Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: Warfreak on March 19, 2008, 01:17:57 PM

Title: Sorta OT, Battlezone2 - to - Halo CE conversion project.
Post by: Warfreak on March 19, 2008, 01:17:57 PM
Most of the details are at this link BZCOMPLEX Topic on the project (http://www.bzcomplex.com/forum/viewtopic.php?f=21&t=48)

If anyone is interested in such a project, please send .3ds of any model you want to see in the game (stock please, unless you can justify I will have permission) or .TER and minimap pics of any map you want to see put into Halo CE.

Im ALSO going to be bringing Halo into BZ2, so if you want to help with making .odf, weapons, or mapping, please express this yearning in this post.

If i end up with enough support BOTH projects can be completed by about April 15th or so......... as this is not a mod, just basic model conversion and a few maps for both ends..

Thanks a bunch ~~~ Warfreak  :-D
Title: Re: Sorta OT, Battlezone2 - to - Halo CE conversion project.
Post by: Warfreak on March 20, 2008, 03:48:57 PM
Guess no one is interested...... :-(  ill have my maps for Halo done by Sunday if anyone wants to see the progress so far.
Title: Re: Sorta OT, Battlezone2 - to - Halo CE conversion project.
Post by: OvermindDL1 on March 20, 2008, 07:51:23 PM
We are, just not exactly sure what you want done.  You can just use my ODL1Winter app to convert the ter's to 16-bit heightmaps and load that up into the engine as the terrain.

And for modelers of the original things, conversion is also easy from xsi, however it is not quite legal to include the stock units in another games mod, but you could have the installer convert and install them as necessary on the user's computer if BZ2 is detected...
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Title: Re: Sorta OT, Battlezone2 - to - Halo CE conversion project.
Post by: Warfreak on March 20, 2008, 08:27:16 PM
Actually Om, its exactly what I've been doing for the terrain.........

Also, it should be noted that im only posting the maps here on BZU and on BZComplex until i can work out alot of the "flaws" in the maps...... like actual terrain texturing.
Title: Re: Sorta OT, Battlezone2 - to - Halo CE conversion project.
Post by: mrtwosheds on March 21, 2008, 03:02:15 AM
I don't think anyone will mind if the terrain textures look different, It would be hard to make a halo terrain look as horrible as some of the bz2 ones do...
Title: Re: Sorta OT, Battlezone2 - to - Halo CE conversion project.
Post by: Warfreak on March 21, 2008, 01:36:31 PM
well, as of right now, its only colored like the original terrain, its not really looking like the bz2 maps on like the cliffs and such. but the general color and terrain look perfect.

BTW, I jsut finished messing with HILO and MARS, so next on the list is River4, Pyramid, and the BZ1 Collosium.
Title: Re: Sorta OT, Battlezone2 - to - Halo CE conversion project.
Post by: Avatar on March 21, 2008, 03:02:00 PM
Quote from: Warfreak on March 21, 2008, 01:36:31 PM
well, as of right now, its only colored like the original terrain, its not really looking like the bz2 maps on like the cliffs and such. but the general color and terrain look perfect.

BTW, I jsut finished messing with HILO and MARS, so next on the list is River4, Pyramid, and the BZ1 Collosium.

I always thought I was the only person who thought ripping around in Colli in a Warthog would be a blast...  :)

-Av-
Title: Re: Sorta OT, Battlezone2 - to - Halo CE conversion project.
Post by: Warfreak on March 21, 2008, 03:32:11 PM
Glad you like  :-D
Title: Re: Sorta OT, Battlezone2 - to - Halo CE conversion project.
Post by: Avatar on March 21, 2008, 03:36:08 PM
I love Halo, just wish it were more Mod-friendly.  I know CE can do more but there's still no real reason to use it instead of a more mod-friendly engine.  Then there's the whole MS connection...  blech...  :)

-Av-
Title: Re: Sorta OT, Battlezone2 - to - Halo CE conversion project.
Post by: mrtwosheds on March 21, 2008, 04:01:46 PM
Quoteas of right now, its only colored like the original terrain
The colouring of the terrain in bz2 stock maps was one of those things they never bothered to finish. Mostly they are just one colour, great improvements can be made by painting with winter.


Title: Re: Sorta OT, Battlezone2 - to - Halo CE conversion project.
Post by: Warfreak on March 21, 2008, 04:10:45 PM
Im messing with halo as of now, but i really wanted to put this stuff in a Source engine game.............only problem is that Vista keeps crashing the Source engine modding tools.  :-(

About terrain coloration, I may/may not mess with the color of the terrain depending on how well it resembles the original maps and if it has too much of a cartoony look compared to the halo vehicles
Title: Re: Sorta OT, Battlezone2 - to - Halo CE conversion project.
Post by: Nielk1 on March 21, 2008, 08:15:44 PM
I would love to take the Garry's Mod hover board code and modify it for use on ISDF hover tanks...
Title: Re: Sorta OT, Battlezone2 - to - Halo CE conversion project.
Post by: mrtwosheds on March 21, 2008, 11:58:56 PM
QuoteI may/may not mess with the color of the terrain depending on how well it resembles the original maps
I guess my point is that I think the original maps look crap mostly, reproducing that crap look may be what you want to do though. :lol:
Title: Re: Sorta OT, Battlezone2 - to - Halo CE conversion project.
Post by: Warfreak on March 22, 2008, 12:09:44 AM
yes and no........... sofar Dunes and Chill llok correct, but maps like Hilo may need to be recolored as blue dirt doesnt look correct.  :-)
Title: Re: Sorta OT, Battlezone2 - to - Halo CE conversion project.
Post by: Avatar on March 22, 2008, 10:56:34 AM
Quote from: mrtwosheds on March 21, 2008, 04:01:46 PM
The colouring of the terrain in bz2 stock maps was one of those things they never bothered to finish. Mostly they are just one colour, great improvements can be made by painting with winter.

I have to disagree...  the 'Traitors Fate' Rend map is a beautiful thing... whoever made that really had a feel for Rend, as the canyon complex is beautifully colored and textured...  and that sky...  *sigh*

All we need is a 'heat haze' effect for the distance...  that'd make it perfect...

-Av-
Title: Re: Sorta OT, Battlezone2 - to - Halo CE conversion project.
Post by: mrtwosheds on March 22, 2008, 12:27:00 PM
Some of them are good, some of them are simply uncompleted.
Title: Re: Sorta OT, Battlezone2 - to - Halo CE conversion project.
Post by: Warfreak on March 22, 2008, 03:21:22 PM
So, you want to have Traitor's Fate on this?, It may make for a good map actually........ I can also give it some "heat haze" fog as best i could........

Ill see waht i can do for ya Avatar.  :-D
Title: Re: Sorta OT, Battlezone2 - to - Halo CE conversion project.
Post by: Avatar on March 22, 2008, 04:03:57 PM
No, I'm just holding it up as an example of a pretty BZ2 map.  There's SO much more that can be done, also, that even the pretty ones could be improved.

For a Halo type Rend map it should be a scorching valley with ancient ruins embedded into each wall, like the Anasazi pueblos...  They'd probably connect somewhere deep underground, maybe even meeting at a communal pool of clear, cool water...

Um...  got a little carried away there...   :)

-Av-
Title: Re: Sorta OT, Battlezone2 - to - Halo CE conversion project.
Post by: VSMIT on March 22, 2008, 08:59:35 PM
That would be awesome as a Halo map.  A lot of places to hide in, sniper spots galore.

*Sigh*

VSMIT.
Title: Re: Sorta OT, Battlezone2 - to - Halo CE conversion project.
Post by: OvermindDL1 on March 22, 2008, 09:03:14 PM
The Source editor tools crash on Vista?  How-so?
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Title: Re: Sorta OT, Battlezone2 - to - Halo CE conversion project.
Post by: Warfreak on March 23, 2008, 02:50:51 AM
Hammer and such WILL NOT open properly when used on my vista machine....... not even the Source SDK will run..........  I still havent found the source of the problem. (no pun intended)
Title: Re: Sorta OT, Battlezone2 - to - Halo CE conversion project.
Post by: Red Devil on March 23, 2008, 03:03:42 AM
It's Vista.
Title: Re: Sorta OT, Battlezone2 - to - Halo CE conversion project.
Post by: Feared_1 on March 23, 2008, 03:23:00 AM
Is it possible to have weapons like Plasma Grenades that stick to a target?
Title: Re: Sorta OT, Battlezone2 - to - Halo CE conversion project.
Post by: bigbadbogie on March 23, 2008, 03:27:24 AM
in bz2?? in pb4 there is a targetting round that sticks to a vehicle and detonates after a few seconds or however long you set it to
Title: Re: Sorta OT, Battlezone2 - to - Halo CE conversion project.
Post by: Nielk1 on March 23, 2008, 11:07:01 AM
And does damage over time aswell I think.
Title: Re: Sorta OT, Battlezone2 - to - Halo CE conversion project.
Post by: Angstromicus on March 23, 2008, 03:37:52 PM
Confirmed, BBB and Nielk1, but your grenades will fly in a linear path as a leader round of a tag cannon :P.
Title: Re: Sorta OT, Battlezone2 - to - Halo CE conversion project.
Post by: Avatar on March 24, 2008, 11:27:36 PM
Well, it's not HALO without sticky plasma grenades.

Nothing funnier than lobbing one at an Elite's crotch and watching them go "NOOOOOOO!".

I swear once I had one look down at the sizzling doom molecularly welded to his privates and just shrug, as if saying "Oh well...".

Lol...

-Av-
Title: Re: Sorta OT, Battlezone2 - to - Halo CE conversion project.
Post by: VSMIT on March 25, 2008, 04:41:47 AM
Have you ever been stuck with a plasma grenade to the face?  And seen nothing but white while you run around screaming and trying to follow the guy who threw it? :lol:

VSMIT.