Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: BNG Da BZ Fool on May 19, 2008, 10:34:10 AM

Title: CPP Open GL Code file format question.
Post by: BNG Da BZ Fool on May 19, 2008, 10:34:10 AM
3DEX supports this conversion format and it loads nicely in MS C++ Express, but is it of any real use especially in regards to BZII? Just thought that I'd inquire out of pure curiosity as I'm just beginning to start learning about the C++ language and how it might be useful for our beloved game...BNG Sorry to ask so many silly asp questions.
Title: Re: CPP Open GL Code file format question.
Post by: bigbadbogie on May 19, 2008, 11:40:29 AM
C++ is probably the last step you make in learning to mod bz2 - dont get too far ahead or you will miss the other little things that you need to know
Title: Re: CPP Open GL Code file format question.
Post by: General BlackDragon on May 19, 2008, 12:50:48 PM
I should probably get around to learning C++ soon...but im lazy :P
Title: Re: CPP Open GL Code file format question.
Post by: Angstromicus on May 19, 2008, 03:52:51 PM
I'd say two of the easiest ways to start learning C++ are:

1) Take computer science in college.

AND / OR

2) Get a book on C++ (not an online guide, but a TEXTBOOK!). Trust me, it's just more motivating that way.

Title: Re: CPP Open GL Code file format question.
Post by: OvermindDL1 on May 19, 2008, 05:28:43 PM
College's usually teach programming languages the complete wrong way...
(http://www.overminddl1.com/image_scripts/image_sig.php?type=ODL1signitures&image/sig.gif)
Generated by OvermindDL1's Signature Auto-Add Script (http://overminddl1.com) via GreaseMonkey (http://greasemonkey.mozdev.org/)

Title: Re: CPP Open GL Code file format question.
Post by: Nielk1 on May 19, 2008, 05:39:18 PM
Quote from: OvermindDL1 on May 19, 2008, 05:28:43 PM
College's usually teach programming languages the complete wrong way...
(http://www.overminddl1.com/image_scripts/image_sig.php?type=ODL1signitures&image/sig.gif)
Generated by OvermindDL1's Signature Auto-Add Script (http://overminddl1.com) via GreaseMonkey (http://greasemonkey.mozdev.org/)

Just look at me... (agree)
Title: Re: CPP Open GL Code file format question.
Post by: BNG Da BZ Fool on May 19, 2008, 10:17:48 PM
Actually, I have a feeling I'm going to mostly learn little snippets here and there rather then become anything close to proficient in C++ or any other language unfortunatley. Modding for BZII is a combination of artistry and technical know how. Some modelers may never make an actual mod, but will more then likily assist others in getting their mods completed. Putting a mod together is a colaborative effort for the most part. Same thing applies to learning stuff like using a 3d modeler, a paint program, or any other modeling tool....