT.
Well, its an easy mistake to make, I mean they looks so much alike! :lol:

Bash much? (http://bash.org/?5300)
[/offtopic]
Title: Re: Steeveeo's Recy Variant 2.06 Hotfix (NOT FULL RELEASE)
Post by: Steeveeo on February 11, 2008, 01:37:41 AM
Quote from: OvermindDL1 on February 11, 2008, 01:31:51 AM
[offtopic]
Quote from: Steeveeo on February 10, 2008, 07:13:21 AM
Quote from: VSMIT on February 10, 2008, 07:11:47 AM
Sorry, I was just thinking about the effect of the HM...  And couldn't remember that an M is not the same as an R.

VSMIT.
Well, its an easy mistake to make, I mean they looks so much alike! :lol:

Bash much? (http://bash.org/?5300)
[/offtopic]
lol wtf, where do you find this stuff?
Title: Re: Steeveeo's Recy Variant 2.06 Hotfix (NOT FULL RELEASE)
Post by: General BlackDragon on February 11, 2008, 03:24:12 AM
the far reaches of the universe...

and amoungst his pocket lint :D
Title: Re: Steeveeo's Recy Variant 2.06 Hotfix (NOT FULL RELEASE)
Post by: VSMIT on February 11, 2008, 03:31:27 AM
He must have pretty big pockets to fit the entire universe in there.

VSMIT.
Title: Re: Steeveeo's Recy Variant 2.06 Hotfix (NOT FULL RELEASE)
Post by: Steeveeo on February 11, 2008, 04:54:44 AM
Gah! VSMIT got it before me! :-P
Title: Re: Steeveeo's Recy Variant 2.06 Hotfix (NOT FULL RELEASE)
Post by: mag on February 12, 2008, 07:50:34 PM
thank's for this rec. variant, I was wanting something like this. I noticed something that might be a bug. the bomber from the primary base lands at the secoundary bomber bay. if you only have one bomber it wouldn't be a problem, but with two it might.
Title: Re: Steeveeo's Recy Variant 2.06 Hotfix (NOT FULL RELEASE)
Post by: Steeveeo on February 12, 2008, 11:14:24 PM
Yeah, very common report, (I shouldve put a Known Unfixable Bugs list in there shouldnt I :P), it only causes a problem if they both try to land at once, one gets whacked back into the landing sequence, travels a few feet, and lands again, it may seen benign, but if it lands off of the terrain frame of the bay, it will not reload and will not attack again, in which time you either have to build a building over it to push it back onto the terrain frame, or kill it and build a new one.

Long story short, time your bombing runs so the bombers land separately, not simulataneously.
Title: Re: Steeveeo's Recy Variant 2.06 Hotfix (NOT FULL RELEASE)
Post by: bigbadbogie on February 13, 2008, 12:09:29 AM
or....GET RID OF THE 1ST BOMBER!!!!!!!  :evil:
Title: Re: Steeveeo's Recy Variant 2.06 Hotfix (NOT FULL RELEASE)
Post by: Nielk1 on February 13, 2008, 03:31:18 AM
OR, use both bombers.