Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: TheJamsh on April 09, 2008, 05:24:21 PM

Title: the latest...
Post by: TheJamsh on April 09, 2008, 05:24:21 PM
im curious and annoyed

lets take a look firstly, at teh new awesome graphics provided by the xbox 360 for assasins creed... its amazing...

BUT

look at the SIZE of an XBOX.. compared to my COMPUTER

now why the hell cant we cant graphics and gameplay that smooth with BZII?

can it be done! and if not! why not!
Title: Re: the latest...
Post by: Axeminister on April 09, 2008, 05:25:35 PM
I'm sure money, time and knowledge have something to do with it.
Title: Re: the latest...
Post by: General BlackDragon on April 09, 2008, 05:28:22 PM
And angry wives standing behind their husbands with rolling pins  :-D
Title: Re: the latest...
Post by: GSH on April 09, 2008, 05:30:14 PM
BZ2's box specs essentially said that it had to run on Win98, a 166Mhz Pentium 1, 64MB of ram, and a Voodoo 1. That was a decent amount of hardware a decade ago.

The X360 has a *lot* more hardware -- see http://www.gamefaqs.com/console/xbox360/file/927749/39988 (http://www.gamefaqs.com/console/xbox360/file/927749/39988) . Basically, it's got approx 9Ghz more CPU to throw at things. And a LOT more GPU. And a lot more RAM. And, Assassin's Creed doesn't have to be backwards compatible with every mod released in the last decade.

-- GSH
Title: Re: the latest...
Post by: GSH on April 09, 2008, 05:53:22 PM
Also, as I hinted at above, I've taken great strides to stay backwards compatible. BZ2 pb3 should still run on a Win98 box, and a TNT1 or thereabouts. I've deliberately stayed with a slightly older compiler (Visual Studio 2005), and DirectX version so that pb4, when it comes out, should work on Win98. VS2008 and current DirectX SDKs require Win2000 and up. SSE is not required in BZ2, up to and including pb4. There's still support for graphics chips that don't do DXT textures, despite DXT textures being part of the DirectX 6 specs, which came out a year or two *BEFORE* BZ2 did. Why -- because a bunch of BZ2 players are still running on ancient hardware. And you can't get a game like AC to run on those people's systems. (AC's system specs for the windows port are pretty damn steep.)

If there is a pb5 (and I'm NOT promising anything), several steps in backwards compatability will be lost. Win2000 and up, SSE & native DXT will almost certainly be required. (SSE2 is even better, but if there's people having problems w/ SSE, this will catch more people.) PC games take a lot longer to develop and test when you have to handle a wide spread of hardware.

-- GSH
Title: Re: the latest...
Post by: BNG Da BZ Fool on April 09, 2008, 06:36:03 PM
I know there are benefits to updating BZII to the latest PB, but I've lost interest with trying to keep up with them all. What's the latest now PB4 right? I remember when 1.3 first came out which I updated to effectively giving me 2 separate BZII installs on my system. After that I pretty much left things alone other then perhaps DL'ing the various mods released for each respective version. I mean, other then having the latest version installed why would anyone want to spend the extra time required to update their version every time a beta is released anyways?

PS: If I update to the latest version is it okay to skip the in between versions like 2 and 3? Just wondered if it make any real difference. Also, my thoughts on the original post is that somethings should be left alone as BZII is a relatively old video game and if you try to push it too hard to work with todays hardware specs somethings going to seriously break and screw a good thing up.
Title: Re: the latest...
Post by: GSH on April 09, 2008, 06:40:53 PM
All 1.3 installers are designed to upgrade you from any previous BZ2 version to the latest.

1.3pb4 is still 'close'.

-- GSH
Title: Re: the latest...
Post by: Commando on April 09, 2008, 08:13:52 PM
I don't even have public betas 1 and 2 installed.  As for upgrading, you do not need to install 1 and 2 just to install 3.  Just install public beta 4 over either 1.0, 1.1, 1.2, or earlier versions of 1.3 whenever it comes out.
Title: Re: the latest...
Post by: Nielk1 on April 09, 2008, 09:17:51 PM
I guess we can express the release date of pb4 then.

lim    1
x->0  --- = likely hood of release
       x

Where x is what is left to do
Title: Re: the latest...
Post by: OvermindDL1 on April 09, 2008, 09:25:11 PM
Assassin's Creed is also for the computer you know.  Steam has been advertising it for over a week now...
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Title: Re: the latest...
Post by: Nielk1 on April 09, 2008, 09:38:33 PM
I've seen that, the requirements are insane.
Title: Re: the latest...
Post by: bigbadbogie on April 09, 2008, 11:04:05 PM
http://www.bit-tech.net/news/2008/01/23/assassin_s_creed_pc_specs_released/1

check the specs out - kinda sad

i really dont see why we need games that are so realistic that people can become lifeless vegetables sitting in front of a computer for weeks at a time

one of the main reasons i love bz is because it has the unreal tinge that makes me remember that i am playing a game - and how do the developers expect people to make mods for a game that advanced?? - all modding will stop because it will just become too hard!!
Title: Re: the latest...
Post by: Steeveeo on April 10, 2008, 02:50:15 AM
heheh....y'know what's gunna most likely piss off half the people here?









I can run it :wink:
Title: Re: the latest...
Post by: bigbadbogie on April 10, 2008, 03:21:37 AM
yeah... me too  :-P
Title: Re: the latest...
Post by: Nielk1 on April 10, 2008, 03:35:17 AM
Processor: Intel Core 2 Duo 2.2 GHz or AMD Athlon 64 X2 4400+ or better
RAM: 3GB

I have 1 core and 1 gig. I want to swap out the 2 512 chips for 4 gig ones and give the old ones to my brother for his identical PC to go up to 2 gig

Processor is a bit hard for me to fix...
Title: Re: the latest...
Post by: GSH on April 10, 2008, 03:45:34 AM
I can run it on my main box, too. I've got a Core 2 Duo 6600, 3GB RAM, GeForce 8800GTS 640MB, 10,000 RPM HD, etc. But, as I said above, there are active BZ2 players with video boards that came out before BZ2 did. The 1.3 pb1-pb4 philosophy has been to not shaft them.

-- GSH
Title: Re: the latest...
Post by: bigbadbogie on April 10, 2008, 03:48:42 AM
aww.. those ppl are probably the ones who refuse to even go to the 1.2 patch though
Title: Re: the latest...
Post by: OvermindDL1 on April 10, 2008, 09:27:49 AM
I could run it no problem, just not sure on how keen I am on buying it, never played a game like it so unsure how my style it will be...  Does not really seem like it would be.
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Title: Re: the latest...
Post by: TheJamsh on April 10, 2008, 12:38:01 PM
well it is a fantastic game... i never knew the XBOX processor was like 9GHz... phew!

i could run it bar i only have 2GB RAM. My BZII is running a lot less smoother than usual actually.. i remmber taking it from my old laptop onto this here computer and good gracious did it make a difference

and i know its VERY cheeky to ask, but is it possible there could be a different Public Beta for those with higher spec systems?
Title: Re: the latest...
Post by: Avatar on April 10, 2008, 01:44:29 PM
Don't confuse ratings for RISC or customized processors with those for PCs...  if all a PC had to do was run a game with customized  hardware and game-specific code and drivers you'd see some massive performance boosts and very few incompatability issues.

IOW it's easy to do one specific thing well, harder to do tons of different things well, impossible to do every single thing well.  :)

-Av-

Title: Re: the latest...
Post by: mrtwosheds on April 10, 2008, 03:23:20 PM
? 2 gig of ram should be plenty for bz2.
However any celeron processor would probably struggle with bz2....I had one it was awful, I was glad when its motherboard died.
Title: Re: the latest...
Post by: TheJamsh on April 17, 2008, 01:14:19 AM
'aww hun he didnt mean that' 'strokes computer'

actualyl having said that my damn acer needed a total restore last week due to processor and motherboard related problems

damn nightmare.. good thing my mods on disc =]
Title: Re: the latest...
Post by: GSH on April 17, 2008, 01:31:57 AM
Any celeron? The new ones that are Pentium M/Core (maybe even Core 2) derived are probably pretty decent. Sure, they're going to be slower than a Core 2 Duo, but most things are.

-- GSH
Title: Re: the latest...
Post by: TheJamsh on April 17, 2008, 04:24:58 PM
oh okay no mines core 2 duo actually whats the differnece between these things?
Title: Re: the latest...
Post by: Spawn on April 18, 2008, 12:35:53 AM
They contain different balances of magic and science.
Title: Re: the latest...
Post by: mrtwosheds on April 18, 2008, 01:24:16 AM
QuoteAny celeron? The new ones that are Pentium M/Core (maybe even Core 2) derived are probably pretty decent.
I wouldn't know about their new stuff, And I am unlikely to find out, for me this brand simply stands for low price and low performance now.
It's like, you try Dr Pepper once, think "my god this is disgusting" and throw it away, It does not matter how many times they write "new" on the label, It won't convince me that their product suddenly became nice.
Title: Re: the latest...
Post by: BNG Da BZ Fool on April 18, 2008, 06:07:45 PM
BZII, will always lag with a lot of assets on the playing field no matter how fast the processor, or memory. Part of the problems lie with mod makers themselves that don't seem to take the time to fully test them prior to public release. I can't remember how many times my nephew just got up and walked off in frustration after playing BZII over a simple home LAN setup after the game just seem to freeze up because the AI overwelmed the game with excessive ememy units. I hope this is addressed in PB4. 
Title: Re: the latest...
Post by: mrtwosheds on April 18, 2008, 10:46:39 PM
Quoteafter the game just seem to freeze up because the AI overwelmed the game with excessive ememy units
On my current pc, I have never seen this happen. Sometimes the automatic detail reducing function kicks off when you go to the enemy base, but it does not freeze up, Even in 1.2 when it decides to build a mountain of scavs! It slows down, and I have to turn away, but it does not freeze up. The Celeron did, it was designed to be a cheap word processor, not a games machine, It could not handle a pc game who's minimum spec's were 7 years out of date...
Title: Re: the latest...
Post by: Spawn on April 19, 2008, 03:33:49 AM
Was it 1.2 or 1.3?

If it was 1.3, what version and/or mods were on?
Quote from: BNG Da BZ Fool on April 18, 2008, 06:07:45 PM
BZII, will always lag with a lot of assets on the playing field no matter how fast the processor, or memory. Part of the problems lie with mod makers themselves that don't seem to take the time to fully test them prior to public release. I can't remember how many times my nephew just got up and walked off in frustration after playing BZII over a simple home LAN setup after the game just seem to freeze up because the AI overwelmed the game with excessive ememy units. I hope this is addressed in PB4. 
Title: Re: the latest...
Post by: Avatar on April 19, 2008, 12:17:12 PM
Quote from: BNG Da BZ Fool on April 18, 2008, 06:07:45 PM
BZII, will always lag with a lot of assets on the playing field no matter how fast the processor, or memory. Part of the problems lie with mod makers themselves that don't seem to take the time to fully test them prior to public release. I can't remember how many times my nephew just got up and walked off in frustration after playing BZII over a simple home LAN setup after the game just seem to freeze up because the AI overwelmed the game with excessive ememy units. I hope this is addressed in PB4. 

AI overbuild has been addressed in many ways, from the 'Idle Dispatcher' sending 'lost' units to their doom against your Base Defenses, to the AIP expansions that allow much better control over how many of each unit is running around on the map. 

-Av-