Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: Zero Angel on March 07, 2008, 01:10:53 AM

Title: Taps conundrum
Post by: Zero Angel on March 07, 2008, 01:10:53 AM
Does anyone know how to add a tap to a non-powered object?

I'm looking to do the following (the -> indicates that the object is tapped to the other object)

Elevator Shaft (classlabel: powered) -> Gravity Lift (classlabel: flaremine) -> Push Mine (Classlabel: magnetmine)

Problem is that the pushmine does not seem to get tapped to the gravity lift even when I add an hp_tap_1 to the gravity lift's model. Does anyone have any ideas to get around this?
Title: Re: Taps conundrum
Post by: CmptrWz on March 07, 2008, 04:05:29 AM
Make the shaft a shieldtower, the push the shieldtower effect, and tap the lift to the shieldtower, perhaps?
Title: Re: Taps conundrum
Post by: Zero Angel on March 07, 2008, 10:41:27 AM
That would work if I was willing to make it a one-way elevator. Maybe i'll try that anyways.
Title: Re: Taps conundrum
Post by: Avatar on March 07, 2008, 12:30:13 PM
I don't believe it'll work until PB4 comes out...  in the meantime just remember that whatever 'owns' the tap has to normally require power...

-Av-