Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: BNG Da BZ Fool on June 19, 2008, 04:08:41 PM

Title: Is there a way to get animated test file into the game to see if it works?
Post by: BNG Da BZ Fool on June 19, 2008, 04:08:41 PM
For example, I've made several animated models that I've converted from X to XSI using X2XSI (minus the texture; still searching for a solution), and I need a way to get them into the map editor for more testing. How could I do this relatively easy without having to do too much ODF modifications? I've done it with an ODF called mcwing00.odf, but the side effect is it's a boid process and forces my model to fly around in silly circles. Are there other single animation ODF's that are esentially ground based so that I can view the model firmly planted on the ground and observe what it does in terms of animating? Tanks BNG.
Title: Re: Is there a way to get animated test file into the game to see if it works?
Post by: Nielk1 on June 19, 2008, 04:16:00 PM
The power generator class loops simply. Try using that.

Modify ibpgen to get what you want.
Title: Re: Is there a way to get animated test file into the game to see if it works?
Post by: BNG Da BZ Fool on June 19, 2008, 06:00:37 PM
Tanks bro I'll give her a try. I also seem to remember some plant based ones somewhere but forgot whether it was FE or some other 1.2 mod.
Title: Re: Is there a way to get animated test file into the game to see if it works?
Post by: Nielk1 on June 19, 2008, 07:06:24 PM
I've never seen animated plants. Plants are good for aligning for screenshots as they match the angle of the ground they are first placed on.