Is there any way to make a tracked unit travel in a tunnel underwater without it blowing up?
And the tunnel is below the water bead too. So the tunnel is underground under the water.
Been seeing this little prob a lot in a map I am working on.
Shane.
Read Changelog_pb2.txt, about line 2497 (the 64k -> 64l changes)
[trackedVehicleClass]
CanWaterDamage = true // false means no underwater damage. Lava will still damage
-- GSH
hoooooo, Little New toy I can add to the ODF editor and is usefull ;)
Many thanks GSH
Seen the ModLod. Not one for reading :(
But still a little sticky tho, Some of the tracked units are free to rome the land above and fall into the water. So they will need to blow up or they might get stuck and overload the game.
I should be able to make new Odf and use only them to travel on a path into the tunnel.
Shane
theres many new tracked vehicle ODF entries to you can fine-tune things much nicer...
search for 'added' in the changelogs. its all there... some things cant be found with 'added' so you can uncover some goodies when youre searching (Y)!!
In 1.2 or earlier you can also do this by turning water damage on for the specific water type and setting the damage value to 0 or 1, or even -1 (I think)