This is patch 2.06 to be extracted to your root directory. This is NOT a full release. It is to be placed over Steeveeo's Recy Variant 2.0 OR 2.05.
The fixes in this patch are very little, simply overwrite existing files.
Fixes:
- Local Ammo Crates now cost 50 scrap (for balance).
Link:
-Steeveeo's Recy Variant Hotfix 2.06 (http://dodownload.filefront.com/9585694//4e8f5b6668ed7a582f41d78743a643f880bf80f27a5ad1ea0b5d9134a13d78bc248813781430e18b)-
Notes:
-Unless you guys find bugs, this is the last time we will release work on this mod till pb4 OR I get permission from Steeveeo to place my updates in the meshes I made for this mod. Whichever comes first.
-It doesnt really matter if you already applied patch 2.05 or not, its basically a working version of patch 2.05, just apply and think nothing of it.
Took long enough to ship to BZU :roll:
Sorry I forgot about you guys over here, busy with some planned work on the mod.....err...I didnt say notn :evil:
I was wondering when this was coming over.
Now everyone can feel the decimation of a DMM. :evil:
VSMIT.
DMR, get the acronyms right! :lol:
Sorry, I was just thinking about the effect of the HM... And couldn't remember that an M is not the same as an R.
VSMIT.
Quote from: VSMIT on February 10, 2008, 07:11:47 AM
Sorry, I was just thinking about the effect of the HM... And couldn't remember that an M is not the same as an R.
VSMIT.
Well, its an easy mistake to make, I mean they looks so much alike! :lol:
You should say waht this is the fix for.
Read the first post
In the topic NAME
What? Whats wrong with the topic name, all the info you need is in the first post.
[offtopic]
Quote from: Steeveeo on February 10, 2008, 07:13:21 AM
Quote from: VSMIT on February 10, 2008, 07:11:47 AM
Sorry, I was just thinking about the effect of the HM... And couldn't remember that an M is not the same as an R.
VSMIT.
Well, its an easy mistake to make, I mean they looks so much alike! :lol:
Bash much? (http://bash.org/?5300)
[/offtopic]
Quote from: OvermindDL1 on February 11, 2008, 01:31:51 AM
[offtopic]
Quote from: Steeveeo on February 10, 2008, 07:13:21 AM
Quote from: VSMIT on February 10, 2008, 07:11:47 AM
Sorry, I was just thinking about the effect of the HM... And couldn't remember that an M is not the same as an R.
VSMIT.
Well, its an easy mistake to make, I mean they looks so much alike! :lol:
Bash much? (http://bash.org/?5300)
[/offtopic]
lol wtf, where do you find this stuff?
the far reaches of the universe...
and amoungst his pocket lint :D
He must have pretty big pockets to fit the entire universe in there.
VSMIT.
Gah! VSMIT got it before me! :-P
thank's for this rec. variant, I was wanting something like this. I noticed something that might be a bug. the bomber from the primary base lands at the secoundary bomber bay. if you only have one bomber it wouldn't be a problem, but with two it might.
Yeah, very common report, (I shouldve put a Known Unfixable Bugs list in there shouldnt I :P), it only causes a problem if they both try to land at once, one gets whacked back into the landing sequence, travels a few feet, and lands again, it may seen benign, but if it lands off of the terrain frame of the bay, it will not reload and will not attack again, in which time you either have to build a building over it to push it back onto the terrain frame, or kill it and build a new one.
Long story short, time your bombing runs so the bombers land separately, not simulataneously.
or....GET RID OF THE 1ST BOMBER!!!!!!! :evil:
OR, use both bombers.