Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta 3 Archive => Topic started by: battler on April 15, 2008, 07:58:15 PM

Title: Need help!!! Please
Post by: battler on April 15, 2008, 07:58:15 PM
Hi im new here. Hello to all from me. Im german please forgive my bad english.  :roll:

Ok. I have this problem:

Link Picture:  (http://b.imagehost.org/0501/das_prob.jpg) (http://b.imagehost.org/download/0501/das_prob.bmp)


Is is comming up if i start a game (single/multi)
I can't do it away. Can somebody help me? Are you need more detiles?

Thank you!!!!

MFG battler the new guy
Title: Re: Need help!!! Please
Post by: Commando on April 15, 2008, 07:58:51 PM
Press Ctrl and ~
Title: Re: Need help!!! Please
Post by: bigbadbogie on April 15, 2008, 10:15:47 PM
yeah - thats just the console - nothing to worry about

it looks like it is coming up because the ivrecy00.msh file is missing - this happens when it is created from an .xsi file
Title: Re: Need help!!! Please
Post by: VSMIT on April 15, 2008, 10:33:26 PM
When it makes the mesh, it says something to the effect of "Building MSH from XSI."

What happened there is the map called for a bad mesh (i.e.: ivrecy00[space].msh), which is why the console popped up.

VSMIT.
Title: Re: Need help!!! Please
Post by: GSH on April 15, 2008, 10:34:36 PM
Actually, it's control-` to close the console. (That's the backwards single quote). pb4 has the ability to remap this much easier in gameprefs.ini.

Also, judging from the screenshot, it seems to have generated 'ivrecy00 .msh' -- it looks like there's a space between that 0 and the period. That's odd.

-- GSH
Title: Re: Need help!!! Please
Post by: Steeveeo on April 15, 2008, 10:53:40 PM
There's always been a space between the filename and the extension in the console if it cannot find a model, go ahead and try it for yourself. Edit a vehicle to look for a non-existing model, it will pop up an error in this fashion.

I'd say that you may need to reinstall that install of BZ2.


On a related note, on my Dad's comp, I cannot close the console at all when it does pop up, as ctrl + tilda doesnt work. Is there a console command to close it? And if not, can there be one in PB4?
Title: Re: Need help!!! Please
Post by: Red Devil on April 15, 2008, 11:32:48 PM
BZ2 always tries to rebuild a mesh is the xsi's timestamp is newer than the mesh file's timestamp.
Title: Re: Need help!!! Please
Post by: Commando on April 16, 2008, 03:18:19 AM
GSH that space occurs in the latest betas too last time I checked.
Title: Re: Need help!!! Please
Post by: Nielk1 on April 16, 2008, 05:45:42 AM
Güten Morgon, Tag, Aben (Nacht if your going to bed) ... There, I don't think I know any more German...

The sentence order always gets me. Some gets translated as "a wonderful day have you".

Anyway, your English seems fine, please stick around!
Title: Thanks!!!
Post by: battler on April 16, 2008, 11:46:00 AM
 :lol:
OK!! It works!!! I thank you for this BIGBIGBIG help!!!
I need 6 hour before, than i found this board and think to myselfe, this people can help me, or nobody.

THANK YOU!!!!

PS: On the German key it is CTRL ^  its the science left from the key one (1)

OK. Thanks!!!
Title: Re: Need help!!! Please
Post by: battler on April 16, 2008, 03:44:55 PM
Oh nO!!!
Now i have a new problem:
If i start a Multiplayer Game, the computer doesnt begin to bild up! But why? In single player it works. Did i do anithing wrong??
Title: Re: Need help!!! Please
Post by: Red Devil on April 16, 2008, 04:42:29 PM
Are you using stock or a mod?

Which map are you using?

Which Recycler are you using?

Which AIP did you choose?
Title: Re: Need help!!! Please
Post by: Axeminister on April 16, 2008, 05:10:31 PM
Choose a map that starts with MPI. For instance MPI Bridges. Maps that start with "ST" are for two human teams. MPI stands for multiplayer instant, and ST stands for strategy. For the best MPI games install G66 mappacks.

http://www.bzcomplex.com/wiki/index.php?title=Battlezone_2_1.3pb3_Install_Guide
Title: Re: Need help!!! Please
Post by: GreenHeart on April 16, 2008, 05:56:09 PM
If he is using pb3 stock & no mods then he shouldn't be getting the console error that says  "ivrecy00.msh" since i remember going through the patch & submitting all the missing msh files that were in my bindata folder before pb3 was released to prevent bad assets.
Title: Re: Need help!!! Please
Post by: Red Devil on April 16, 2008, 06:09:53 PM
Battler, I see you're using FE 1.3 PB3 in that screenshot.  Some of the Recyclers don't deploy in the mod.  Try Mega Mountain.  I know that works.
Title: Re: Need help!!! Please
Post by: battler on April 16, 2008, 06:36:16 PM
OK, thanks i will try it.

To Red Devil:

Im using FE PB3 and i tried some maps.
I've changed the recyclers but theres no diffrent.

What means AIP?? Sorry for that bad question

Title: Re: Need help!!! Please
Post by: Red Devil on April 16, 2008, 07:02:53 PM
AIP == Artificial Intelligence Planner

There are files inside the data.pak and patch13.pak files that have the .aip extension.  You can see all the files in the .pak files by using Pak Explorer: http://bzscrap.com/downloads/Utilities/

Inside those files are various Plan sections like below.  They control how the enemy AI race behaves.

[Plan1]
planType = "Attacker"
planPriority = 595
planCondition = "NotExists"
planConditionClass = "cbfact02"
planConditionCount = 1
planCondition2 = "NotExists"
planConditionClass2 = "cbfact"
planConditionCount2 = 1
planCondition3 = "NotHisExists"
planConditionClass3 = "ebgt2g"
planCondition4 = "NotHisExists"
planConditionClass4 = "ebgt4g"
targetType = "ebscup"
attackType1 = "cvscout"
attackType2 = "cvscout"
//buildIfNoIdle = 1
doNextOnFail = 1
maxAttacks = 999

Title: Re: Need help!!! Please
Post by: battler on April 16, 2008, 07:10:00 PM
Detiles:
If i start a map the cpu will build up the recycler and produces a lot of scavanger. But it doesnt produce a bilder. Why?? I do know. Did everyone have the same problem?
Title: Re: Need help!!! Please
Post by: Red Devil on April 16, 2008, 07:23:23 PM
Which map and races did you choose?
Title: Re: Need help!!! Please
Post by: battler on April 16, 2008, 07:45:33 PM
CP MPI: Warezone Ice

races doesnt matter.
Title: Re: Need help!!! Please
Post by: Red Devil on April 16, 2008, 07:56:13 PM
Are you using the FE AIP's?  To check, when setting up the game, go to Extra Options, then click on button 3 at the bottom.

The first AIP's  just sends out Scavengers to collect/cover some pools, then it switches to either AIP 1 or 3 after awhile, which starts building buildings and units.
Title: Re: Need help!!! Please
Post by: Red Devil on April 16, 2008, 08:00:35 PM
To track what the AI is doing, you can open up the console again and type in game.debugaip, then close the console.

You can also add /aiplogging to the shortcut's command line, which will crate an AIP log in the logs folder.

Title: Re: Need help!!! Please
Post by: battler on April 16, 2008, 09:03:42 PM
sometimes it works but sometimes not!!!
I will be crazy!!!!
I cant do anithing with the link from the programm

Im worry   :? :? :? :cry: :cry: :cry:
Title: Re: Need help!!! Please
Post by: GSH on April 16, 2008, 09:13:50 PM
How about just trying the 1.3pb3 w/o FE? Make sure that works first, then try the more complicated situation.

-- GSH
Title: Re: Need help!!! Please
Post by: bigbadbogie on April 16, 2008, 09:15:56 PM
Quote from: Red Devil on April 16, 2008, 07:02:53 PM
[Plan1]
CheckProvides = 1
planCompare = "=="
planConditionClassProvided = true
planCompare3 = ">="

never heard of any of these before....can someone plz explain to an aip newby
Title: Re: Need help!!! Please
Post by: Red Devil on April 16, 2008, 09:21:31 PM
Looks like there's some problems with FE still.  Do what GSH says and just use stock 1.3.
Title: Re: Need help!!! Please
Post by: battler on April 16, 2008, 09:26:18 PM
ok. if tried the game.debugaip. I can see the aip is bilding. But sometimes it will not bild a constructor.

Sorry but i dont understand "1.3pb3 w/o" and "stock 1.3."

sorry guys, but excuse me. Im a absolutely noob. Sorry!! And i didnt understant some tecnical words. Sorry!!!

Oh man! I just want to play wit this verry cool graphic!!!!!
Title: Re: Need help!!! Please
Post by: battler on April 16, 2008, 09:33:10 PM
If you mean this??

Please try to help me with pictures. It will make something easier for my!!! I thank you all for your big attention!!!!



(http://img522.imageshack.us/img522/7011/unbenanntsf2.th.png) (http://img522.imageshack.us/my.php?image=unbenanntsf2.png)
Title: Re: Need help!!! Please
Post by: Red Devil on April 16, 2008, 09:39:07 PM
Copy your shortcut and remove this:

/config FE_PB3.cfg


from the shortcut and then try it.
Title: Re: Need help!!! Please
Post by: battler on April 16, 2008, 09:50:54 PM
ok it works with the buildings
Title: Re: Need help!!! Please
Post by: Red Devil on April 16, 2008, 09:53:09 PM
The fe mpi is setting the wrong aip's.

Looks like I either supplied the wrong mpi dll or the dll I supplied is borked.

I'll go see what's up.  In the meantime, stock works okay.  By stock, we mean without any "Mods".  FE is a mod.
Title: Re: Need help!!! Please
Post by: GSH on April 16, 2008, 11:23:17 PM
What might be simpler is this:

1) Install BZ2 and 1.3pb3 into one directory, e.g. "c:\program files\games\Battlezone II 1.3pb3"
2) Install BZ2 and 1.3pb3 into a different directory, e.g. "c:\program files\games\Battlezone II 1.3pb3FE" . Then install FE in here.

Try to get #1 working ingame first.

-- GSH
Title: Re: Need help!!! Please
Post by: Red Devil on April 16, 2008, 11:28:06 PM
Found the problem.  I added the Cerberi ships to the starting vehicles list and that threw off the math.  The FE PB3 DLL is using the old method instead of the new (better) method. 

I'll post a fix shortly, but do what GSH says and use stock PB3 for now.  FE is kinda hard...
Title: Re: Need help!!! Please
Post by: Steeveeo on April 17, 2008, 12:34:34 AM
Speaking of which, there better be a playable mode for the less "|337" people like me...
Title: Re: Need help!!! Please
Post by: Spawn on April 17, 2008, 01:55:06 AM
Type "game.cheat bzfree" into the console.
Title: Re: Need help!!! Please
Post by: anomaly on April 17, 2008, 02:30:46 AM
Can the missions be fixed to work in th editor? and what would need to be done to them?

Quote from: Steeveeo on April 17, 2008, 12:34:34 AM
Speaking of which, there better be a playable mode for the less "|337" people like me...

I don't think FE was that hard.  Though that was before 1.3 ai...Ok assuming RD compensates by slightly reducing attack waves where needed, it really shouldn't be too hard.  I think the main problem was just how time consuming some missions could be due to having to start over. 

I found the editor to be quite useful in saving time by rebuilding my base in the event of any of the mission halting bugs in 1.2.  Also, sometimes I would also delete the occasional siren or krul if it meant not having to try and rebuild my base from the ground up.  So I think that between the bugs, fear of loading saves due to corrupted files, and the occasional attack wave arriving at a very bad time, what made FE sometimes frustrating to me was the amount of time it could take to complete a mission.

Has the save game bug been fixed? That would be a great help.
Title: Re: Need help!!! Please
Post by: bigbadbogie on April 17, 2008, 03:23:09 AM
i just dont play FE anymore - if the editor worked with the dlls i would get right back into it but it doesnt

WHAT I NEED IS A WAY TO PERFECTLY TURN DLLS BACK TO .BZS!!!!!!!!!!!!!!

maybe bs-er could create a dll importer by reversing the dll export process in the scriptor
Title: Re: Need help!!! Please
Post by: Spawn on April 17, 2008, 03:29:03 AM
Save games should work in 1.3.  The general solution to that was not to use them, or only keep one at a time, but that was in 1.2.

If you use the editor in 1.3 to play a mission it doesn't allow you to advance in the campaign, bz2 detects it and the results of the game become invalid.
Title: Re: Need help!!! Please
Post by: Red Devil on April 17, 2008, 04:19:50 AM
I think the best things about running FE in 1.3 is the lack of crashes and that that you can save games.

I still have a number of things to do for FE for 1.3, but I have a *ton* of projects to finish this spring and summer, so it will be hit and miss for awhile.

For FE for PB4, I'm actually making Hard harder.  :evil:

Oh yeah, found that the plans aren't switching well in FE MPI for PB3.  Have to add some things.   :roll:
Title: Re: Need help!!! Please
Post by: Red Devil on April 17, 2008, 05:23:11 PM
 I'm working on the MPI DLL now and will post a zipped fix shortly.  Six more inches of snow here.
Title: Re: Need help!!! Please
Post by: TheJamsh on April 17, 2008, 09:50:23 PM
that thing about the timestamp...

i always have to delete the .mshs made in the bindata folder if i create a new XSI?? whats with that
Title: Re: Need help!!! Please
Post by: Red Devil on April 17, 2008, 10:26:21 PM
binData is where the newly-created .msh files are created.
Title: Re: Need help!!! Please
Post by: VSMIT on April 17, 2008, 10:40:36 PM
The geometry call in the ODFs may say ".xsi," but they always use .msh files before the xsi files.  If an msh file doesn't exist, then it creates it from the xsi.

VSMIT.
Title: Re: Need help!!! Please
Post by: Red Devil on April 17, 2008, 10:50:03 PM
Who bit your face?

:lol:
Title: Re: Need help!!! Please
Post by: VSMIT on April 18, 2008, 01:47:49 AM
How long did it take you to come up with that one?

:-D

VSMIT.
Title: Re: Need help!!! Please
Post by: Red Devil on April 18, 2008, 04:01:57 AM
It just hit me.  :-)

Found some more problems and fixed them.  AIP's are chosen correctly and switch reliably now.  Now I'm working an a flaky error.  Might be map-related.
Title: Re: Need help!!! Please
Post by: Red Devil on April 18, 2008, 06:05:30 AM
Okay, I uploaded a fix.  See main sticked thread.
Title: Re: Thanks!!!
Post by: lucky_foot on April 19, 2008, 07:56:53 PM
Quote from: battler on April 16, 2008, 11:46:00 AM
:lol:
OK!! It works!!! I thank you for this BIGBIGBIG help!!!
I need 6 hour before, than i found this board and think to myselfe, this people can help me, or nobody.

THANK YOU!!!!

PS: On the German key it is CTRL ^  its the science left from the key one (1)

OK. Thanks!!!

Gutentag und willkommen!

Your english is a lot better then my german. IIch verstehe, dann besser deutsch sprechen.

Hope you enjoy your stay here.
Title: Re: Need help!!! Please
Post by: battler on April 21, 2008, 08:46:24 PM
Thanks to all.

I found my mistake if done. I must not choose (change) an recycler type in a mp game. It will be not work cause the aip  build up, exactly he woudnt bild a constructor. If refused it standard, it will be working.

And to your question,

It is nice to stay here!!!!

BZ forever!!!!!!!!!!!!!!  :mrgreen: :mrgreen: :mrgreen:
Title: Re: Need help!!! Please
Post by: Red Devil on April 21, 2008, 09:48:44 PM
PB4 takes care of that little problem and a lot more.

Also, we found out that G66 runs very well in PB4 too.
Title: Re: Need help!!! Please
Post by: TheJamsh on April 22, 2008, 07:29:17 PM
has AI been improved in PB4 at all?
Title: Re: Need help!!! Please
Post by: Red Devil on April 22, 2008, 08:13:04 PM
Just a lot.
Title: Re: Need help!!! Please
Post by: TheJamsh on April 22, 2008, 08:35:36 PM
lol

good good. i hopes so :D damn i cant wait for it now... sounds like it wont be long and we shall have it =]
Title: Re: Need help!!! Please
Post by: GSH on April 22, 2008, 08:36:32 PM
It depends on "better AI." If you mean "tactically" -- as in, how it fights & drives -- changing this makes certain people whine. On a strategic level, yes, AIPs are better. On a warping around in MW, this is also reduced.

-- GSH
Title: Re: Need help!!! Please
Post by: lucky_foot on April 24, 2008, 08:00:22 PM
Listen to the programmer

<points and GSH>

All I can say about the whole patch. "Yehhaaaa!"

<Of course from both the Modder and player view. ;) >
Title: Re: Need help!!! Please
Post by: TheJamsh on April 25, 2008, 11:32:39 PM
well i mean basic AI problems really, just silly things that need to be messed with. some of it i guess is too much work or cant be done.

stupid gut tower AI programs. they should prioritise targets based on certain variables if you ask me.

jsut general in-combat things, the way units group and move out, judge their surroundings especially with reghards to terrain
Title: Re: Need help!!! Please
Post by: Red Devil on April 25, 2008, 11:37:20 PM
All better.  You'll have to add the new ODF settings to units to see the improvements though.  The ChangeLog and Commando's ModLog will  be the best ways to see all the additions/improvements.
Title: Re: Need help!!! Please
Post by: GSH on April 26, 2008, 12:36:07 AM
Quote
stupid gut tower AI programs. they should prioritise targets based on certain variables if you ask me.

And this is exactly what I was mentioning above. If scavs no longer distracted GTs, a very vocal segment of the community would whine like crazy.

-- GSH
Title: Re: Need help!!! Please
Post by: Avatar on April 26, 2008, 12:41:13 AM
One man's pleasure is another man's poison...  :)

Seriously, folks, it's ridiculously easy to make AI that just walk all over humans.  Remember, they know where you are, what you're doing, what you've got for units, weapons, buildings, etc..  Knowledge is power, and they know everything...

The can outbuild, outshoot, outlast, and outmaneuver you and that's without taking into consideration that they cheat like crazy...  they don't need scrap, can build ships with a Constructor and don't care about build requirements.  How do you think they roll AssTanks against you five minutes into a Dunes match?

So when you complain that GT's aren't all they could be, remember you'll be on the other side of them when attacking the enemy...   :)

-Av-
Title: Re: Need help!!! Please
Post by: TheJamsh on April 26, 2008, 12:46:45 AM
well when i say that, i mean to say targets based on:

distance from gun tower
health of targets
weapons on targets
speed of target
type of target

you know the things WE would think about

let me put you in a scenario

CURRENT GUN TOWER AI "ill just lazily lock onto this stray scavenger while this overdone Titan wheels its way closer to me"

SENSIBLE HUMAN "oop a stray scavenger, BUT OMG LOOK AT THIS ENORMOUS MAULER PACK COMING RIGHT AT ME IM GOING TO DIE MAYBE I SHOULD SHOOT THEM FIRST"

i dont think people would complain iof there guntowers shot that way. and they could always revert to a little UsePB4Targeting = 0 or somethig if not =]

please excuse my chatroom type vocabulary...
Title: Re: Need help!!! Please
Post by: TheJamsh on April 26, 2008, 12:47:33 AM
sorry Av my reply was posted jsut after yours...

but yeh its all very well, but the real challenge is making AI more 'human'
Title: Re: Need help!!! Please
Post by: OvermindDL1 on April 26, 2008, 03:30:30 AM
If the guntower is on AI level three, it should ignore units that cannot harm it (like scavs) unless there is nothing else in range or they can hit nothing else at the least; if it is going to be the highest level then it should darn well be the highest level. :)
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