Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta 4 Archive => Topic started by: Dataanti on June 14, 2008, 02:13:28 AM

Title: AV
Post by: Dataanti on June 14, 2008, 02:13:28 AM
I got AV here it is, anyone else hav AV?

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4 Jun  9 2008 22:18:35
Exception code: C0000005 (ACCESS VIOLATION) READING from 00000350h
Message :  Exception
Error occurred at 6/13/2008 22:06:42.
C:\Documents and Settings\All Users\Documents\Battlezone II\bzone.exe, run by Guest.
1 processor(s), type 586.
Process Memory :   1639 MB free out of   2048 MB total
Physical memory:    273 MB free out of   1023 MB total
Page(swap) file:   1532 MB free out of   2461 MB total
Fault address:  00426AC1 01:00025AC1 C:\Documents and Settings\All Users\Documents\Battlezone II\bzone.exe

Registers:
EAX:00000000
EBX:152841A8
ECX:05EC20B4
EDX:D8C04E55
ESI:00000006
EDI:000FFFFF
CS:EIP:001B:00426AC1
SS:ESP:0023:022BFA1C  EBP:022BFAA8
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00210206

Call stack:
Address   Return    Function            SourceFile
00426AC1  00000000  0042BD30  Attacker::Execute+0x00000710
0042BD30  00000000  004016D0  ExecuteSchedPlans+0x0000054C
004016D0  00000000  00401F8C  AiMission::Update+0x00000103
00401F8C  00000000  00461261  AI_Update+0x00000006
00461261  00000000  00461E0C  MoveOneTurn+0x0000011E
00461E0C  00000000  0056475F  MissionHandler::State::RunState::Process+0x000003CC
0056475F  00000000  0045F691  RunCodes::Process+0x000001BF
0045F691  00000000  0056475F  MissionHandler::Process+0x00000012
0056475F  00000000  00564BD4  RunCodes::Process+0x000001BF
00564BD4  00000000  00455A95  Main::MessagePump+0x00000064
00455A95  00000000  0045578C  HandledMain+0x000003F4
0045578C  00000000  0045343D  HandledMain+0x000000EB
0045343D  00000000  0055567D  WinMain+0x00000059
0055567D  00000000  7C816FD7  fabs+0x00000191
7C816FD7  00000000  00000000  RegisterWaitForInputIdle+0x00000049
Title: Re: AV
Post by: Dataanti on June 14, 2008, 04:09:14 AM
---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4 Jun  9 2008 22:18:35
Exception code: 40000015 {Fatal Application Exit}
%hs

Message :  Unhandled Exception
Error occurred at 6/14/2008 00:08:46.
C:\Documents and Settings\All Users\Documents\Battlezone II\bzone.exe, run by Guest.
1 processor(s), type 586.
Process Memory :   1838 MB free out of   2048 MB total
Physical memory:    568 MB free out of   1023 MB total
Page(swap) file:   1800 MB free out of   2461 MB total
Fault address:  0055AEAC 01:00159EAC C:\Documents and Settings\All Users\Documents\Battlezone II\bzone.exe

Registers:
EAX:00000000
EBX:00000001
ECX:00000000
EDX:7C90EB94
ESI:7FE29A28
EDI:7FE29A28
CS:EIP:7E43001B:0055AEAC
SS:ESP:0023:022BF954  EBP:022BF960
DS:7FE20023  ES:7FE20023  FS:003B  GS:550000
Flags:00200202

Call stack:
Address   Return    Function            SourceFile
0055AEAC  00000000  005A33BB  Debug::Error::Err+0x0000010C
005A33BB  00000000  0059E3DA  IFace::GetColorGroup+0x0000003B
0059E3DA  00000000  00591C2F  IControl::Setup+0x000002FA
00591C2F  00000000  0059B25A  ICGauge::Setup+0x0000002F
0059B25A  00000000  005A36E3  IControl::Configure+0x0000001A
005A36E3  00000000  0059E5C0  IFace::CreateControl+0x00000053
0059E5C0  00000000  0059B25A  IControl::Setup+0x000004E0
0059B25A  00000000  0059E616  IControl::Configure+0x0000001A
0059E616  00000000  0059B25A  IControl::Setup+0x00000536
0059B25A  00000000  005656E9  IControl::Configure+0x0000001A
005656E9  00000000  005654E7  Main::ScopeHandler+0x00000109
005654E7  00000000  004BC7E8  Main::Exec+0x000000A7
004BC7E8  00000000  00484CCB  CommandPanel::Init+0x000001A4
00484CCB  00000000  0045F2E3  GameFeature::FeatureVoid::Update+0x0000000D
0045F2E3  00000000  0056475F  InitHandler::Process+0x000002BA
0056475F  00000000  00564BD4  RunCodes::Process+0x000001BF
00564BD4  00000000  00455A95  Main::MessagePump+0x00000064
00455A95  00000000  0045578C  HandledMain+0x000003F4
0045578C  00000000  0045343D  HandledMain+0x000000EB
0045343D  00000000  0055567D  WinMain+0x00000059
0055567D  00000000  7C816FD7  fabs+0x00000191
7C816FD7  00000000  00000000  RegisterWaitForInputIdle+0x00000049

Title: Re: AV
Post by: Dataanti on June 14, 2008, 04:11:02 AM
---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4 Jun  9 2008 22:18:35
Exception code: 40000015 {Fatal Application Exit}
%hs

Message :  Unhandled Exception
Error occurred at 6/14/2008 00:10:48.
C:\Documents and Settings\All Users\Documents\Battlezone II\bzone.exe, run by Guest.
1 processor(s), type 586.
Process Memory :   1833 MB free out of   2048 MB total
Physical memory:    566 MB free out of   1023 MB total
Page(swap) file:   1804 MB free out of   2461 MB total
Fault address:  0055AEAC 01:00159EAC C:\Documents and Settings\All Users\Documents\Battlezone II\bzone.exe

Registers:
EAX:00000000
EBX:00000001
ECX:00000000
EDX:7C90EB94
ESI:7FE0CCA0
EDI:7FE0CCA0
CS:EIP:7E43001B:0055AEAC
SS:ESP:0023:022BF954  EBP:022BF960
DS:7FE00023  ES:7FE00023  FS:003B  GS:550000
Flags:00200202

Call stack:
Address   Return    Function            SourceFile
0055AEAC  00000000  005A33BB  Debug::Error::Err+0x0000010C
005A33BB  00000000  0059E3DA  IFace::GetColorGroup+0x0000003B
0059E3DA  00000000  00591C2F  IControl::Setup+0x000002FA
00591C2F  00000000  0059B25A  ICGauge::Setup+0x0000002F
0059B25A  00000000  005A36E3  IControl::Configure+0x0000001A
005A36E3  00000000  0059E5C0  IFace::CreateControl+0x00000053
0059E5C0  00000000  0059B25A  IControl::Setup+0x000004E0
0059B25A  00000000  0059E616  IControl::Configure+0x0000001A
0059E616  00000000  0059B25A  IControl::Setup+0x00000536
0059B25A  00000000  005656E9  IControl::Configure+0x0000001A
005656E9  00000000  005654E7  Main::ScopeHandler+0x00000109
005654E7  00000000  004BC7E8  Main::Exec+0x000000A7
004BC7E8  00000000  00484CCB  CommandPanel::Init+0x000001A4
00484CCB  00000000  0045F2E3  GameFeature::FeatureVoid::Update+0x0000000D
0045F2E3  00000000  0056475F  InitHandler::Process+0x000002BA
0056475F  00000000  00564BD4  RunCodes::Process+0x000001BF
00564BD4  00000000  00455A95  Main::MessagePump+0x00000064
00455A95  00000000  0045578C  HandledMain+0x000003F4
0045578C  00000000  0045343D  HandledMain+0x000000EB
0045343D  00000000  0055567D  WinMain+0x00000059
0055567D  00000000  7C816FD7  fabs+0x00000191
7C816FD7  00000000  00000000  RegisterWaitForInputIdle+0x00000049
Title: Re: AV
Post by: Commando on June 14, 2008, 04:11:11 AM
We know, that's the same AV everyone else has been getting.
Title: Re: AV
Post by: bigbadbogie on June 14, 2008, 04:44:39 AM
what causes it?
Title: Re: AV
Post by: Commando on June 14, 2008, 04:52:10 AM
A change to the AIP execution code.  The code that tells the ai what object to attack based on what the AIP tells it to attack.  In the past, it would just tell the ai to attack on instance of the specified object.  Now the code tells the ai to attack the closest instance of its target ensuring the ai doesn't try to attack the dumbest target there is.
Title: Re: AV
Post by: Warfreak on June 14, 2008, 12:42:03 PM
Basically, if you ever notice in PB3 how an AI unit will go ALL THE WAY TO "YOUR" BASE jsut to kill a scav when yo uhave one out in the field with no protection....... I've seen it happen plenty of ridiculing times.... great for getting scrap, ill tell you. :-)
Title: Re: AV
Post by: Commando on June 14, 2008, 01:19:17 PM
Or on MPI Circle, the AIP would tell the ai to attack one of your gun towers.  If they were headed from the south of your base, the ai attackers would literally drive through your south defenders to attack your gun towers that are the farthest north.  This of course will mean the ai does without accomplishing anything giving you easy scrap.  Now before the AI leaves its staging point, it will look for your gun tower that is closest to it then they will go to attack that gun tower.

That change that makes them more inteligent is causing a crash which will be fixed soon.
Title: Re: AV
Post by: GSH on June 14, 2008, 06:09:00 PM
Dataanti's 2nd post is a different one - where the .cfg files refer to an invalid colorgroup. Usually caused by a broken mod. The Dark Reign 2 libs have never been forgiving of errors. Looks like an easy fix, though.

-- GSH
Title: Re: AV
Post by: Commando on June 14, 2008, 07:25:44 PM
Dataanti, what mod were you playing when you got that 2nd AV?
Title: Re: AV
Post by: Dataanti on June 15, 2008, 03:38:01 AM
FE started normally and played fine untell i put a scav at a pool
then the next was in x-mod 3.31 and it wouldnt even load the map
but FS worked fine so far
Title: Re: AV
Post by: Steeveeo on June 15, 2008, 03:49:55 AM
Quote from: Dataanti on June 15, 2008, 03:38:01 AM
FE started normally and played fine untell i put a scav at a pool
then the next was in x-mod 3.31 and it wouldnt even load the map
but FS worked fine so far
The thing is, both of those are made for PB3 as of right now, and do not have their PB4 counterparts out (I think FE for PB3 isnt even complete), so the transfer is bound to cause problems.

It definitely does in SRV, and I am working on correcting it all to port it to PB4.
Title: Re: AV
Post by: OvermindDL1 on June 15, 2008, 08:17:18 AM
Wait a week as stated in the PB4 thread for the PB4 mods to be released, just play PB4 for now, test it, etc... then a fixed pb4 will be out and so will the mods.
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Title: Re: AV
Post by: Dataanti on June 15, 2008, 06:11:17 PM
G66 works all u gotta do is reinstall just like u would with PB4 :)
Title: Re: AV
Post by: Dataanti on June 15, 2008, 08:43:26 PM
another 1 in DM

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4 Jun  9 2008 22:18:35
Exception code: C0000005 (ACCESS VIOLATION) READING from 442F0000h
Message :  Exception
Error occurred at 6/15/2008 16:41:32.
C:\Program Files\Battlezone II\bzone.exe, run by Chase.
1 processor(s), type 586.
Process Memory :   1702 MB free out of   2048 MB total
Physical memory:    105 MB free out of    384 MB total
Page(swap) file:    506 MB free out of    923 MB total
Fault address:  0052184A 01:0012084A C:\Program Files\Battlezone II\bzone.exe

Registers:
EAX:022BFA58
EBX:12033828
ECX:442F0000
EDX:022BFA58
ESI:022BFA18
EDI:022BFA98
CS:EIP:001B:0052184A
SS:ESP:0023:022BF9BC  EBP:022BFA98
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00210206

Call stack:
Address   Return    Function            SourceFile
0052184A  00000000  004FBE0E  OrdnanceClass::Build+0x00000008
004FBE0E  00000000  004FBED8  ChargeGun::SimulateFiring+0x000000C7
004FBED8  00000000  004F82CB  ChargeGun::Simulate+0x00000056
004F82CB  00000000  0046126B  ENTITY::SimulateAllLocal+0x00000151
0046126B  00000000  00461E83  MoveOneTurn+0x00000128
00461E83  00000000  0056475F  MissionHandler::State::RunState::Process+0x00000443
0056475F  00000000  0045F691  RunCodes::Process+0x000001BF
0045F691  00000000  0056475F  MissionHandler::Process+0x00000012
0056475F  00000000  00564BD4  RunCodes::Process+0x000001BF
00564BD4  00000000  00455A95  Main::MessagePump+0x00000064
00455A95  00000000  0045578C  HandledMain+0x000003F4
0045578C  00000000  0045343D  HandledMain+0x000000EB
0045343D  00000000  0055567D  WinMain+0x00000059
0055567D  00000000  7C816FD7  fabs+0x00000191
7C816FD7  00000000  00000000  RegisterWaitForInputIdle+0x00000049
Title: Re: AV
Post by: Warfreak on June 15, 2008, 10:56:35 PM
Is the weapon that did that the Statis Charge..... If so we may need to fix it as it seems to have caused 2 AV's thusfar.
Title: Re: AV
Post by: Red Devil on June 15, 2008, 11:01:18 PM
Nope, Static Charge has classLabel = "damagefield".

MAG Cannon has classLabel = "chargegun"
Title: Re: AV
Post by: General BlackDragon on June 15, 2008, 11:11:20 PM
this was with stock?

hmmm
Title: Re: AV
Post by: Dataanti on June 16, 2008, 03:23:49 PM
yah it was with stock im pretty sure but u r gonna have to ask cammando cause i think he was host at the time but im not sure it could of been someone else
Title: Re: AV
Post by: Dataanti on June 17, 2008, 07:58:41 PM
instant action this time on dunes and i tried it over agian with same settings and everything and it didnt do it

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4 EDITOR Jun  9 2008 22:21:16
Exception code: C0000005 (ACCESS VIOLATION) READING from BD561A2Ah
Message :  Exception
Error occurred at 6/17/2008 15:54:32.
C:\Program Files\Battlezone II\BZ2Edit.exe, run by Chase.
1 processor(s), type 586.
Process Memory :   1010 MB free out of   2048 MB total
Physical memory:      6 MB free out of    384 MB total
Page(swap) file:    102 MB free out of   1099 MB total
Fault address:  00520789 01:0011F789 C:\Program Files\Battlezone II\BZ2Edit.exe

Registers:
EAX:00000000
EBX:00000000
ECX:BD561A2A
EDX:0000007F
ESI:BF7EEB14
EDI:0228FA9C
CS:EIP:001B:00520789
SS:ESP:0023:0228FA60  EBP:0228FA70
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00210283

Call stack:
Address   Return    Function            SourceFile
00520789  00000000  00521D0A  ActualCost+0x00000168
00521D0A  00000000  004436B3  FindPath+0x000002AF
004436B3  00000000  00445EA5  UnitTask::InitGoto+0x000000C4
00445EA5  00000000  00445C37  CoastTask::GotoState+0x00000185
00445C37  00000000  00442EF0  CoastTask::InitState+0x00000019
00442EF0  00000000  00441051  UnitTask::Execute+0x00000101
00441051  00000000  00440E38  UnitProcess::DoState+0x0000005C
00440E38  00000000  00401797  UnitProcess::Execute+0x000000A2
00401797  00000000  00401F4B  AiMission::Update+0x000001F9
00401F4B  00000000  0046C170  AI_Update+0x00000006
0046C170  00000000  0046CCEB  MoveOneTurn+0x00000109
0046CCEB  00000000  0057CF20  MissionHandler::State::RunState::Process+0x000003BE
0057CF20  00000000  0046A5F1  RunCodes::Process+0x0000019F
0046A5F1  00000000  0057CF20  MissionHandler::Process+0x00000011
0057CF20  00000000  0057C941  RunCodes::Process+0x0000019F
0057C941  00000000  00455EED  Main::MessagePump+0x0000004A
00455EED  00000000  00455BD7  HandledMain+0x00000444
00455BD7  00000000  00453701  HandledMain+0x0000012E
00453701  00000000  0058D126  WinMain+0x00000059
0058D126  00000000  7C816FD7  memset+0x00000192
7C816FD7  00000000  00000000  RegisterWaitForInputIdle+0x00000049




Title: Re: AV
Post by: Dataanti on June 19, 2008, 03:50:46 PM
Editor AV

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4 EDITOR Jun  9 2008 22:21:16
Exception code: C0000005 (ACCESS VIOLATION) READING from 00000000h
Message :  Exception
Error occurred at 6/19/2008 11:48:50.
C:\Program Files\Battlezone II\BZ2Edit.exe, run by Chase.
1 processor(s), type 586.
Process Memory :    557 MB free out of   2048 MB total
Physical memory:     51 MB free out of    384 MB total
Page(swap) file:      6 MB free out of   1499 MB total
Fault address:  0055F229 01:0015E229 C:\Program Files\Battlezone II\BZ2Edit.exe

Registers:
EAX:00000100
EBX:7FCBC6AC
ECX:5E310140
EDX:00000008
ESI:00000002
EDI:5E310140
CS:EIP:001B:0055F229
SS:ESP:0023:0228E840  EBP:0228E854
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00210202

Call stack:
Address   Return    Function            SourceFile
0055F229  00000000  0055E889   0001:0015E229 C:\Program Files\Battlezone II\BZ2Edit.exe
0055E889  00000000  005611A7   0001:0015D889 C:\Program Files\Battlezone II\BZ2Edit.exe
005611A7  00000000  00557D47   0001:001601A7 C:\Program Files\Battlezone II\BZ2Edit.exe
00557D47  00000000  0055702C   0001:00156D47 C:\Program Files\Battlezone II\BZ2Edit.exe
0055702C  00000000  00552D6B   0001:0015602C C:\Program Files\Battlezone II\BZ2Edit.exe
00552D6B  00000000  004D2162   0001:00151D6B C:\Program Files\Battlezone II\BZ2Edit.exe
004D2162  00000000  004D2109   0001:000D1162 C:\Program Files\Battlezone II\BZ2Edit.exe
004D2109  00000000  004FC77A   0001:000D1109 C:\Program Files\Battlezone II\BZ2Edit.exe
004FC77A  00000000  004C01E5   0001:000FB77A C:\Program Files\Battlezone II\BZ2Edit.exe
004C01E5  00000000  004C0BFC   0001:000BF1E5 C:\Program Files\Battlezone II\BZ2Edit.exe
004C0BFC  00000000  0057E175   0001:000BFBFC C:\Program Files\Battlezone II\BZ2Edit.exe
0057E175  00000000  0057E9F9   0001:0017D175 C:\Program Files\Battlezone II\BZ2Edit.exe
0057E9F9  00000000  0057EFC6   0001:0017D9F9 C:\Program Files\Battlezone II\BZ2Edit.exe
0057EFC6  00000000  0057F4FE   0001:0017DFC6 C:\Program Files\Battlezone II\BZ2Edit.exe
0057F4FE  00000000  0057C026   0001:0017E4FE C:\Program Files\Battlezone II\BZ2Edit.exe
0057C026  00000000  00543CEE   0001:0017B026 C:\Program Files\Battlezone II\BZ2Edit.exe
00543CEE  00000000  00542F87   0001:00142CEE C:\Program Files\Battlezone II\BZ2Edit.exe
00542F87  00000000  0054BFC5   0001:00141F87 C:\Program Files\Battlezone II\BZ2Edit.exe
0054BFC5  00000000  0053D076   0001:0014AFC5 C:\Program Files\Battlezone II\BZ2Edit.exe
0053D076  00000000  00543F3C   0001:0013C076 C:\Program Files\Battlezone II\BZ2Edit.exe
00543F3C  00000000  00546F44   0001:00142F3C C:\Program Files\Battlezone II\BZ2Edit.exe
00546F44  00000000  0053D893   0001:00145F44 C:\Program Files\Battlezone II\BZ2Edit.exe
0053D893  00000000  0053CB72   0001:0013C893 C:\Program Files\Battlezone II\BZ2Edit.exe
0053CB72  00000000  0046D08D   0001:0013BB72 C:\Program Files\Battlezone II\BZ2Edit.exe
0046D08D  00000000  0057CF20   0001:0006C08D C:\Program Files\Battlezone II\BZ2Edit.exe
0057CF20  00000000  0046A5F1   0001:0017BF20 C:\Program Files\Battlezone II\BZ2Edit.exe
0046A5F1  00000000  0057CF20   0001:000695F1 C:\Program Files\Battlezone II\BZ2Edit.exe
0057CF20  00000000  0057C941   0001:0017BF20 C:\Program Files\Battlezone II\BZ2Edit.exe
0057C941  00000000  00455EED   0001:0017B941 C:\Program Files\Battlezone II\BZ2Edit.exe
00455EED  00000000  00455BD7   0001:00054EED C:\Program Files\Battlezone II\BZ2Edit.exe
00455BD7  00000000  00453701   0001:00054BD7 C:\Program Files\Battlezone II\BZ2Edit.exe
00453701  00000000  0058D126   0001:00052701 C:\Program Files\Battlezone II\BZ2Edit.exe
0058D126  00000000  7C816FD7   0001:0018C126 C:\Program Files\Battlezone II\BZ2Edit.exe
7C816FD7  00000000  00000000  RegisterWaitForInputIdle+0x00000049

Title: Re: AV
Post by: OvermindDL1 on June 19, 2008, 09:32:06 PM
That is a funky weird callstack... what OS are you running?
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Title: Re: AV
Post by: Dataanti on June 19, 2008, 11:25:48 PM
xp

i was able to replicate this 1 to
i think it happens when u r loading or saving a map cause i was working on my last map when it happend

http://files.filefront.com/Blood+Gulch+Fixzip/;10714568;/fileinfo.html (http://files.filefront.com/Blood+Gulch+Fixzip/;10714568;/fileinfo.html)

thats the map i was loading and saving if it is of any use
Title: Re: AV
Post by: Dataanti on June 20, 2008, 07:11:32 PM
Another AV  :-(

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4 EDITOR Jun  9 2008 22:21:16
Exception code: 40000015 {Fatal Application Exit}
%hs

Message :  Unhandled Exception
Error occurred at 6/20/2008 15:05:56.
C:\Program Files\Battlezone II\BZ2Edit.exe, run by Chase.
1 processor(s), type 586.
Process Memory :    668 MB free out of   2048 MB total
Physical memory:     13 MB free out of    384 MB total
Page(swap) file:      6 MB free out of   1499 MB total
Fault address:  0058C5C4 01:0018B5C4 C:\Program Files\Battlezone II\BZ2Edit.exe

Registers:
EAX:00000000
EBX:005CE168
ECX:00000000
EDX:7C90EB94
ESI:07715C90
EDI:025B5870
CS:EIP:3C001B:0058C5C4
SS:ESP:73780023:0228E760  EBP:0228E770
DS:7E430023  ES:2280023  FS:003B  GS:61630000
Flags:00200202

Call stack:
Address   Return    Function            SourceFile
0058C5C4  00000000  0058C7EC  FileSys::FileSrcPack::DataFilePack::GetMemoryPtr+0x00000044
0058C7EC  00000000  0058C8DB  FileSys::FileSrcPack::DataFilePack::DataFilePack+0x00000031
0058C8DB  00000000  00589DA4  FileSys::FileSrcPack::Open+0x0000003A
00589DA4  00000000  0058A085  FileSys::ResourceStream::Open+0x0000002E
0058A085  00000000  0055EBA7  FileSys::Open+0x0000001D
0055EBA7  00000000  005611C5  Bitmap::ReadOpenIL+0x00000029
005611C5  00000000  00557D47  ResTree<Bitmap>::FixupD3D+0x0000007A
00557D47  00000000  0055702C   0001:00156D47 C:\Program Files\Battlezone II\BZ2Edit.exe
0055702C  00000000  00552D6B   0001:0015602C C:\Program Files\Battlezone II\BZ2Edit.exe
00552D6B  00000000  004D2162   0001:00151D6B C:\Program Files\Battlezone II\BZ2Edit.exe
004D2162  00000000  004D2003   0001:000D1162 C:\Program Files\Battlezone II\BZ2Edit.exe
004D2003  00000000  004FC811   0001:000D1003 C:\Program Files\Battlezone II\BZ2Edit.exe
004FC811  00000000  004C01CD   0001:000FB811 C:\Program Files\Battlezone II\BZ2Edit.exe
004C01CD  00000000  004C0D33   0001:000BF1CD C:\Program Files\Battlezone II\BZ2Edit.exe
004C0D33  00000000  0057E175   0001:000BFD33 C:\Program Files\Battlezone II\BZ2Edit.exe
0057E175  00000000  0057E9F9  VarSys::VarItem::TriggerCallBack+0x00000018
0057E9F9  00000000  0057EFC6  Console::CmdParse::ParseVarSysOperation+0x00000080
0057EFC6  00000000  0057F4FE  Console::CmdParse::ProcessCmd+0x0000004F
0057F4FE  00000000  0057C026  Console::ProcessCmd+0x00000033
0057C026  00000000  00543CEE  Main::ScopeHandler+0x0000019C
00543CEE  00000000  00542F87  IControl::DoAction+0x00000081
00542F87  00000000  0054BFC5  IControl::HandleEvent+0x00000106
0054BFC5  00000000  0053D076  ICWindow::HandleEvent+0x00000194
0053D076  00000000  00543F3C  IFace::SendEvent+0x00000036
00543F3C  00000000  00546F44  IControl::NotifyParent+0x00000063
00546F44  00000000  0053D893  ICButton::HandleEvent+0x000001A5
0053D893  00000000  0053CB72  IFace::ProcessCaret+0x00000148
0053CB72  00000000  0046D08D  IFace::Process+0x000001F0
0046D08D  00000000  0057CF20  MissionHandler::State::EditState::Process+0x00000032
0057CF20  00000000  0046A5F1  RunCodes::Process+0x0000019F
0046A5F1  00000000  0057CF20  MissionHandler::Process+0x00000011
0057CF20  00000000  0057C941  RunCodes::Process+0x0000019F
0057C941  00000000  00455EED  Main::MessagePump+0x0000004A
00455EED  00000000  00455BD7  HandledMain+0x00000444
00455BD7  00000000  00453701  HandledMain+0x0000012E
00453701  00000000  0058D126  WinMain+0x00000059
0058D126  00000000  7C816FD7  memset+0x00000192
7C816FD7  00000000  00000000  RegisterWaitForInputIdle+0x00000049
Title: Re: AV
Post by: Steeveeo on June 20, 2008, 07:34:57 PM
Something tells me your install is either corrupt, or on an unsupported OS, I see a lot of EXE errors and Filesystem errors.
Title: Re: AV
Post by: Dataanti on June 20, 2008, 07:48:59 PM
u were seeing the exe errers cause i was in editor but when i go to normal it will give me and AV that looks normal like this 1 that just happend but i think i know y
theres no spawn point on chill?
it gave me the AV while in the DLL loading screen

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4 Jun  9 2008 22:18:35
Exception code: C0000005 (ACCESS VIOLATION) READING from 00000004h
Message :  Exception
Error occurred at 6/20/2008 15:41:04.
C:\Program Files\Battlezone II\bzone.exe, run by Chase.
1 processor(s), type 586.
Process Memory :   1750 MB free out of   2048 MB total
Physical memory:     42 MB free out of    384 MB total
Page(swap) file:   1003 MB free out of   1496 MB total
Fault address:  00438A18 01:00037A18 C:\Program Files\Battlezone II\bzone.exe

Registers:
EAX:00000000
EBX:0C8CF360
ECX:00000001
EDX:0070AF03
ESI:00000001
EDI:00000001
CS:EIP:001B:00438A18
SS:ESP:0023:022BFA88  EBP:022BFAC8
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00210246

Call stack:
Address   Return    Function            SourceFile
00438A18  00000000  0AFD162A  GetSpawnpoint+0x00000005
0AFD162A  00000000  0AFD183E  Strategy02::SetupTeam+0x00000061
0AFD183E  00000000  0AFD1ACE  Strategy02::SetupPlayer+0x00000045
0AFD1ACE  00000000  0AFD20F0  Strategy02::Init+0x0000021C
0AFD20F0  00000000  00401882  Strategy02::Execute+0x00000011
00401882  00000000  00401F8C  AiMission::Update+0x000002B5
00401F8C  00000000  00461261  AI_Update+0x00000006
00461261  00000000  00461E0C  MoveOneTurn+0x0000011E
00461E0C  00000000  0056475F  MissionHandler::State::RunState::Process+0x000003CC
0056475F  00000000  0045F691  RunCodes::Process+0x000001BF
0045F691  00000000  0056475F  MissionHandler::Process+0x00000012
0056475F  00000000  00564BD4  RunCodes::Process+0x000001BF
00564BD4  00000000  00455A95  Main::MessagePump+0x00000064
00455A95  00000000  0045578C  HandledMain+0x000003F4
0045578C  00000000  0045343D  HandledMain+0x000000EB
0045343D  00000000  0055567D  WinMain+0x00000059
0055567D  00000000  7C816FD7  fabs+0x00000191
7C816FD7  00000000  00000000  RegisterWaitForInputIdle+0x00000049
Title: Re: AV
Post by: Steeveeo on June 20, 2008, 07:55:29 PM
I've had AVs in the editor before, they arent there.

And the non-existant spawnpoint further proves what I think is wrong.

Its a botched install, reinstall PB4 over a clean 1.01 install.
Title: Re: AV
Post by: Dataanti on June 21, 2008, 12:03:11 AM
no i found out y there was no spawn point, i loaded up a unfinshed map by accident but i do think theres something wrong with my editor exe cause it does weerd stuff some times like it will load up single player missions instead of loading up the instant action mission that i picked to edit but my normal exe is fine, it doesnt get exe errers only normal 1s
Title: Re: AV
Post by: Dataanti on June 21, 2008, 05:01:33 PM
my friend got this on start up and he wasnt even on the editor


---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4 EDITOR Jun  9 2008 22:21:16
Exception code: 40000015 {Fatal Application Exit}
%hs

Message :  Unhandled Exception
Error occurred at 6/21/2008 17:56:10.
C:\Program Files\Battlezone II\BZ2Edit.exe, run by ray.
1 processor(s), type 586.
Process Memory :   1857 MB free out of   2048 MB total
Physical memory:   1464 MB free out of   2048 MB total
Page(swap) file:   2924 MB free out of   3434 MB total
Fault address:  0057C0C8 01:0017B0C8 C:\Program Files\Battlezone II\BZ2Edit.exe

Registers:
EAX:00000000
EBX:00000000
ECX:00000000
EDX:7C90EB94
ESI:01E4A998
EDI:0057BE8A
CS:EIP:285001B:0057C0C8
SS:ESP:0023:0228FAE0  EBP:0228FD70
DS:7E430023  ES:2280023  FS:003B  GS:74750000
Flags:00280202

Call stack:
Address   Return    Function            SourceFile
0057C0C8  00000000  0046D70E  Main::Exec+0x00000069
0046D70E  00000000  0057CE75  ShellHandler::Enter+0x000000CD
0057CE75  00000000  0057C941  RunCodes::Process+0x000000F4
0057C941  00000000  00455EED  Main::MessagePump+0x0000004A
00455EED  00000000  00455BD7  HandledMain+0x00000444
00455BD7  00000000  00453701  HandledMain+0x0000012E
00453701  00000000  0058D126  WinMain+0x00000059
0058D126  00000000  7C816FD7  memset+0x00000192
7C816FD7  00000000  00000000  RegisterWaitForInputIdle+0x00000049
Title: Re: AV
Post by: GSH on June 21, 2008, 07:15:51 PM
Can you post the *entire* logfile for crashes like that? Thank you.

Also, was he running a mod, in any way shape or form? If so, was that mod explicitly noted as having compatability with pb4?

-- GSH
Title: Re: AV
Post by: bigbadbogie on June 21, 2008, 10:09:36 PM
Quote from: Dataanti on June 21, 2008, 05:01:33 PM
my friend got this on start up and he wasnt even on the editor

Fault address:  0057C0C8 01:0017B0C8 C:\Program Files\Battlezone II\BZ2Edit.exe

ya think?
Title: Re: AV
Post by: Dataanti on June 21, 2008, 10:36:20 PM
k ill get log file next time but y was the errer in the edito but he was in the normal one that plays multiplayer
Title: Re: AV
Post by: Dataanti on June 26, 2008, 11:17:25 PM
this happend a ST and i had no rec and the game wouldent end and then after rec went i could build pawers anywere then after i built a full base then i picked up a isdf bazooka this AV happend

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4 Jun  9 2008 22:18:35
Exception code: C0000005 (ACCESS VIOLATION) READING from AE4B68F4h
Message :  Exception
Error occurred at 6/26/2008 19:12:50.
C:\Program Files\Battlezone II\bzone.exe, run by Chase.
1 processor(s), type 586.
Process Memory :   1715 MB free out of   2048 MB total
Physical memory:     69 MB free out of    384 MB total
Page(swap) file:    391 MB free out of    923 MB total
Fault address:  00547CC2 01:00146CC2 C:\Program Files\Battlezone II\bzone.exe

Registers:
EAX:00000000
EBX:FFFFFFFF
ECX:0062D468
EDX:00000045
ESI:039A8040
EDI:AE4B68D0
CS:EIP:001B:00547CC2
SS:ESP:0023:022BF720  EBP:022BF748
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00210246

Call stack:
Address   Return    Function            SourceFile
00547CC2  00000000  004CA02F  DrawSprite+0x0000003D
004CA02F  00000000  00484CCB  Reticle::RenderReticle+0x00000200
00484CCB  00000000  004549E6  GameFeature::FeatureVoid::Update+0x0000000D
004549E6  00000000  00455018  Update_Rotator_Matrix+0x00000057
00455018  00000000  004550E7  Simulate_Cockpit+0x0000060F
004550E7  00000000  0045CB96  Render_Internal_View+0x00000074
0045CB96  00000000  0056475F  ViewCockpit::Process+0x00000486
0056475F  00000000  0045DD37  RunCodes::Process+0x000001BF
0045DD37  00000000  0046194B  ViewManager::Process+0x0000009D
0046194B  00000000  00461F82  MissionHandler::RenderOneFrame+0x00000072
00461F82  00000000  0056475F  MissionHandler::State::RunState::Process+0x00000542
0056475F  00000000  0045F691  RunCodes::Process+0x000001BF
0045F691  00000000  0056475F  MissionHandler::Process+0x00000012
0056475F  00000000  00564BD4  RunCodes::Process+0x000001BF
00564BD4  00000000  00455A95  Main::MessagePump+0x00000064
00455A95  00000000  0045578C  HandledMain+0x000003F4
0045578C  00000000  0045343D  HandledMain+0x000000EB
0045343D  00000000  0055567D  WinMain+0x00000059
0055567D  00000000  7C816FD7  fabs+0x00000191
7C816FD7  00000000  00000000  RegisterWaitForInputIdle+0x00000049
Title: Re: AV
Post by: GENERAL MANSON* on June 27, 2008, 10:15:12 PM
I think that one is new maybe not?
Title: Re: AV
Post by: GSH on June 27, 2008, 10:20:38 PM
Data - can you try that most recent one w/ a9? Thanks.

-- GSH