Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: bigbadbogie on April 27, 2008, 04:18:54 AM

Title: terrain pb4 request
Post by: bigbadbogie on April 27, 2008, 04:18:54 AM
GSH... i have been experimenting with texture files on the terrain and i tried reflection3.pic

it loses its reflective properties when used on terrain

do you think it would be possible (and of course simple) to repair in PB4?

i really want to make a planet made of biometal for my next mod!!
Title: Re: terrain pb4 request
Post by: TheJamsh on April 27, 2008, 08:59:20 AM
ewwww itll look horrible though will it not? id make some custom textures using a shiny thing in it with veiny bio-metal streams and stuff :D
Title: Re: terrain pb4 request
Post by: mrtwosheds on April 27, 2008, 01:08:40 PM
it would be a nightmare map, would probably crash bz2 and make people feel sick, every time you moved the environment pic would wizz across the ground distorting and being repeated every terrain square... It would look horrible, just make a nice set of metal-asteroid colour textures and an environment.pic to match instead.
Title: Re: terrain pb4 request
Post by: GSH on April 27, 2008, 03:58:44 PM
There's nothing reflective about reflection3.pic. It's just a environment map applied to a chrome-ish material.

Making things truly reflective is not trivial. To do it properly, you'd need to switch over to raytracing. Or do some massive rewrites of the graphics code. Feature request denied.

-- GSH
Title: Re: terrain pb4 request
Post by: bigbadbogie on April 27, 2008, 09:49:48 PM
GRRR!!! you deny all my requests!!!
Title: Re: terrain pb4 request
Post by: General BlackDragon on April 27, 2008, 09:50:20 PM
careful there easter slug... :-P

Actually, He's right. The game hardcodes to make reflection3.pic reflective, and only on chrome things.

Chrome is scion building in progress thing, and is assigned to scrap.

Making this into a terrain texture is...well, impossible?

Here's an idea, make a flat or slightly bumpy square of ground like a baseplate, make it kinda like the scrap model, as far as textues go, and then just cover ur map with it.
Title: Re: terrain pb4 request
Post by: anomaly on April 27, 2008, 10:10:35 PM
Also, and I forget where, but there is a place to specify which texture is used for the chrome effect, so you can customize the effect for each map. 

You might want to look into creating your own texture because if you have a large and relatively flat object the texture might not become distorted enough. With the default texture, it might be too obvious that its just a screenshot.(If I remember right its just a screenshot of a mire map)
Title: Re: terrain pb4 request
Post by: mrtwosheds on April 27, 2008, 11:06:43 PM
You can define the texture "reflected by chrome" in the console for each map.
chrome.texture mymap.pic
It looks crap on flat surfaces.
To look ok it is best to warp a screen shot of terrain and sky so that the terrain ends up in the middle surrounded by sky, this puts the terrain at the edge of the scrap and the sky in the middle.
Title: Re: terrain pb4 request
Post by: Avatar on April 28, 2008, 11:50:36 AM
What he's actually asking for is sculptable water with reflections 'on'...  brrrrr, it would be horrible...

I say we take him around back and Salt him...    :evil:


-Av-

Title: Re: terrain pb4 request
Post by: General BlackDragon on April 28, 2008, 03:10:33 PM
Quote from: Avatar on April 28, 2008, 11:50:36 AM
I say we take him around back and Salt him...    :evil:

LMAO
Title: Re: terrain pb4 request
Post by: Nielk1 on April 28, 2008, 06:02:47 PM
What about exporting an area of terrain as an XSI and then setting its texture to REFLECTION3.PIC
Title: Re: terrain pb4 request
Post by: bigbadbogie on April 28, 2008, 10:28:12 PM
yeah.. but me want whole map made of biometal  :cry:
Title: Re: terrain pb4 request
Post by: GSH on April 28, 2008, 11:12:45 PM
Quote
yeah.. but me want whole map made of biometal

And how many games have rendering like this? At all? More importantly, how many games from 1999?

When the number is really small, that should be a sign.

-- GSH
Title: Re: terrain pb4 request
Post by: anomaly on April 28, 2008, 11:46:57 PM
Quote from: bigbadbogie on April 28, 2008, 10:28:12 PM
yeah.. but me want whole map made of biometal  :cry:
Then make the entire map an xsi.  Or export it in chunks.  And don't use a collision frame.

But really, I don't think such an idea would look great.  It might end up looking less like shiny metal and more like "woah the ground's a constantly swirling miasma of colors!".  which now that I think about it, would make a very psychedelic map if you used a rainbow texture. :-o  But it really depends on the texture you use.  I don't think anyone knows how the chrome effect turns out on very large objects, so I guess you'll just have to try.

You know what might look a bit better is not to completely cover the terrain in chrome but, have large veins, rivers, or crystals of shiny metal criss-crossing the map.
Title: Re: terrain pb4 request
Post by: bigbadbogie on April 29, 2008, 12:53:33 AM
on the upside - if someone was to get high (nobody in particular :wink:) they could drive a tank around a fake chrome place!!! IMAGINE THAT!!!!!!!!
Title: Re: terrain pb4 request
Post by: General BlackDragon on April 29, 2008, 01:41:57 AM
Quote from: anomaly on April 28, 2008, 11:46:57 PM
Then make the entire map an xsi.  Or export it in chunks.  And don't use a collision frame.

That's what I ment. Using the "ENVIRON" section in editor....

(NOTE TO SELF: Add an "export" button to it in pb4)
Title: Re: terrain pb4 request
Post by: Steeveeo on April 29, 2008, 01:43:55 AM
An entire shiny biometal map = Horrid to even think about.
A planet with biometal viens here and there, however = potentially awesome.
Title: Re: terrain pb4 request
Post by: Nielk1 on April 29, 2008, 02:33:05 AM
Issue with plastering square objects all over, wont they all act as separate reflections? Thus, each time that texture tiled it would do that, and thus be one giant ugly shiny mess that resembled the camera effects used for the view from an insect.
Title: Re: terrain pb4 request
Post by: bigbadbogie on April 29, 2008, 02:35:51 AM
exactly

@GSH - ground reflections shouldnt be too hard to make work... just copy the reflection code from gameobjects to terrain - (im assuming too much here arent i)
Title: Re: terrain pb4 request
Post by: Nielk1 on April 29, 2008, 03:01:57 AM
He already told you how hard it is.
Title: Re: terrain pb4 request
Post by: Avatar on April 29, 2008, 05:22:25 PM
BZ2 reflections in water are a trick...  the objects are actually recreated, mirrored, under the water.  That's what was causing Ice Rhinos to rise up from underwater when you dumped them through the ice in "Thin Ice".  Notice also that objects like Palm Trees are only reflected if they're completely out of the water...  Notice also that reflections disappear completely if you're looking through something that is itself reflecting or transparent, such as a Nav Beacon or the edges of grass or the canopy of a palm tree.

So reflections are already buggy, and here you want a whole map covered with them?  brrrrrrrr.....

-Av-
Title: Re: terrain pb4 request
Post by: GSH on April 29, 2008, 05:32:30 PM
The "reflection" on biometal is a quick hack that works only because the object is really small. It's not a true reflection at all. To do proper reflections, you'd need to raytrace the entire scene, which is *not* cheap, and *not* done by any current game.

As a wise(?) man once said, "Now go away, or I will taunt you a second time." http://www.imdb.com/title/tt0071853/quotes (http://www.imdb.com/title/tt0071853/quotes) .

-- GSH
Title: Re: terrain pb4 request
Post by: Red Devil on April 29, 2008, 06:10:49 PM
"Run Awaaaay!  Run Awaaaaay!"
Title: Re: terrain pb4 request
Post by: General BlackDragon on April 29, 2008, 06:17:06 PM
tis 'nother iwea!

make the map flat and cover it with a (thin) barely visible layer of water. It'll reflect evreything above. Sky, your ship, etc...
Title: Re: terrain pb4 request
Post by: OvermindDL1 on April 29, 2008, 06:22:30 PM
Biometal is not even reflecting, it is just a very simple parallax environment map, isn't it?
(http://www.overminddl1.com/image_scripts/image_sig.php?type=ODL1signitures&image/sig.gif)
Generated by OvermindDL1's Signature Auto-Add Script (http://overminddl1.com) via GreaseMonkey (http://greasemonkey.mozdev.org/)

Title: Re: terrain pb4 request
Post by: lucky_foot on April 29, 2008, 07:14:29 PM
Quote from: bigbadbogie on April 29, 2008, 02:35:51 AM
exactly

@GSH - ground reflections shouldnt be too hard to make work... just copy the reflection code from gameobjects to terrain - (im assuming too much here arent i)

LOL.

BBB. Trust me, when GSH says he can't/won't do it because it's to difficult. You can bet he's not makin' it up. He's been working on this code long enough he probably sees all those namespaces, classes, and so forth in his sleep. :D

Title: Re: terrain pb4 request
Post by: TheJamsh on April 29, 2008, 08:00:54 PM
it would look poo tho :D

id make it like the rend textures, so its a strange type of hard rocky colour with bio-metal 'viens' running through it
Title: Re: terrain pb4 request
Post by: Angstromicus on April 29, 2008, 09:28:24 PM
Topic locked. It is futile, bbb!

Edit: Received valid argument for continuation of thread. Unlocking. Sorry for any inconvenience and error on my part.
Title: Re: terrain pb4 request
Post by: TheJamsh on May 01, 2008, 08:19:40 PM
lol wernt you just posted up to global moderator TOO?

you just having fun with you new abilities :D PLEASE DONT BLOCK ME :O
Title: Re: terrain pb4 request
Post by: General BlackDragon on May 01, 2008, 10:06:41 PM
Yea, I was gonna yap at u for locking it on msn...

Continuing these kindof topics are a sespool for ideas and random etc ideas for modders.

Sure, so GSH isnt going to add anything....but hey, the topic got stolen by OT'aholic's long ago... :mrgreen:


Sooo....XSI to ground....hows she' look?
Title: Re: terrain pb4 request
Post by: Angstromicus on May 02, 2008, 06:45:13 AM
Nah, just been stressed out with this English essay. I was doing daily routines of checking message boards and I was in a rush. Was feeling a bit inactive around the site (not just mod powers wise, but participation wise). But anyway, I made a model with a lot of chrome in it:

(http://img402.imageshack.us/img402/6524/chromebigby6.th.jpg) (http://img402.imageshack.us/my.php?image=chromebigby6.jpg)

(http://img402.imageshack.us/img402/5425/chrometransjs3.th.jpg) (http://img402.imageshack.us/my.php?image=chrometransjs3.jpg)
As you can see, chrome on .xsi's supports transparency, and can be quite large.
Title: Re: terrain pb4 request
Post by: bigbadbogie on May 02, 2008, 06:47:49 AM
thats a BIG extractor
Title: Re: terrain pb4 request
Post by: anomaly on May 02, 2008, 07:11:23 AM
Ah, so transparency works. I was wondering about that.  You know, you could make a pretty sweet ice formation using transparent chrome and the proper texture.
Title: Re: terrain pb4 request
Post by: Angstromicus on May 05, 2008, 10:29:56 PM
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