i need to make sure he keeps walking around even when his assault gun is out, without kneeling down if possible.
trouble is that only applies to a couple of weap's only. any ideas?
make them not assault, jsut diff hp's?
but what if i want the weapon to come from the armoury? ZA suggested that i change the kneeling animation the ther walking one and change the values in the crawling section. would that work?
probably - but why? you can just change a single digit!!!!!
if i do that it wont work BBB
the weapon is part of another weapon like this:
Morita_c - this is the automatic
Morita_a - this is the shotgun
you see? if i change the isAssault in the morita_a file, it will put the two differnet weapons on the same HP!, and they will probably fire at the same time which i dont want.
Yes, as ZA says, change the animation that's called. There's also an isAssault setting in the weapon itself.
good old jamshy - always bending the rules :-D
lol :D. jsut trying to push ODF boundries as far as i can
Kinda what the SRV team did/does with the recy variant...although half the time its pushing the Particle limit to its bounds :P
if u give your pilot a hover pack u can just use that and switch to assult in mid air and use it, but if its a shotgun....hmmm maybe if is was suppressing fire on a pilot verse pilot but anything else im not sure