I got AV here it is, anyone else hav AV?
---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4 Jun 9 2008 22:18:35
Exception code: C0000005 (ACCESS VIOLATION) READING from 00000350h
Message : Exception
Error occurred at 6/13/2008 22:06:42.
C:\Documents and Settings\All Users\Documents\Battlezone II\bzone.exe, run by Guest.
1 processor(s), type 586.
Process Memory : 1639 MB free out of 2048 MB total
Physical memory: 273 MB free out of 1023 MB total
Page(swap) file: 1532 MB free out of 2461 MB total
Fault address: 00426AC1 01:00025AC1 C:\Documents and Settings\All Users\Documents\Battlezone II\bzone.exe
Registers:
EAX:00000000
EBX:152841A8
ECX:05EC20B4
EDX:D8C04E55
ESI:00000006
EDI:000FFFFF
CS:EIP:001B:00426AC1
SS:ESP:0023:022BFA1C EBP:022BFAA8
DS:0023 ES:0023 FS:003B GS:0000
Flags:00210206
Call stack:
Address Return Function SourceFile
00426AC1 00000000 0042BD30 Attacker::Execute+0x00000710
0042BD30 00000000 004016D0 ExecuteSchedPlans+0x0000054C
004016D0 00000000 00401F8C AiMission::Update+0x00000103
00401F8C 00000000 00461261 AI_Update+0x00000006
00461261 00000000 00461E0C MoveOneTurn+0x0000011E
00461E0C 00000000 0056475F MissionHandler::State::RunState::Process+0x000003CC
0056475F 00000000 0045F691 RunCodes::Process+0x000001BF
0045F691 00000000 0056475F MissionHandler::Process+0x00000012
0056475F 00000000 00564BD4 RunCodes::Process+0x000001BF
00564BD4 00000000 00455A95 Main::MessagePump+0x00000064
00455A95 00000000 0045578C HandledMain+0x000003F4
0045578C 00000000 0045343D HandledMain+0x000000EB
0045343D 00000000 0055567D WinMain+0x00000059
0055567D 00000000 7C816FD7 fabs+0x00000191
7C816FD7 00000000 00000000 RegisterWaitForInputIdle+0x00000049
---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4 Jun 9 2008 22:18:35
Exception code: 40000015 {Fatal Application Exit}
%hs
Message : Unhandled Exception
Error occurred at 6/14/2008 00:08:46.
C:\Documents and Settings\All Users\Documents\Battlezone II\bzone.exe, run by Guest.
1 processor(s), type 586.
Process Memory : 1838 MB free out of 2048 MB total
Physical memory: 568 MB free out of 1023 MB total
Page(swap) file: 1800 MB free out of 2461 MB total
Fault address: 0055AEAC 01:00159EAC C:\Documents and Settings\All Users\Documents\Battlezone II\bzone.exe
Registers:
EAX:00000000
EBX:00000001
ECX:00000000
EDX:7C90EB94
ESI:7FE29A28
EDI:7FE29A28
CS:EIP:7E43001B:0055AEAC
SS:ESP:0023:022BF954 EBP:022BF960
DS:7FE20023 ES:7FE20023 FS:003B GS:550000
Flags:00200202
Call stack:
Address Return Function SourceFile
0055AEAC 00000000 005A33BB Debug::Error::Err+0x0000010C
005A33BB 00000000 0059E3DA IFace::GetColorGroup+0x0000003B
0059E3DA 00000000 00591C2F IControl::Setup+0x000002FA
00591C2F 00000000 0059B25A ICGauge::Setup+0x0000002F
0059B25A 00000000 005A36E3 IControl::Configure+0x0000001A
005A36E3 00000000 0059E5C0 IFace::CreateControl+0x00000053
0059E5C0 00000000 0059B25A IControl::Setup+0x000004E0
0059B25A 00000000 0059E616 IControl::Configure+0x0000001A
0059E616 00000000 0059B25A IControl::Setup+0x00000536
0059B25A 00000000 005656E9 IControl::Configure+0x0000001A
005656E9 00000000 005654E7 Main::ScopeHandler+0x00000109
005654E7 00000000 004BC7E8 Main::Exec+0x000000A7
004BC7E8 00000000 00484CCB CommandPanel::Init+0x000001A4
00484CCB 00000000 0045F2E3 GameFeature::FeatureVoid::Update+0x0000000D
0045F2E3 00000000 0056475F InitHandler::Process+0x000002BA
0056475F 00000000 00564BD4 RunCodes::Process+0x000001BF
00564BD4 00000000 00455A95 Main::MessagePump+0x00000064
00455A95 00000000 0045578C HandledMain+0x000003F4
0045578C 00000000 0045343D HandledMain+0x000000EB
0045343D 00000000 0055567D WinMain+0x00000059
0055567D 00000000 7C816FD7 fabs+0x00000191
7C816FD7 00000000 00000000 RegisterWaitForInputIdle+0x00000049
---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4 Jun 9 2008 22:18:35
Exception code: 40000015 {Fatal Application Exit}
%hs
Message : Unhandled Exception
Error occurred at 6/14/2008 00:10:48.
C:\Documents and Settings\All Users\Documents\Battlezone II\bzone.exe, run by Guest.
1 processor(s), type 586.
Process Memory : 1833 MB free out of 2048 MB total
Physical memory: 566 MB free out of 1023 MB total
Page(swap) file: 1804 MB free out of 2461 MB total
Fault address: 0055AEAC 01:00159EAC C:\Documents and Settings\All Users\Documents\Battlezone II\bzone.exe
Registers:
EAX:00000000
EBX:00000001
ECX:00000000
EDX:7C90EB94
ESI:7FE0CCA0
EDI:7FE0CCA0
CS:EIP:7E43001B:0055AEAC
SS:ESP:0023:022BF954 EBP:022BF960
DS:7FE00023 ES:7FE00023 FS:003B GS:550000
Flags:00200202
Call stack:
Address Return Function SourceFile
0055AEAC 00000000 005A33BB Debug::Error::Err+0x0000010C
005A33BB 00000000 0059E3DA IFace::GetColorGroup+0x0000003B
0059E3DA 00000000 00591C2F IControl::Setup+0x000002FA
00591C2F 00000000 0059B25A ICGauge::Setup+0x0000002F
0059B25A 00000000 005A36E3 IControl::Configure+0x0000001A
005A36E3 00000000 0059E5C0 IFace::CreateControl+0x00000053
0059E5C0 00000000 0059B25A IControl::Setup+0x000004E0
0059B25A 00000000 0059E616 IControl::Configure+0x0000001A
0059E616 00000000 0059B25A IControl::Setup+0x00000536
0059B25A 00000000 005656E9 IControl::Configure+0x0000001A
005656E9 00000000 005654E7 Main::ScopeHandler+0x00000109
005654E7 00000000 004BC7E8 Main::Exec+0x000000A7
004BC7E8 00000000 00484CCB CommandPanel::Init+0x000001A4
00484CCB 00000000 0045F2E3 GameFeature::FeatureVoid::Update+0x0000000D
0045F2E3 00000000 0056475F InitHandler::Process+0x000002BA
0056475F 00000000 00564BD4 RunCodes::Process+0x000001BF
00564BD4 00000000 00455A95 Main::MessagePump+0x00000064
00455A95 00000000 0045578C HandledMain+0x000003F4
0045578C 00000000 0045343D HandledMain+0x000000EB
0045343D 00000000 0055567D WinMain+0x00000059
0055567D 00000000 7C816FD7 fabs+0x00000191
7C816FD7 00000000 00000000 RegisterWaitForInputIdle+0x00000049
We know, that's the same AV everyone else has been getting.
what causes it?
A change to the AIP execution code. The code that tells the ai what object to attack based on what the AIP tells it to attack. In the past, it would just tell the ai to attack on instance of the specified object. Now the code tells the ai to attack the closest instance of its target ensuring the ai doesn't try to attack the dumbest target there is.
Basically, if you ever notice in PB3 how an AI unit will go ALL THE WAY TO "YOUR" BASE jsut to kill a scav when yo uhave one out in the field with no protection....... I've seen it happen plenty of ridiculing times.... great for getting scrap, ill tell you. :-)
Or on MPI Circle, the AIP would tell the ai to attack one of your gun towers. If they were headed from the south of your base, the ai attackers would literally drive through your south defenders to attack your gun towers that are the farthest north. This of course will mean the ai does without accomplishing anything giving you easy scrap. Now before the AI leaves its staging point, it will look for your gun tower that is closest to it then they will go to attack that gun tower.
That change that makes them more inteligent is causing a crash which will be fixed soon.
Dataanti's 2nd post is a different one - where the .cfg files refer to an invalid colorgroup. Usually caused by a broken mod. The Dark Reign 2 libs have never been forgiving of errors. Looks like an easy fix, though.
-- GSH
Dataanti, what mod were you playing when you got that 2nd AV?
FE started normally and played fine untell i put a scav at a pool
then the next was in x-mod 3.31 and it wouldnt even load the map
but FS worked fine so far
Quote from: Dataanti on June 15, 2008, 03:38:01 AM
FE started normally and played fine untell i put a scav at a pool
then the next was in x-mod 3.31 and it wouldnt even load the map
but FS worked fine so far
The thing is, both of those are made for PB3 as of right now, and do not have their PB4 counterparts out (I think FE for PB3 isnt even complete), so the transfer is bound to cause problems.
It definitely does in SRV, and I am working on correcting it all to port it to PB4.
Wait a week as stated in the PB4 thread for the PB4 mods to be released, just play PB4 for now, test it, etc... then a fixed pb4 will be out and so will the mods.
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G66 works all u gotta do is reinstall just like u would with PB4 :)
another 1 in DM
---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4 Jun 9 2008 22:18:35
Exception code: C0000005 (ACCESS VIOLATION) READING from 442F0000h
Message : Exception
Error occurred at 6/15/2008 16:41:32.
C:\Program Files\Battlezone II\bzone.exe, run by Chase.
1 processor(s), type 586.
Process Memory : 1702 MB free out of 2048 MB total
Physical memory: 105 MB free out of 384 MB total
Page(swap) file: 506 MB free out of 923 MB total
Fault address: 0052184A 01:0012084A C:\Program Files\Battlezone II\bzone.exe
Registers:
EAX:022BFA58
EBX:12033828
ECX:442F0000
EDX:022BFA58
ESI:022BFA18
EDI:022BFA98
CS:EIP:001B:0052184A
SS:ESP:0023:022BF9BC EBP:022BFA98
DS:0023 ES:0023 FS:003B GS:0000
Flags:00210206
Call stack:
Address Return Function SourceFile
0052184A 00000000 004FBE0E OrdnanceClass::Build+0x00000008
004FBE0E 00000000 004FBED8 ChargeGun::SimulateFiring+0x000000C7
004FBED8 00000000 004F82CB ChargeGun::Simulate+0x00000056
004F82CB 00000000 0046126B ENTITY::SimulateAllLocal+0x00000151
0046126B 00000000 00461E83 MoveOneTurn+0x00000128
00461E83 00000000 0056475F MissionHandler::State::RunState::Process+0x00000443
0056475F 00000000 0045F691 RunCodes::Process+0x000001BF
0045F691 00000000 0056475F MissionHandler::Process+0x00000012
0056475F 00000000 00564BD4 RunCodes::Process+0x000001BF
00564BD4 00000000 00455A95 Main::MessagePump+0x00000064
00455A95 00000000 0045578C HandledMain+0x000003F4
0045578C 00000000 0045343D HandledMain+0x000000EB
0045343D 00000000 0055567D WinMain+0x00000059
0055567D 00000000 7C816FD7 fabs+0x00000191
7C816FD7 00000000 00000000 RegisterWaitForInputIdle+0x00000049
Is the weapon that did that the Statis Charge..... If so we may need to fix it as it seems to have caused 2 AV's thusfar.
Nope, Static Charge has classLabel = "damagefield".
MAG Cannon has classLabel = "chargegun"
this was with stock?
hmmm
yah it was with stock im pretty sure but u r gonna have to ask cammando cause i think he was host at the time but im not sure it could of been someone else
instant action this time on dunes and i tried it over agian with same settings and everything and it didnt do it
---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4 EDITOR Jun 9 2008 22:21:16
Exception code: C0000005 (ACCESS VIOLATION) READING from BD561A2Ah
Message : Exception
Error occurred at 6/17/2008 15:54:32.
C:\Program Files\Battlezone II\BZ2Edit.exe, run by Chase.
1 processor(s), type 586.
Process Memory : 1010 MB free out of 2048 MB total
Physical memory: 6 MB free out of 384 MB total
Page(swap) file: 102 MB free out of 1099 MB total
Fault address: 00520789 01:0011F789 C:\Program Files\Battlezone II\BZ2Edit.exe
Registers:
EAX:00000000
EBX:00000000
ECX:BD561A2A
EDX:0000007F
ESI:BF7EEB14
EDI:0228FA9C
CS:EIP:001B:00520789
SS:ESP:0023:0228FA60 EBP:0228FA70
DS:0023 ES:0023 FS:003B GS:0000
Flags:00210283
Call stack:
Address Return Function SourceFile
00520789 00000000 00521D0A ActualCost+0x00000168
00521D0A 00000000 004436B3 FindPath+0x000002AF
004436B3 00000000 00445EA5 UnitTask::InitGoto+0x000000C4
00445EA5 00000000 00445C37 CoastTask::GotoState+0x00000185
00445C37 00000000 00442EF0 CoastTask::InitState+0x00000019
00442EF0 00000000 00441051 UnitTask::Execute+0x00000101
00441051 00000000 00440E38 UnitProcess::DoState+0x0000005C
00440E38 00000000 00401797 UnitProcess::Execute+0x000000A2
00401797 00000000 00401F4B AiMission::Update+0x000001F9
00401F4B 00000000 0046C170 AI_Update+0x00000006
0046C170 00000000 0046CCEB MoveOneTurn+0x00000109
0046CCEB 00000000 0057CF20 MissionHandler::State::RunState::Process+0x000003BE
0057CF20 00000000 0046A5F1 RunCodes::Process+0x0000019F
0046A5F1 00000000 0057CF20 MissionHandler::Process+0x00000011
0057CF20 00000000 0057C941 RunCodes::Process+0x0000019F
0057C941 00000000 00455EED Main::MessagePump+0x0000004A
00455EED 00000000 00455BD7 HandledMain+0x00000444
00455BD7 00000000 00453701 HandledMain+0x0000012E
00453701 00000000 0058D126 WinMain+0x00000059
0058D126 00000000 7C816FD7 memset+0x00000192
7C816FD7 00000000 00000000 RegisterWaitForInputIdle+0x00000049
Editor AV
---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4 EDITOR Jun 9 2008 22:21:16
Exception code: C0000005 (ACCESS VIOLATION) READING from 00000000h
Message : Exception
Error occurred at 6/19/2008 11:48:50.
C:\Program Files\Battlezone II\BZ2Edit.exe, run by Chase.
1 processor(s), type 586.
Process Memory : 557 MB free out of 2048 MB total
Physical memory: 51 MB free out of 384 MB total
Page(swap) file: 6 MB free out of 1499 MB total
Fault address: 0055F229 01:0015E229 C:\Program Files\Battlezone II\BZ2Edit.exe
Registers:
EAX:00000100
EBX:7FCBC6AC
ECX:5E310140
EDX:00000008
ESI:00000002
EDI:5E310140
CS:EIP:001B:0055F229
SS:ESP:0023:0228E840 EBP:0228E854
DS:0023 ES:0023 FS:003B GS:0000
Flags:00210202
Call stack:
Address Return Function SourceFile
0055F229 00000000 0055E889 0001:0015E229 C:\Program Files\Battlezone II\BZ2Edit.exe
0055E889 00000000 005611A7 0001:0015D889 C:\Program Files\Battlezone II\BZ2Edit.exe
005611A7 00000000 00557D47 0001:001601A7 C:\Program Files\Battlezone II\BZ2Edit.exe
00557D47 00000000 0055702C 0001:00156D47 C:\Program Files\Battlezone II\BZ2Edit.exe
0055702C 00000000 00552D6B 0001:0015602C C:\Program Files\Battlezone II\BZ2Edit.exe
00552D6B 00000000 004D2162 0001:00151D6B C:\Program Files\Battlezone II\BZ2Edit.exe
004D2162 00000000 004D2109 0001:000D1162 C:\Program Files\Battlezone II\BZ2Edit.exe
004D2109 00000000 004FC77A 0001:000D1109 C:\Program Files\Battlezone II\BZ2Edit.exe
004FC77A 00000000 004C01E5 0001:000FB77A C:\Program Files\Battlezone II\BZ2Edit.exe
004C01E5 00000000 004C0BFC 0001:000BF1E5 C:\Program Files\Battlezone II\BZ2Edit.exe
004C0BFC 00000000 0057E175 0001:000BFBFC C:\Program Files\Battlezone II\BZ2Edit.exe
0057E175 00000000 0057E9F9 0001:0017D175 C:\Program Files\Battlezone II\BZ2Edit.exe
0057E9F9 00000000 0057EFC6 0001:0017D9F9 C:\Program Files\Battlezone II\BZ2Edit.exe
0057EFC6 00000000 0057F4FE 0001:0017DFC6 C:\Program Files\Battlezone II\BZ2Edit.exe
0057F4FE 00000000 0057C026 0001:0017E4FE C:\Program Files\Battlezone II\BZ2Edit.exe
0057C026 00000000 00543CEE 0001:0017B026 C:\Program Files\Battlezone II\BZ2Edit.exe
00543CEE 00000000 00542F87 0001:00142CEE C:\Program Files\Battlezone II\BZ2Edit.exe
00542F87 00000000 0054BFC5 0001:00141F87 C:\Program Files\Battlezone II\BZ2Edit.exe
0054BFC5 00000000 0053D076 0001:0014AFC5 C:\Program Files\Battlezone II\BZ2Edit.exe
0053D076 00000000 00543F3C 0001:0013C076 C:\Program Files\Battlezone II\BZ2Edit.exe
00543F3C 00000000 00546F44 0001:00142F3C C:\Program Files\Battlezone II\BZ2Edit.exe
00546F44 00000000 0053D893 0001:00145F44 C:\Program Files\Battlezone II\BZ2Edit.exe
0053D893 00000000 0053CB72 0001:0013C893 C:\Program Files\Battlezone II\BZ2Edit.exe
0053CB72 00000000 0046D08D 0001:0013BB72 C:\Program Files\Battlezone II\BZ2Edit.exe
0046D08D 00000000 0057CF20 0001:0006C08D C:\Program Files\Battlezone II\BZ2Edit.exe
0057CF20 00000000 0046A5F1 0001:0017BF20 C:\Program Files\Battlezone II\BZ2Edit.exe
0046A5F1 00000000 0057CF20 0001:000695F1 C:\Program Files\Battlezone II\BZ2Edit.exe
0057CF20 00000000 0057C941 0001:0017BF20 C:\Program Files\Battlezone II\BZ2Edit.exe
0057C941 00000000 00455EED 0001:0017B941 C:\Program Files\Battlezone II\BZ2Edit.exe
00455EED 00000000 00455BD7 0001:00054EED C:\Program Files\Battlezone II\BZ2Edit.exe
00455BD7 00000000 00453701 0001:00054BD7 C:\Program Files\Battlezone II\BZ2Edit.exe
00453701 00000000 0058D126 0001:00052701 C:\Program Files\Battlezone II\BZ2Edit.exe
0058D126 00000000 7C816FD7 0001:0018C126 C:\Program Files\Battlezone II\BZ2Edit.exe
7C816FD7 00000000 00000000 RegisterWaitForInputIdle+0x00000049
That is a funky weird callstack... what OS are you running?
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xp
i was able to replicate this 1 to
i think it happens when u r loading or saving a map cause i was working on my last map when it happend
http://files.filefront.com/Blood+Gulch+Fixzip/;10714568;/fileinfo.html (http://files.filefront.com/Blood+Gulch+Fixzip/;10714568;/fileinfo.html)
thats the map i was loading and saving if it is of any use
Another AV :-(
---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4 EDITOR Jun 9 2008 22:21:16
Exception code: 40000015 {Fatal Application Exit}
%hs
Message : Unhandled Exception
Error occurred at 6/20/2008 15:05:56.
C:\Program Files\Battlezone II\BZ2Edit.exe, run by Chase.
1 processor(s), type 586.
Process Memory : 668 MB free out of 2048 MB total
Physical memory: 13 MB free out of 384 MB total
Page(swap) file: 6 MB free out of 1499 MB total
Fault address: 0058C5C4 01:0018B5C4 C:\Program Files\Battlezone II\BZ2Edit.exe
Registers:
EAX:00000000
EBX:005CE168
ECX:00000000
EDX:7C90EB94
ESI:07715C90
EDI:025B5870
CS:EIP:3C001B:0058C5C4
SS:ESP:73780023:0228E760 EBP:0228E770
DS:7E430023 ES:2280023 FS:003B GS:61630000
Flags:00200202
Call stack:
Address Return Function SourceFile
0058C5C4 00000000 0058C7EC FileSys::FileSrcPack::DataFilePack::GetMemoryPtr+0x00000044
0058C7EC 00000000 0058C8DB FileSys::FileSrcPack::DataFilePack::DataFilePack+0x00000031
0058C8DB 00000000 00589DA4 FileSys::FileSrcPack::Open+0x0000003A
00589DA4 00000000 0058A085 FileSys::ResourceStream::Open+0x0000002E
0058A085 00000000 0055EBA7 FileSys::Open+0x0000001D
0055EBA7 00000000 005611C5 Bitmap::ReadOpenIL+0x00000029
005611C5 00000000 00557D47 ResTree<Bitmap>::FixupD3D+0x0000007A
00557D47 00000000 0055702C 0001:00156D47 C:\Program Files\Battlezone II\BZ2Edit.exe
0055702C 00000000 00552D6B 0001:0015602C C:\Program Files\Battlezone II\BZ2Edit.exe
00552D6B 00000000 004D2162 0001:00151D6B C:\Program Files\Battlezone II\BZ2Edit.exe
004D2162 00000000 004D2003 0001:000D1162 C:\Program Files\Battlezone II\BZ2Edit.exe
004D2003 00000000 004FC811 0001:000D1003 C:\Program Files\Battlezone II\BZ2Edit.exe
004FC811 00000000 004C01CD 0001:000FB811 C:\Program Files\Battlezone II\BZ2Edit.exe
004C01CD 00000000 004C0D33 0001:000BF1CD C:\Program Files\Battlezone II\BZ2Edit.exe
004C0D33 00000000 0057E175 0001:000BFD33 C:\Program Files\Battlezone II\BZ2Edit.exe
0057E175 00000000 0057E9F9 VarSys::VarItem::TriggerCallBack+0x00000018
0057E9F9 00000000 0057EFC6 Console::CmdParse::ParseVarSysOperation+0x00000080
0057EFC6 00000000 0057F4FE Console::CmdParse::ProcessCmd+0x0000004F
0057F4FE 00000000 0057C026 Console::ProcessCmd+0x00000033
0057C026 00000000 00543CEE Main::ScopeHandler+0x0000019C
00543CEE 00000000 00542F87 IControl::DoAction+0x00000081
00542F87 00000000 0054BFC5 IControl::HandleEvent+0x00000106
0054BFC5 00000000 0053D076 ICWindow::HandleEvent+0x00000194
0053D076 00000000 00543F3C IFace::SendEvent+0x00000036
00543F3C 00000000 00546F44 IControl::NotifyParent+0x00000063
00546F44 00000000 0053D893 ICButton::HandleEvent+0x000001A5
0053D893 00000000 0053CB72 IFace::ProcessCaret+0x00000148
0053CB72 00000000 0046D08D IFace::Process+0x000001F0
0046D08D 00000000 0057CF20 MissionHandler::State::EditState::Process+0x00000032
0057CF20 00000000 0046A5F1 RunCodes::Process+0x0000019F
0046A5F1 00000000 0057CF20 MissionHandler::Process+0x00000011
0057CF20 00000000 0057C941 RunCodes::Process+0x0000019F
0057C941 00000000 00455EED Main::MessagePump+0x0000004A
00455EED 00000000 00455BD7 HandledMain+0x00000444
00455BD7 00000000 00453701 HandledMain+0x0000012E
00453701 00000000 0058D126 WinMain+0x00000059
0058D126 00000000 7C816FD7 memset+0x00000192
7C816FD7 00000000 00000000 RegisterWaitForInputIdle+0x00000049
Something tells me your install is either corrupt, or on an unsupported OS, I see a lot of EXE errors and Filesystem errors.
u were seeing the exe errers cause i was in editor but when i go to normal it will give me and AV that looks normal like this 1 that just happend but i think i know y
theres no spawn point on chill?
it gave me the AV while in the DLL loading screen
---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4 Jun 9 2008 22:18:35
Exception code: C0000005 (ACCESS VIOLATION) READING from 00000004h
Message : Exception
Error occurred at 6/20/2008 15:41:04.
C:\Program Files\Battlezone II\bzone.exe, run by Chase.
1 processor(s), type 586.
Process Memory : 1750 MB free out of 2048 MB total
Physical memory: 42 MB free out of 384 MB total
Page(swap) file: 1003 MB free out of 1496 MB total
Fault address: 00438A18 01:00037A18 C:\Program Files\Battlezone II\bzone.exe
Registers:
EAX:00000000
EBX:0C8CF360
ECX:00000001
EDX:0070AF03
ESI:00000001
EDI:00000001
CS:EIP:001B:00438A18
SS:ESP:0023:022BFA88 EBP:022BFAC8
DS:0023 ES:0023 FS:003B GS:0000
Flags:00210246
Call stack:
Address Return Function SourceFile
00438A18 00000000 0AFD162A GetSpawnpoint+0x00000005
0AFD162A 00000000 0AFD183E Strategy02::SetupTeam+0x00000061
0AFD183E 00000000 0AFD1ACE Strategy02::SetupPlayer+0x00000045
0AFD1ACE 00000000 0AFD20F0 Strategy02::Init+0x0000021C
0AFD20F0 00000000 00401882 Strategy02::Execute+0x00000011
00401882 00000000 00401F8C AiMission::Update+0x000002B5
00401F8C 00000000 00461261 AI_Update+0x00000006
00461261 00000000 00461E0C MoveOneTurn+0x0000011E
00461E0C 00000000 0056475F MissionHandler::State::RunState::Process+0x000003CC
0056475F 00000000 0045F691 RunCodes::Process+0x000001BF
0045F691 00000000 0056475F MissionHandler::Process+0x00000012
0056475F 00000000 00564BD4 RunCodes::Process+0x000001BF
00564BD4 00000000 00455A95 Main::MessagePump+0x00000064
00455A95 00000000 0045578C HandledMain+0x000003F4
0045578C 00000000 0045343D HandledMain+0x000000EB
0045343D 00000000 0055567D WinMain+0x00000059
0055567D 00000000 7C816FD7 fabs+0x00000191
7C816FD7 00000000 00000000 RegisterWaitForInputIdle+0x00000049
I've had AVs in the editor before, they arent there.
And the non-existant spawnpoint further proves what I think is wrong.
Its a botched install, reinstall PB4 over a clean 1.01 install.
no i found out y there was no spawn point, i loaded up a unfinshed map by accident but i do think theres something wrong with my editor exe cause it does weerd stuff some times like it will load up single player missions instead of loading up the instant action mission that i picked to edit but my normal exe is fine, it doesnt get exe errers only normal 1s
my friend got this on start up and he wasnt even on the editor
---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4 EDITOR Jun 9 2008 22:21:16
Exception code: 40000015 {Fatal Application Exit}
%hs
Message : Unhandled Exception
Error occurred at 6/21/2008 17:56:10.
C:\Program Files\Battlezone II\BZ2Edit.exe, run by ray.
1 processor(s), type 586.
Process Memory : 1857 MB free out of 2048 MB total
Physical memory: 1464 MB free out of 2048 MB total
Page(swap) file: 2924 MB free out of 3434 MB total
Fault address: 0057C0C8 01:0017B0C8 C:\Program Files\Battlezone II\BZ2Edit.exe
Registers:
EAX:00000000
EBX:00000000
ECX:00000000
EDX:7C90EB94
ESI:01E4A998
EDI:0057BE8A
CS:EIP:285001B:0057C0C8
SS:ESP:0023:0228FAE0 EBP:0228FD70
DS:7E430023 ES:2280023 FS:003B GS:74750000
Flags:00280202
Call stack:
Address Return Function SourceFile
0057C0C8 00000000 0046D70E Main::Exec+0x00000069
0046D70E 00000000 0057CE75 ShellHandler::Enter+0x000000CD
0057CE75 00000000 0057C941 RunCodes::Process+0x000000F4
0057C941 00000000 00455EED Main::MessagePump+0x0000004A
00455EED 00000000 00455BD7 HandledMain+0x00000444
00455BD7 00000000 00453701 HandledMain+0x0000012E
00453701 00000000 0058D126 WinMain+0x00000059
0058D126 00000000 7C816FD7 memset+0x00000192
7C816FD7 00000000 00000000 RegisterWaitForInputIdle+0x00000049
Can you post the *entire* logfile for crashes like that? Thank you.
Also, was he running a mod, in any way shape or form? If so, was that mod explicitly noted as having compatability with pb4?
-- GSH
Quote from: Dataanti on June 21, 2008, 05:01:33 PM
my friend got this on start up and he wasnt even on the editor
Fault address: 0057C0C8 01:0017B0C8 C:\Program Files\Battlezone II\BZ2Edit.exe
ya think?
k ill get log file next time but y was the errer in the edito but he was in the normal one that plays multiplayer
this happend a ST and i had no rec and the game wouldent end and then after rec went i could build pawers anywere then after i built a full base then i picked up a isdf bazooka this AV happend
---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4 Jun 9 2008 22:18:35
Exception code: C0000005 (ACCESS VIOLATION) READING from AE4B68F4h
Message : Exception
Error occurred at 6/26/2008 19:12:50.
C:\Program Files\Battlezone II\bzone.exe, run by Chase.
1 processor(s), type 586.
Process Memory : 1715 MB free out of 2048 MB total
Physical memory: 69 MB free out of 384 MB total
Page(swap) file: 391 MB free out of 923 MB total
Fault address: 00547CC2 01:00146CC2 C:\Program Files\Battlezone II\bzone.exe
Registers:
EAX:00000000
EBX:FFFFFFFF
ECX:0062D468
EDX:00000045
ESI:039A8040
EDI:AE4B68D0
CS:EIP:001B:00547CC2
SS:ESP:0023:022BF720 EBP:022BF748
DS:0023 ES:0023 FS:003B GS:0000
Flags:00210246
Call stack:
Address Return Function SourceFile
00547CC2 00000000 004CA02F DrawSprite+0x0000003D
004CA02F 00000000 00484CCB Reticle::RenderReticle+0x00000200
00484CCB 00000000 004549E6 GameFeature::FeatureVoid::Update+0x0000000D
004549E6 00000000 00455018 Update_Rotator_Matrix+0x00000057
00455018 00000000 004550E7 Simulate_Cockpit+0x0000060F
004550E7 00000000 0045CB96 Render_Internal_View+0x00000074
0045CB96 00000000 0056475F ViewCockpit::Process+0x00000486
0056475F 00000000 0045DD37 RunCodes::Process+0x000001BF
0045DD37 00000000 0046194B ViewManager::Process+0x0000009D
0046194B 00000000 00461F82 MissionHandler::RenderOneFrame+0x00000072
00461F82 00000000 0056475F MissionHandler::State::RunState::Process+0x00000542
0056475F 00000000 0045F691 RunCodes::Process+0x000001BF
0045F691 00000000 0056475F MissionHandler::Process+0x00000012
0056475F 00000000 00564BD4 RunCodes::Process+0x000001BF
00564BD4 00000000 00455A95 Main::MessagePump+0x00000064
00455A95 00000000 0045578C HandledMain+0x000003F4
0045578C 00000000 0045343D HandledMain+0x000000EB
0045343D 00000000 0055567D WinMain+0x00000059
0055567D 00000000 7C816FD7 fabs+0x00000191
7C816FD7 00000000 00000000 RegisterWaitForInputIdle+0x00000049
I think that one is new maybe not?
Data - can you try that most recent one w/ a9? Thanks.
-- GSH