Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta 4 Archive => Topic started by: General BlackDragon on June 20, 2008, 03:09:17 AM

Title: New AV
Post by: General BlackDragon on June 20, 2008, 03:09:17 AM
I just got this when i hopped out of a ship in ZE DM.

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4 Jun  9 2008 22:18:35
Exception code: C0000005 (ACCESS VIOLATION) READING from 8C6591A4h
Message :  Exception
Error occurred at 6/19/2008 22:07:50.
C:\Old_D\Program Files\BattleZone II 13b\bzone.exe, run by Black Dragon.
1 processor(s), type 586.
Process Memory :   1613 MB free out of   2048 MB total
Physical memory:     22 MB free out of    512 MB total
Page(swap) file:    792 MB free out of   1507 MB total
Fault address:  00547CC2 01:00146CC2 C:\Old_D\Program Files\BattleZone II 13b\bzone.exe

Registers:
EAX:00000000
EBX:FFFFFFFF
ECX:0062D468
EDX:00000045
ESI:039A8040
EDI:8C659180
CS:EIP:001B:00547CC2
SS:ESP:0023:022BF730  EBP:022BF758
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00210246

Call stack:
Address   Return    Function            SourceFile
00547CC2  00000000  004CA02F  DrawSprite+0x0000003D
004CA02F  00000000  00484CCB  Reticle::RenderReticle+0x00000200
00484CCB  00000000  004549E6  GameFeature::FeatureVoid::Update+0x0000000D
004549E6  00000000  00454CD5  Update_Rotator_Matrix+0x00000057
00454CD5  00000000  004550F0  Simulate_Cockpit+0x000002CC
004550F0  00000000  0045CB96  Render_Internal_View+0x0000007D
0045CB96  00000000  0056475F  ViewCockpit::Process+0x00000486
0056475F  00000000  0045DD37  RunCodes::Process+0x000001BF
0045DD37  00000000  0046194B  ViewManager::Process+0x0000009D
0046194B  00000000  00461F82  MissionHandler::RenderOneFrame+0x00000072
00461F82  00000000  0056475F  MissionHandler::State::RunState::Process+0x00000542
0056475F  00000000  0045F691  RunCodes::Process+0x000001BF
0045F691  00000000  0056475F  MissionHandler::Process+0x00000012
0056475F  00000000  00564BD4  RunCodes::Process+0x000001BF
00564BD4  00000000  00455A95  Main::MessagePump+0x00000064
00455A95  00000000  0045578C  HandledMain+0x000003F4
0045578C  00000000  0045343D  HandledMain+0x000000EB
0045343D  00000000  0055567D  WinMain+0x00000059
0055567D  00000000  7C816FD7  fabs+0x00000191
7C816FD7  00000000  00000000  RegisterWaitForInputIdle+0x00000049

Title: Re: New AV
Post by: bigbadbogie on June 20, 2008, 04:32:36 AM
Quote from: General BlackDragon on June 20, 2008, 03:09:17 AM
00547CC2  00000000  004CA02F  DrawSprite+0x0000003D
004CA02F  00000000  00484CCB  Reticle::RenderReticle+0x00000200

should think it has something to do with zemods reticle sprites... if you hopped out of a ship.. could be the pilot's weapon's reticle
Title: Another New AV
Post by: Steeveeo on June 20, 2008, 05:34:55 AM
Found another AV whilst playing Scion vs ISDF on my modified Bigmoon map (to be playable in IA), happened about 2-3 hours in (never got the timestamp since it crashed before I could check)


---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4 EDITOR Jun  9 2008 22:21:16
Exception code: C0000005 (ACCESS VIOLATION) READING from 3ED391C5h
Message :  Exception
Error occurred at 6/19/2008 22:31:04.
H:\Games\Battlezone II 1.3pb4\BZ2Edit.exe, run by Steeveeo.
2 processor(s), type 586.
Process Memory :   1757 MB free out of   2048 MB total
Physical memory:    948 MB free out of   2047 MB total
Page(swap) file:   2345 MB free out of   3429 MB total
Fault address:  004F8AEF 01:000F7AEF H:\Games\Battlezone II 1.3pb4\BZ2Edit.exe

Registers:
EAX:0D873C04
EBX:0AE38998
ECX:3ED391C5
EDX:0AE38998
ESI:00000000
EDI:0CEB8990
CS:EIP:001B:004F8AEF
SS:ESP:0023:0228FA98  EBP:0228FAB0
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00210246

Call stack:
Address   Return    Function            SourceFile
004F8AEF  00000000  004F91AA  Resolution_Layer_Class::Remove_Object+0x00000020
004F91AA  00000000  004F9211  SceneManagerClass::Remove_Object+0x00000027
004F9211  00000000  00514544  SceneManagerClass::Update_Position+0x0000004A
00514544  00000000  004E9E64  Artifact::UpdateScenePosition+0x00000006
004E9E64  00000000  0046C17A  ENTITY::SimulateAllLocal+0x00000166
0046C17A  00000000  0046CCEB  MoveOneTurn+0x00000113
0046CCEB  00000000  0057CF20  MissionHandler::State::RunState::Process+0x000003BE
0057CF20  00000000  0046A5F1  RunCodes::Process+0x0000019F
0046A5F1  00000000  0057CF20  MissionHandler::Process+0x00000011
0057CF20  00000000  0057C941  RunCodes::Process+0x0000019F
0057C941  00000000  00455EED  Main::MessagePump+0x0000004A
00455EED  00000000  00455BD7  HandledMain+0x00000444
00455BD7  00000000  00453701  HandledMain+0x0000012E
00453701  00000000  0058D126  WinMain+0x00000059
0058D126  00000000  7C816D4F  memset+0x00000192
7C816D4F  00000000  00000000  RegisterWaitForInputIdle+0x00000049


I believe it may have been caused by me switching resolutions mid-game since the NVidia Skyleak error popped up (accidentally kept sky on High after leaving the editor), and I had to correct it by changing resolutions back and forth.