Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: TheJamsh on June 15, 2008, 12:57:28 PM

Title: A Quick Preview of my up and coming mod/recy variant
Post by: TheJamsh on June 15, 2008, 12:57:28 PM
This mod is yet to be named, its going to add inter-planetary starfight type ships to the ISDf and SCION races. ill include AIP's and recy variants so that these shis are optional additions to the game. the mod may include some new maps too! Thanks to PB4's new possiblities with power taps, the Mod can now progress!

Below are a couple of screenies, ill upload more as the variant progresses. (this is a private mod that i wish to complete on my own please dont ask for beta testing yet).

here is the first SCION ship the Penetrator... duking it out with another one...

(http://i239.photobucket.com/albums/ff29/thejamsh/penetratorfight.jpg)

(http://i239.photobucket.com/albums/ff29/thejamsh/penetratorfight2.jpg)

Penetrator Specs:
1x Ordnance Magnetic Shield (Separately Destroyable)
26x Dual Turbo Laser Gun Emplacements
4x Quad Missile Gun Emplacements
2x Port & Starboard Static Dischargers

Hangar Capabilities:
6x Fighters At Any Time
2x Air To Ground APC's Deployed At Any Time

(specs may change with new discoveries and race balancing)

""""THANK SHANE WARD FOR THE MODELS COURTESY OF ASSIMILATION MOD""""
Title: Re: A Quick Preview of my up and coming mod/recy variant
Post by: General BlackDragon on June 15, 2008, 01:41:50 PM
(http://www.zemod.com/Images/Various/frontpage.jpg)

Sorry, looks like you're going to have to remove that pistol. and any other ZE mod assets you used.

Quote from: spAce
Workin hard on Infinity: The Quest For Earth I will never work on ZEmod again. You could perhaps gather a good team and complete the mod if you are interested... I'm not giving permission to integrate it's contents to some other mod though...

If you have any questions, PM him at www.zemod.com/forum/
Title: Re: A Quick Preview of my up and coming mod/recy variant
Post by: TheJamsh on June 15, 2008, 01:58:05 PM
yeh thats okay the pistols just there from my own personal mod, both are integrated at the moment so itll be swapping back soon.

im checking permissions thouroughly not to worry
Title: Re: A Quick Preview of my up and coming mod/recy variant
Post by: bigbadbogie on June 15, 2008, 09:56:25 PM
hey jamsh - if you want any models made dont hesitate to ask

a very long time ago (before i started qf mod) i used to use threed a lot and cut and paste together ships out of every polygon i could find in the stock xsi zip

jesus- i was the cut and paste king... and i had made a few ships that shot at each other (not that much firepower obviously) but that looks very similar

good luck with the project
Title: Re: A Quick Preview of my up and coming mod/recy variant
Post by: Steeveeo on June 16, 2008, 12:25:54 AM
Quote from: bigbadbogie on June 15, 2008, 09:56:25 PM
hey jamsh - if you want any models made dont hesitate to ask

@ theJamsh: Just be sure to use each and every model he sends you, no matter what, otherwise he'll bitch and moan next time you ask! :P
Title: Re: A Quick Preview of my up and coming mod/recy variant
Post by: bigbadbogie on June 16, 2008, 12:32:52 AM
absoloutely - then ill come to your house and kill you  :evil: *looks at steeveeo and eyes turn red*
Title: Re: A Quick Preview of my up and coming mod/recy variant
Post by: Steeveeo on June 16, 2008, 01:08:14 AM
Quote from: bigbadbogie on June 16, 2008, 12:32:52 AM
absoloutely - then ill come to your house and kill you  :evil: *looks at steeveeo and eyes turn red*
Its not a good thing...
Title: Re: A Quick Preview of my up and coming mod/recy variant
Post by: bigbadbogie on June 16, 2008, 01:16:10 AM
not for you anyway
Title: Re: A Quick Preview of my up and coming mod/recy variant
Post by: General BlackDragon on June 16, 2008, 02:01:36 AM
sometimes i wish i was a moderator on these forums too... :roll:
Title: Re: A Quick Preview of my up and coming mod/recy variant
Post by: bigbadbogie on June 16, 2008, 02:41:27 AM
thanks to you i now have to be a good boy on bz2md
Title: Re: A Quick Preview of my up and coming mod/recy variant
Post by: Feared_1 on June 16, 2008, 05:31:00 AM
Better be a "good boy" here too, there are people watching... everywhere...

I like the Starwars 3 battle-type. It sort of integrates that old-time pirate ship fight where the good guys and the bad guys would line up in different directions and shoot the living daylights out of each other with a more modern (MUCH more modern) feel.

I'll be sure to try it when it comes out.
Title: Re: A Quick Preview of my up and coming mod/recy variant
Post by: bigbadbogie on June 16, 2008, 05:58:58 AM
im am now fearful of the feared.... 1
Title: Re: A Quick Preview of my up and coming mod/recy variant
Post by: Nielk1 on June 16, 2008, 06:04:01 AM
I like the new Battlestar Galactica fight where the 2 massive base ships fire tons of missiles, some of them nukes, at each other's broad sides, many of them smashing each other and flack in the middle. Fighters flying loose and fast in space like spacecraft should act (instead of like boats as in Star Trek).
Title: Re: A Quick Preview of my up and coming mod/recy variant
Post by: VSMIT on June 16, 2008, 02:04:09 PM
Quote from: bigbadbogie on June 16, 2008, 05:58:58 AM
im am now fearful of the feared.... 1
Oh, God that was horrible.  Please never say that again...

VSMIT.
Title: Re: A Quick Preview of my up and coming mod/recy variant
Post by: General BlackDragon on June 16, 2008, 03:18:01 PM
Quote from: VSMIT on June 16, 2008, 02:04:09 PM
Oh, God that was horrible.  Please never say that again...

VSMIT.


lmfao

:-D
Title: Re: A Quick Preview of my up and coming mod/recy variant
Post by: Avatar on June 16, 2008, 03:48:31 PM
Quote from: Nielk1 on June 16, 2008, 06:04:01 AM
I like the new Battlestar Galactica fight where the 2 massive base ships fire tons of missiles, some of them nukes, at each other's broad sides, many of them smashing each other and flack in the middle. Fighters flying loose and fast in space like spacecraft should act (instead of like boats as in Star Trek).

You like inertial maneuvers, from thrusters and such, rather than non-inertial maneuvers from field generators.  That's the difference between BSG and ST, the fact that ST falls back on "thrusters" only occasionally, and instead uses warp fields and such most of the time.  I personally think ST is more realistic in that much of what I see on BSG would have me either spread out in a film over the inside of the cockpit or, at the very least, puking my guts out constantly.  :)

Sure looks like fun, though...

-Av-
Title: Re: A Quick Preview of my up and coming mod/recy variant
Post by: Nielk1 on June 16, 2008, 06:25:44 PM
Space Ballet
Title: Re: A Quick Preview of my up and coming mod/recy variant
Post by: OvermindDL1 on June 16, 2008, 09:54:11 PM
Star Trek's is more realistic though, after all, moving something with a huge amount of mass takes a tremendous amount of power to just move it a little bit, and they still only use impulse engines for constant power and basic thrusters for actual maneuvering.  The warp field is just a constrained field of space-time around the craft which is then moved using reactionless forces through the main space-time, allowing for seemingly ftl travel without distorting time inside the bubble.  In BSG, if the little fighters did move like that, yea, the humans would be crushed under the forces since the craft's do not have anti-gravity from what I have seen.  There are small very fast attack fighters in the Star Trek universe as well, except all I have seen have been unmanned sans the little jupiter style training craft (which are rather dangerous to fly, guess that is why they are used for training, teaches you to be very careful :P ) which are more like airforce jets...
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Title: Re: A Quick Preview of my up and coming mod/recy variant
Post by: bigbadbogie on June 16, 2008, 10:02:05 PM
are pilots crushed in the super-sonic fighters of today?? bsg ships go about that speed - if not slower :-P

bsg is the only realistic(ish) scifi series i have ever seen (but i havent seen star trek so i cant really compare it) but from what i have heard star trek is less realistic than starwars

and is there even g-force in space at all? theres no g
Title: Re: A Quick Preview of my up and coming mod/recy variant
Post by: Nielk1 on June 17, 2008, 02:48:13 AM
I know the raptors have gravity.
Title: Re: A Quick Preview of my up and coming mod/recy variant
Post by: bigbadbogie on June 17, 2008, 03:02:51 AM
its called fake gravity - scifi shows sometimes use it  :-P
Title: Re: A Quick Preview of my up and coming mod/recy variant
Post by: OvermindDL1 on June 17, 2008, 03:36:49 AM
The kind of maneuvers I have seen BSG Fighter pilots (Raptors and such things) cannot be done with current tech, they tail around 180 and hit afterburner, that would crush a human (remember, they have been accelerating the other way for a bit at first, it is not the speed that kills you, but rather the rate of change of the speed :P ).

Also, g-force is not accurate, the correct term people should use is inertia.  A 'g-force' that people think of is actually an inertia, just they rank it as a g-force because that rate it based on the power of gravity (~9.2ms**2), so a 2 g-force means they put on enough inertia to equal two times the force of gravity.  Inertia does have its own term for power, but most people are familiar with gravity so they tend to use it instead...

And I was quite certain the fighters in BSG did not have fake gravity...

I still think that tiny mass drivers in every point of a ship would be a more accurate way to simulate gravity while in space.  Gravity cannot be generated according to any known current theory of everything.  However, tiny mass drivers could send streams of point particles on something to simulate gravity along the outer surface of an object, the wave of force would also settle most of the body as well, though people would still feel odd.  Nice thing about that though is that each person could have their own power of 'gravity'/force so they could bounse around if they wanted, or try walking around in double gravity to help get stronger, and they could each go right up to each other and shake hands if they wanted, heck, one could be on the cieling and the other on the floor...  This would still not be very usable as an inertia damper (a common term/object in scifi shows like BSG and ST), because a sudden change of velocity of the ship would still be... painful.

Also, I do not really like the original 60's episodes of Star Trek (yes yes, I know, blasphemy and all that), but I do really like ST:TNG starting around the second season and the later shows (Enterprise is also a good stand-alone Sci-Fi show, but it is not Star Trek, no matter how much they want it to be.  One thing they tend to do in the ST's I like is that any technology is exaplainable, they do not try for that magic effect (well, sans Q...) that so many shows do.  That is also why I like BSG, it is explainable, although Jumping in BSG really is not explained, while Warp in ST is...
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Title: Re: A Quick Preview of my up and coming mod/recy variant
Post by: bigbadbogie on June 17, 2008, 03:48:36 AM
I guess with the futuristic tech in bsg they have probably found other ways to stop humans being crushed - maybe some kind of super padding inside their suits or - i dunno

we'll find out in 100 years when some of it comes true

the jumping in bsg is (i guess) basically using some kind artificial wormhole that can be opened at any point in space and its destination set anywhere else... and the reason that they cant jump very far is because it takes an incredible amount of mathematic algorithms to pinpoint the location in space - satisfied?? :-P
Title: Re: A Quick Preview of my up and coming mod/recy variant
Post by: Nielk1 on June 17, 2008, 05:16:38 AM
I think the fighters do have gravity and inertial dampening as they are staples of scifi space flight.

The best of fiction is that that only changes 1 or 2 things. Star Trek has warpfields, BSG has jumps.
Title: Re: A Quick Preview of my up and coming mod/recy variant
Post by: bigbadbogie on June 17, 2008, 05:43:15 AM
actually - i think bsg fighters might be a bit slower than you think

i quickly looked up a couple of vids:

bsg - has viper flybys
http://www.youtube.com/watch?v=5Ee05EJUxEw&feature=related

f-35 jsf jet
http://www.youtube.com/watch?v=PiMZO_BZVro

i reckon they go about the same speed
Title: Re: A Quick Preview of my up and coming mod/recy variant
Post by: Axeminister on June 17, 2008, 01:04:25 PM
I think traveling at super high speeds in space is a stupid idea. There are so many things in space that are hard but small that as soon as you hit the wrong thing your ship is penetrated. You can't maneuvre at those speeds. The best idea is the folding of time and space. Walk through a portal on Earth and step onto Pluto. Now that works! I think there is actually work being done towards this somewhere. With the super computer they made the other day calculations for this might be possible. Wouldn't it be cool to be an astronaut that all he has to do is stick his head through a portal and say, "a little more to the left".
I liked the portal staging point for the ai on FE, but always wished I could build a portal in front of my factory and have ships automatically stage someplace of my choosing.
Title: Re: A Quick Preview of my up and coming mod/recy variant
Post by: Red Devil on June 17, 2008, 03:19:37 PM
Been considering giving crigs the ability to build portals, but they'd have to be expensive and you'd have to build two in order for them to work.  You can specify staging points in the AIP's now.  Should be able to build the portal in front of the Factory/Recycler and have them still respect the dropoff point.
Title: Re: A Quick Preview of my up and coming mod/recy variant
Post by: Nielk1 on June 17, 2008, 04:34:49 PM
I wonder if I can make a DLL to cause objects built by a factory with the correct ODF line teleport to the drop point instantly (with effect). I did get a nice simple to integrate looping animation class.
Title: Re: A Quick Preview of my up and coming mod/recy variant
Post by: OvermindDL1 on June 17, 2008, 10:37:07 PM
Bending space enough to be able to connect two distance points has been theorized, however it has the slight issue of you need to either have some tremendous gravitational forces (super massive blackholes) to warp the space, but that would make it undirectable/unsusable of course, or two basically rip space apart by essentially placing two metal plates (of unimaginable strength), create a magnetic field between them with enough power per second roughly equivalent to a couple super-nova's, more directable and controllable, but still outside of any nearby technology.  All things considered, ST's version is pretty plausible as even now we are capable of making distinct areas of space-time (just cannot control it in any way), but still have an issue with time dilation.  Most physical theories suppose the existance of more then three spacial dimensions, if that is true then it might be better to try to shift through the 4th dimension and see if we can see our dimensions curving in ways that we could travel to other points faster then we do now (which is how the show Babylon 5's FTL works, they just shift through the 4th dimension, what they call hyperspace).  But of course, no way to no for sure on anything until we figure out the real ToE...

Quote from: Nielk1 on June 17, 2008, 04:34:49 PM
I wonder if I can make a DLL to cause objects built by a factory with the correct ODF line teleport to the drop point instantly (with effect). I did get a nice simple to integrate looping animation class.
Yes, assuming you could figure out where the drop-point is, maybe an armory shot would work to mark a location, or just build a building somewhere so when a unit is built at the factory it would be transported to that building instead, perhaps have it be able to 'build' something to turn it on and off as well...
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Title: Re: A Quick Preview of my up and coming mod/recy variant
Post by: TheJamsh on June 20, 2008, 09:09:13 PM
@ feared1. any star wars fans willl like this variant that you can count on. its got a very star wars x-wing alliance theme to the cruisers.

@ BBB, id LOVE to have some more models, i really need a couple more scion fleet carriers for sure so send them my way! heres my email address:

freestyleflowrider89@hotmail.com. ill be sure to credit you for everything!

to everyone: its still in its very early stages. the mod was only possible because of new abilities with PB4 so almost everything ive done so far needs to be re-vamped. but ive got my summer break now so plenty of time!

here are some more screenies of the ship ive shown you. (please note the extra scion buildings shown are for ANOTHER mod for release in the VERY DISTANT FUTURE =])

[the building on the left is the flag which determines where the penetrator will land and deploy. the flag even points as to where itll go!]
(http://i239.photobucket.com/albums/ff29/thejamsh/modupdate1.jpg)

[the penetrator fires up its main deflector shield. this is independantly destroyable "its shields are down!"]
(http://i239.photobucket.com/albums/ff29/thejamsh/modupdate2.jpg)

[Twin penetrators firing turbo lasers, repulsor missiles and static discharge at each other. explosions will be re-vamped]
(http://i239.photobucket.com/albums/ff29/thejamsh/modupdate3.jpg)

[new! the penetrator deploys its twin landing barges and 6 fighter support craft]
(http://i239.photobucket.com/albums/ff29/thejamsh/modupdate4.jpg)

[an AAN probe (NOT XMOD's!) and scion Neurone balance testing. bonus points if you can guess where the model bits came from!]
(http://i239.photobucket.com/albums/ff29/thejamsh/modupdate5.jpg)
Title: Re: A Quick Preview of my up and coming mod/recy variant
Post by: Steeveeo on June 20, 2008, 09:16:51 PM
very interesting, cant wait to try it out!
Title: Re: A Quick Preview of my up and coming mod/recy variant
Post by: TheJamsh on June 20, 2008, 09:22:36 PM
good good :D. once i get all the assets done and balanced (maybe about 3 months tops) ill start releasing betas for testing and see if anyone has any ideas for improvement. id like to get a 'millenium falcon' style engine on that Penetrator... nice long bar (in my dreams).

im having thoughts at the moment as wether to release this as a recycler variant with just the starcraft, or include it with my next mod (which is enormous and will be out towards the end of this year, maybe an xmas pressie!)... what do you all think?

PS, when it comes to betas, ill need help with the .DLL's so that AI can use these during instant games. AIP's i may be able to work out. maybe just modification to the instant.dll... unless theres a 'learn C++ in a day' crash course...

Title: Re: A Quick Preview of my up and coming mod/recy variant
Post by: Steeveeo on June 20, 2008, 09:24:00 PM
Whats with everyone lately and "Recycler Variants"?

Have I started a craze or something? o_O
Title: Re: A Quick Preview of my up and coming mod/recy variant
Post by: Nielk1 on June 21, 2008, 07:26:59 AM
Some of that almost certainly requires DLL... If it doesn't, I NEED to know how you did it. (the big battleships).
Title: Re: A Quick Preview of my up and coming mod/recy variant
Post by: TheJamsh on June 21, 2008, 04:21:55 PM
well tbh, if theres anyway you can get actual buildings to be controlled and moved like vehicles, i will love you. (this is for collision and tap purposes)
Title: Re: A Quick Preview of my up and coming mod/recy variant
Post by: Nielk1 on June 21, 2008, 04:45:54 PM
Well, I am toying around with it, but it would require DLL.

The Nexus in FE is a building.
Title: Re: A Quick Preview of my up and coming mod/recy variant
Post by: TheJamsh on June 21, 2008, 05:42:17 PM
well itd be awesome if you could get it into multi, single and instant modes...

the issue is, i need building terrain style collisions and the 8 tap function, but on a vehicle. and these vehicles to be able to move like those huge starships. its a nightmare. at the moment they use a cleverish scavenger hack to deploy into a powered building.