I just got this when i hopped out of a ship in ZE DM.
---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4 Jun 9 2008 22:18:35
Exception code: C0000005 (ACCESS VIOLATION) READING from 8C6591A4h
Message : Exception
Error occurred at 6/19/2008 22:07:50.
C:\Old_D\Program Files\BattleZone II 13b\bzone.exe, run by Black Dragon.
1 processor(s), type 586.
Process Memory : 1613 MB free out of 2048 MB total
Physical memory: 22 MB free out of 512 MB total
Page(swap) file: 792 MB free out of 1507 MB total
Fault address: 00547CC2 01:00146CC2 C:\Old_D\Program Files\BattleZone II 13b\bzone.exe
Registers:
EAX:00000000
EBX:FFFFFFFF
ECX:0062D468
EDX:00000045
ESI:039A8040
EDI:8C659180
CS:EIP:001B:00547CC2
SS:ESP:0023:022BF730 EBP:022BF758
DS:0023 ES:0023 FS:003B GS:0000
Flags:00210246
Call stack:
Address Return Function SourceFile
00547CC2 00000000 004CA02F DrawSprite+0x0000003D
004CA02F 00000000 00484CCB Reticle::RenderReticle+0x00000200
00484CCB 00000000 004549E6 GameFeature::FeatureVoid::Update+0x0000000D
004549E6 00000000 00454CD5 Update_Rotator_Matrix+0x00000057
00454CD5 00000000 004550F0 Simulate_Cockpit+0x000002CC
004550F0 00000000 0045CB96 Render_Internal_View+0x0000007D
0045CB96 00000000 0056475F ViewCockpit::Process+0x00000486
0056475F 00000000 0045DD37 RunCodes::Process+0x000001BF
0045DD37 00000000 0046194B ViewManager::Process+0x0000009D
0046194B 00000000 00461F82 MissionHandler::RenderOneFrame+0x00000072
00461F82 00000000 0056475F MissionHandler::State::RunState::Process+0x00000542
0056475F 00000000 0045F691 RunCodes::Process+0x000001BF
0045F691 00000000 0056475F MissionHandler::Process+0x00000012
0056475F 00000000 00564BD4 RunCodes::Process+0x000001BF
00564BD4 00000000 00455A95 Main::MessagePump+0x00000064
00455A95 00000000 0045578C HandledMain+0x000003F4
0045578C 00000000 0045343D HandledMain+0x000000EB
0045343D 00000000 0055567D WinMain+0x00000059
0055567D 00000000 7C816FD7 fabs+0x00000191
7C816FD7 00000000 00000000 RegisterWaitForInputIdle+0x00000049
Quote from: General BlackDragon on June 20, 2008, 03:09:17 AM
00547CC2 00000000 004CA02F DrawSprite+0x0000003D
004CA02F 00000000 00484CCB Reticle::RenderReticle+0x00000200
should think it has something to do with zemods reticle sprites... if you hopped out of a ship.. could be the pilot's weapon's reticle
Found another AV whilst playing Scion vs ISDF on my modified Bigmoon map (to be playable in IA), happened about 2-3 hours in (never got the timestamp since it crashed before I could check)
---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4 EDITOR Jun 9 2008 22:21:16
Exception code: C0000005 (ACCESS VIOLATION) READING from 3ED391C5h
Message : Exception
Error occurred at 6/19/2008 22:31:04.
H:\Games\Battlezone II 1.3pb4\BZ2Edit.exe, run by Steeveeo.
2 processor(s), type 586.
Process Memory : 1757 MB free out of 2048 MB total
Physical memory: 948 MB free out of 2047 MB total
Page(swap) file: 2345 MB free out of 3429 MB total
Fault address: 004F8AEF 01:000F7AEF H:\Games\Battlezone II 1.3pb4\BZ2Edit.exe
Registers:
EAX:0D873C04
EBX:0AE38998
ECX:3ED391C5
EDX:0AE38998
ESI:00000000
EDI:0CEB8990
CS:EIP:001B:004F8AEF
SS:ESP:0023:0228FA98 EBP:0228FAB0
DS:0023 ES:0023 FS:003B GS:0000
Flags:00210246
Call stack:
Address Return Function SourceFile
004F8AEF 00000000 004F91AA Resolution_Layer_Class::Remove_Object+0x00000020
004F91AA 00000000 004F9211 SceneManagerClass::Remove_Object+0x00000027
004F9211 00000000 00514544 SceneManagerClass::Update_Position+0x0000004A
00514544 00000000 004E9E64 Artifact::UpdateScenePosition+0x00000006
004E9E64 00000000 0046C17A ENTITY::SimulateAllLocal+0x00000166
0046C17A 00000000 0046CCEB MoveOneTurn+0x00000113
0046CCEB 00000000 0057CF20 MissionHandler::State::RunState::Process+0x000003BE
0057CF20 00000000 0046A5F1 RunCodes::Process+0x0000019F
0046A5F1 00000000 0057CF20 MissionHandler::Process+0x00000011
0057CF20 00000000 0057C941 RunCodes::Process+0x0000019F
0057C941 00000000 00455EED Main::MessagePump+0x0000004A
00455EED 00000000 00455BD7 HandledMain+0x00000444
00455BD7 00000000 00453701 HandledMain+0x0000012E
00453701 00000000 0058D126 WinMain+0x00000059
0058D126 00000000 7C816D4F memset+0x00000192
7C816D4F 00000000 00000000 RegisterWaitForInputIdle+0x00000049
I believe it may have been caused by me switching resolutions mid-game since the NVidia Skyleak error popped up (accidentally kept sky on High after leaving the editor), and I had to correct it by changing resolutions back and forth.