Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: TheJamsh on May 08, 2008, 05:29:55 PM

Title: Can you specify more than one scavenger/constructor class in AIP's?
Post by: TheJamsh on May 08, 2008, 05:29:55 PM
for 1.3pb3

i have 5 different scavenger vehicles and two constructors, not to mention 60 units and buildings :@

AIPS are going to be a LOOOOOOONG process if i wanna make 5 races like this haha

but can the title be done?
Title: Re: Can you specify more than one scavenger/constructor class in AIP's?
Post by: TheJamsh on May 09, 2008, 10:09:11 AM
anyone?
Title: Re: Can you specify more than one scavenger/constructor class in AIP's?
Post by: Red Devil on May 09, 2008, 03:29:03 PM
From PB2 CL:

- Added

[Plan#]
planType = "CollectField" or "CollectPool"
scavClass = "ivscav" // NEW: default is to use AIP file's [Start]::scavClass = "<blah>" if not specified

[Plan#]
planType = "BuilderPlan" or "BuildMinimums" or "BuildLoop" or "BaseBuilder" or "BaseBuildMinimums" or "BaseBuildLoop" or "Upgrade"
consClass = "ivcons" // default is to use AIP file's [Start]::consClass = "<blah>" if not specified
Title: Re: Can you specify more than one scavenger/constructor class in AIP's?
Post by: General BlackDragon on May 09, 2008, 04:11:18 PM
hint: Modders should open the changelog and hit Ctr + F and search for "added"

:wink:
Title: Re: Can you specify more than one scavenger/constructor class in AIP's?
Post by: TheJamsh on May 09, 2008, 06:37:26 PM
much better =]

shame the AIP editor doesnt automatically come up with all the new features
Title: Re: Can you specify more than one scavenger/constructor class in AIP's?
Post by: Red Devil on May 09, 2008, 09:11:51 PM
I tried working on it, but I need some libraries, plus the code is very complicated.  You can add new entries to it, but it doesn't save them.  I'll give it another shot once RL settles down here and I can finish the FE13 DLL.