Does anyone know how to add a tap to a non-powered object?
I'm looking to do the following (the -> indicates that the object is tapped to the other object)
Elevator Shaft (classlabel: powered) -> Gravity Lift (classlabel: flaremine) -> Push Mine (Classlabel: magnetmine)
Problem is that the pushmine does not seem to get tapped to the gravity lift even when I add an hp_tap_1 to the gravity lift's model. Does anyone have any ideas to get around this?
Make the shaft a shieldtower, the push the shieldtower effect, and tap the lift to the shieldtower, perhaps?
That would work if I was willing to make it a one-way elevator. Maybe i'll try that anyways.
I don't believe it'll work until PB4 comes out... in the meantime just remember that whatever 'owns' the tap has to normally require power...
-Av-