Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta 3 Archive => Topic started by: Red Devil on February 21, 2008, 08:50:15 PM

Title: 1.3 Ships With 1.2 Physics (almost)
Post by: Red Devil on February 21, 2008, 08:50:15 PM
I compared these to the 1.2 Drones and I really think they're there now.  Haven't touched the morphed/assault physics yet.

Please try them and let me know what they need:

1.2 Test Drones (http://files.filefront.com/1+2+Drones7z/;9677635;/fileinfo.html)
Title: Re: 1.3 Ships With 1.2 Physics (almost)
Post by: OvermindDL1 on February 21, 2008, 08:52:02 PM
That was odd, this post seemed to disappear as I was responding to it.

Either way, I am going to hunt down my disk again and install it on this old computer, maybe it will run well enough and I can test stuff again.

(http://www.overminddl1.com/image_scripts/image_sig.php?type=ODL1signitures&image/sig.gif)
Title: Re: 1.3 Ships With 1.2 Physics (almost)
Post by: Red Devil on February 21, 2008, 08:53:29 PM
Sorry, I had put the wrong link in there, so I deleted it and put in the right one.  Thanks.
Title: Re: 1.3 Ships With 1.2 Physics (almost)
Post by: OvermindDL1 on February 21, 2008, 08:56:29 PM
Didn't just edit it? :P


(http://www.overminddl1.com/image_scripts/image_sig.php?type=ODL1signitures&image/sig.gif)
Title: Re: 1.3 Ships With 1.2 Physics (almost)
Post by: Red Devil on February 21, 2008, 09:01:15 PM
Quicker/safer (for me) that way.
Title: Re: 1.3 Ships With 1.2 Physics (almost)
Post by: Zero Angel on February 21, 2008, 09:57:11 PM
Outstanding work, Red. I noticed too, about the 1.2 scion scouts is that they have sub-par air maneuverability -- these ones seem to have a lot more control and freedom to them. Of course there is the issue of air control going dead after a few seconds thanks to PB3 physics -- but I think that these scouts are definitely an 'acceptable' alternative to the 1.2 scion scouts.
Title: Re: 1.3 Ships With 1.2 Physics (almost)
Post by: Red Devil on February 21, 2008, 10:58:21 PM
Cool.  :-)  I'll work on the morphed/assault physics next.