Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: Red Devil on April 11, 2008, 06:05:38 PM

Title: Calculus in 20 Minutes
Post by: Red Devil on April 11, 2008, 06:05:38 PM
Part One:  http://youtube.com/watch?v=EX_is9LzFSY

Part Two:  http://youtube.com/watch?v=Q9OkFTDG4fY
Title: Re: Calculus in 20 Minutes
Post by: General BlackDragon on April 11, 2008, 07:39:15 PM
See what happens when Red Devil doesnt have an OT board??  :lol:
Title: Re: Calculus in 20 Minutes
Post by: Red Devil on April 11, 2008, 08:12:21 PM
Well, a number of members here are still in school and a fair number model, so I thought it might be useful to them.

Thanks to the wonderful education system we have here and my naiivete, I found out that I had to have learned algebra, geometry, and trigonometry - during my first day of calculus class in college.  ("A sign? I don't see any sign...")  :-o  That was fun... :roll:

Anyways, thought it might be helpful in modding/school.
Title: Re: Calculus in 20 Minutes
Post by: Spawn on April 11, 2008, 08:46:12 PM
You could just beat up a smart kid :P
Title: Re: Calculus in 20 Minutes
Post by: anomaly on April 11, 2008, 09:04:18 PM
I refuse to believe you did not take a algebra or geometry class while you were in school.  I started learning algebra in 5th grade, so I don't know what you were doing between then and college.  I mean, algebra and geometry are pretty basic stuff.  There's not much you more you can learn past basic arithmetic and multiplication with out going into algebra and geometry.
Title: Re: Calculus in 20 Minutes
Post by: Red Devil on April 11, 2008, 09:08:04 PM
I did.  I beat myself up.

As for the not learning thing, what I was alluding to, they just pushed us through and out of school and got their federal matching funds.  That's what No Child Left Behind means.

Quote from: Spawn on April 11, 2008, 08:46:12 PM
You could just beat up a smart kid :P
Title: Re: Calculus in 20 Minutes
Post by: anomaly on April 11, 2008, 09:13:43 PM
Sounds like you had some pretty crappy teachers:-(.  I find how well they teach and are able to make the subject interesting really affects how much knowledge you retain.
Title: Re: Calculus in 20 Minutes
Post by: Avatar on April 11, 2008, 09:16:03 PM
Self-abuse RD?  Tsk tsk...   :evil:

I did very well in high school, and the first year of college, but by diff-Eq I'd been working full time for two years and my grades showed it.

Plus my head hurt.

I find now it's all very easy, but then it was VERY hard to grasp.

-Av-
Title: Re: Calculus in 20 Minutes
Post by: OvermindDL1 on April 12, 2008, 04:51:50 AM
Quite, a good teacher makes all the difference, too bad there are so few.  I have had some awesome math teachers, problem is, they are about all the teachers I had, well, one history teacher in junior high was great, the rest were... well... not into it, and still are not in college...
(http://www.overminddl1.com/image_scripts/image_sig.php?type=ODL1signitures&image/sig.gif)
Generated by OvermindDL1's Signature Auto-Add Script (http://overminddl1.com) via GreaseMonkey (http://greasemonkey.mozdev.org/)

Title: Re: Calculus in 20 Minutes
Post by: Red Devil on April 12, 2008, 05:36:25 PM
My Calc I & II instructor had been on the team that had developed FORTRAN and she was one of the best people I've ever met.  Very giving, but unrelenting, like water.  I was taking 18 credits at the time and she helped a lot, God bless and rest her soul.
Title: Re: Calculus in 20 Minutes
Post by: BNG Da BZ Fool on April 12, 2008, 10:34:07 PM
The public education system does seem to push peeps through the system by default. Although, we have the option of pursing better education later in life. Understanding higher mathematics also helps modders better understand model making to as it's all numbers in one form or another. Take for example the 0 0 0 position of a typical geometric shape and how the numbers all have some meaning in defining 3d space; easy enough to grasp. Where it gets confusing is how the different modeling programs vary in how they handle the same data differently making things like flipping coordinates necessary to make objects that appear the way you designed them in one application appear funny looking when imported into another application, and to add to the general confusion there are variables like left and right handed coordinate system that make absolutely no sense to laymen 3d modelers like me. Sometimes I feel just like Charlie Brown...good grief!
Title: Re: Calculus in 20 Minutes
Post by: mrtwosheds on April 12, 2008, 11:36:12 PM
Rant.
Who ever thought that using a mouse was a good way to create accurate 3d shapes was a total n*b! I hope his arms fall off.
One of the reasons I have stuck with my odd lithunwrap building technique, is that apart from selecting/scaling in the UV map window, everything else is numerically controlled. its so much easier to type 1.0 than it is to drag a vertex to an accuracy of six decimal places without any clear measurements. 
Title: Re: Calculus in 20 Minutes
Post by: Red Devil on April 13, 2008, 01:18:41 AM
I think I hear OM coming to rave about his Razer 50,000 dpi mouse.  :-)
Title: Re: Calculus in 20 Minutes
Post by: OvermindDL1 on April 13, 2008, 08:52:57 AM
Nope, mine is just a 2000(2100?) dpi, they have much higher out. :P
But I do agree, the mouse is horrible for creating 3d models; I have seen some wonderful controls for those (and I think B3D supports them, almost no modeler does, like three total I think, Maya being another I think), but they tend to be expensive since they are so single purposed.
(http://www.overminddl1.com/image_scripts/image_sig.php?type=ODL1signitures&image/sig.gif)
Generated by OvermindDL1's Signature Auto-Add Script (http://overminddl1.com) via GreaseMonkey (http://greasemonkey.mozdev.org/)

Title: Re: Calculus in 20 Minutes
Post by: Red Devil on April 13, 2008, 07:22:27 PM
I wonder if you could use a hi-res joystick to do it.  Magnifying the object more (if you could) would probably help too.
Title: Re: Calculus in 20 Minutes
Post by: anomaly on April 14, 2008, 11:09:10 PM
Quote from: mrtwosheds on April 12, 2008, 11:36:12 PM
Rant.
Who ever thought that using a mouse was a good way to create accurate 3d shapes was a total n*b! I hope his arms fall off.
One of the reasons I have stuck with my odd lithunwrap building technique, is that apart from selecting/scaling in the UV map window, everything else is numerically controlled. its so much easier to type 1.0 than it is to drag a vertex to an accuracy of six decimal places without any clear measurements. 
Who said you had to use a mouse for precisely placing points?  I'm pretty sure all modelers allow you to also move points by specifying coordinates or typing in something like +5 to move it over 5 units.  Also, you can usually switch on a setting that snaps all points to adjustable intervals, which would be handy with a mouse.
Title: Re: Calculus in 20 Minutes
Post by: Spawn on April 14, 2008, 11:41:54 PM
You ever use autocad shed?
Title: Re: Calculus in 20 Minutes
Post by: Avatar on April 15, 2008, 12:09:50 AM
Sounds like he's an Acad personality type...

I told my boss I can DO Autocad, but I prefer 3D Studio.

He asked me what the difference was...

I said to an Autocad person that box has to be 3.452317 long, whereas a 3D Studio person drags the mouse a bit and says "That looks about right...".   :)

Autocad is for engineers, 3D studio is for artists.  The mouse is a paintbrush, not a slide rule...  in most parametric Cad packages you can drag/slide the basics with the mouse and then, if absolutely necessary, adjust the values afterward.  (I admit, I've done it, made that 1.0057 into 1.0...  I just feel ashamed afterward... ).

-Av-
Title: Re: Calculus in 20 Minutes
Post by: Nielk1 on April 15, 2008, 12:28:09 AM
This is the whole reason we have mice: Grr, cant find the 'first mouse' vs joystick at NASA vid. [2] (http://www.sri.com/about/timeline/mouse.html)