(http://www.bzcomplex.com/wiki/images/9/97/Mrvp_banner.png)
As chess and Unreal players should know, a mutator is something that changes the rules of the game.
Download:
File Dropper (http://www.filedropper.com/mrvp10)
BZComplex (http://www.bzcomplex.com/mirror/mods/mrvp/mrvp1_0.zip)
JTWorld (http://www.jtworld.net/mirror/mrvp1_0.zip)
Instillation:
Extract into your Battlezone II root folder.
Requires 1.3 PB4a
Notes:
To use some of these Recyclers, a custom CFG to see base slots 4 though 9 is suggested. SRV comes with one of these, but it is not yet available for 1.3pb4a. The current CFG was borrowed from SRV, but has issues with the NAV menu. This CFG is in addon\mrvp\ and can be removed any time.
Information:
Scrapper Recycler
Brings the scrap management of Battlezone to the world of Battlezone II. Build Silos, collect loose scrap with hovering scavengers, and turn scrap pools into regenerating scrap fields.
(http://www.bzcomplex.com/gallery/albums/userpics/10002/iscrapper.jpg)
(http://www.bzcomplex.com/gallery/albums/userpics/10002/fscrapper.jpg)
Fat Boy Recycler
Scavengers are replaced with a max of 5 Fat Boys, a new vehicle that is cable of both scavenging and generating its own scrap. These new vehicles are at hefty cost of 40 scrap and make scav defense a an extremely important part of the game. Know that scavs don't run away run following units or gun towers. Because pools are not used, a new unit called a Service Pylon Driller is available. It deploys on biometal pools and converts the resources to armor and ammo.
(http://www.bzcomplex.com/gallery/albums/userpics/10002/ifatboy.jpg)
Merger Recycler
Creates a Recycler of the opposite race on deploy of the main Recylcer. The first Rec is on slot 1 and the 2nd on slot 4.
No Lung Recycler
The Scions use power generators in just like the ISDF. No structures use lungs.
No Power A/B Recycler
Neither side needs lungs or power generators. In the B variant, at least one template P.Gen must be made for the ISDF to build any other structures.
No Extract Recycler
This Recylcer breeds its own scrap. Service pylons can be deployed to make sure of pools.
No Resource A/B Recycler
This Recycler is a combination of the the No Power and the No Extract Recyclers.
Nice looking, how soon to a release do you think? :)
(http://www.overminddl1.com/image_scripts/image_sig.php?type=ODL1signitures&image/sig.gif)
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Well, I am adding more and more little recs to it. I will have a lot of time to get to it next week, so, I am planning on a week.
heh.
[Bad Idea]
Paintball Recy
[/Bad Idea]
(Or is it?)
If you want to make it, go ahead.
VSMIT.
Cool...N1 where do you come up with this new stuff?
I ask ppl.
The Scrapper that started it came partly from the BZC mod as we were talking about regenerating scrap fields.
That and I had a Rec that upgraded to spew loose, but it was unbalanced and kinda glitchy.
The Fat Boy from Steeveeo asking about mobile refineries.
The 4 newest:
No Extractors, No Power, No Lungs, Lungs only came from a chat about slightly changing rules.
The above meaning Rec makes scrap, no power needed, scions get pgens, isdf get lungs.
TA is a good example of that..
my favorite has to be the Fury Hoverscav (doesnt look Scion-ish, more Fury-like), it looks more threatening than utility :P
Physics are very.. odd on it. Especially around the tail.
Status:
Scrapper
Might need upgraded forms for driller.
Flying scrap should be set to be the size of the loose it makes.
Flying scrap should bounce off of units.
Fat Boy
Seems Good
No Extractor
Seems Good
No Power A
Seems Good
No Power B
Seems Good
No Lungs
Scions might need a larger price reduction since they need a pgen now.
Only Lungs
ISDF lung attachment has not yet started.
No Resource
Not done yet, but will be a simple combo of no extract and no power.
Self Protecting Extractors
Concept Phase
Anyone have any other ideas?
I like the whole TA resourcing system, but to dup that would require dll work no doubt. :P
Yours is looking wonderful though, might get some ideas later, brain is pretty well off right now (so many freaking tests...).
(http://www.overminddl1.com/image_scripts/image_sig.php?type=ODL1signitures&image/sig.gif)
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TA was and still is great. :)
I noticed the 'Fat Boy' shares it's name with a certain massive tank in Supreme Commander :P Coincidence?
Blame Steeveeo for suggesting the name...
TA?
EDIT:
BTW, going well, a few more recs planned to be added. It uses some fixes in pb4a so I cant release it until pb4a is out anyway.
Total Annihilation.
Total Annihilation (this is a link to the open-source version known as Spring, highly updated, better graphics, etc... if you ever want to play then ask) (http://spring.clan-sy.com/).
(http://www.overminddl1.com/image_scripts/image_sig.php?type=ODL1signitures&image/sig.gif)
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Progress Report:
Recs currently included:
Scrapper - BZ1esc Hoverscavs and Silos for loose, with additional hovering unit that drills into pools to create a loose scrap fountain.
Fatboy - Limited number of Fatboy type scavs that also breed scrap internally. Deployable service bays for pools.
No Extractor - Recycler breeds scrap, deployable service bays for pools
No Power A - No Lungs or PGens at all
No Power B - No Lungs but requires 1 PGEN only as a prereque for ISDF
No Lungs - The Scions have an ISDF style PGEN and lower cost to offset loss of lungs.
No Resource A - Merger of No Extractor and No Power A
No Resource B - Merger of No Extractor and No Power B
Merger - Spawns the opposing race's rec on base slot 4 when deploying standard rec.
Recs in production:
Lung Only A - Gives the ISDF Lungs and no PGEN
Lung Only B - Gives the ISDF Lungs but requires 1 PGEN only as a prerequisite
Ideas:
Rec/Fact Combo using both base slots.
Self Defending extractors.
Quote from: Nielk1 on July 14, 2008, 12:44:58 AM
Self Deafening extractors.
Um...what?
lol at loud extractors :lol:
They deafen themselves... Does that mean that their pilots cover their own ears? :lol:
VSMIT.
NO COMMENT!!
i like the paintball recy idea =]. youd only need one effect! and sound! and colour...
actually that may gets boring... paintball soldiers... like soldier deathmathces for ZEMOD???
Edit the plasma rifle so that it snipes instead of damages. That would get the paintball "one shot kill" thing going.
VSMIT.
Quote from: TheJamsh on July 14, 2008, 11:46:28 AMactually that may gets boring... paintball soldiers... like soldier deathmathces for ZEMOD???
Sniper matches were around LONG before ZEMOD :)
The idea sounds good to me because I've always been a huge fan of snipe games.
Warfreak kinds got annoyed at Lung Only so its back to just an idea.
Anyone wanna help?
Quote from: Feared_1 on July 14, 2008, 05:47:16 PM
Sniper matches were around LONG before ZEMOD :)
The idea sounds good to me because I've always been a huge fan of snipe games.
Gotta love the jump snipe! :-D
Version 1.0 is out. If I need to fix a bug, it will increment by .1. The next pack with more recs will be 2.0