Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta 4 Archive => Topic started by: Steeveeo on June 23, 2008, 05:18:31 AM

Title: Patch PB4a (AV Fix)
Post by: Steeveeo on June 23, 2008, 05:18:31 AM
Just wondering, whats the ETA on the PB4A emergency AV fix? Im sure everyone not on the build team would like to know.
Title: Re: Patch PB4a (AV Fix)
Post by: Nielk1 on June 23, 2008, 05:37:20 AM
More bugs keep comming up and getting fixed. Its kind'a funny.
Title: Re: Patch PB4a (AV Fix)
Post by: Warfreak on June 23, 2008, 01:41:49 PM
It'll come out before July 4th (hopefully) Also fell i should let you know that we are making sure to address all the AV's you guys have found.... so keep the new ones comming :P
Title: Re: Patch PB4a (AV Fix)
Post by: GSH on June 24, 2008, 12:38:40 AM
There's a bunch of bug reports that keep coming in. Most of the crashes should be fixed, but the one w/o a callstack (see http://www.bzuniverse.com/forum/index.php/topic,7958.0.html (http://www.bzuniverse.com/forum/index.php/topic,7958.0.html) ) hasn't given me any clues as to what's wrong. Plus, I'm up to my eyeballs in bugs as part of my day job -- finishing out http://www.pandemicstudios.com/mercenaries/ (http://www.pandemicstudios.com/mercenaries/) .

-- GSH
Title: Re: Patch PB4a (AV Fix)
Post by: bigbadbogie on June 24, 2008, 10:34:35 AM
I cant believe this - i wait a year for pb4... now im seeing pb4a games, which I cant join!!!!

seems ill always be seeing something that is just out of reach  :cry:
Title: Re: Patch PB4a (AV Fix)
Post by: GENERAL MANSON* on June 24, 2008, 10:36:35 AM
Must have been my game up you saw. Decided to pull up an all nighter.
Title: Re: Patch PB4a (AV Fix)
Post by: Nielk1 on June 24, 2008, 05:12:30 PM
GM was working REALY LATE. 6AM here...
Title: Re: Patch PB4a (AV Fix)
Post by: GENERAL MANSON* on June 24, 2008, 06:17:15 PM
Didnt quite pull up an all nighter like i had hoped. Passed out after testing heh.
Title: Re: Patch PB4a (AV Fix)
Post by: Dark Scion Soldier on July 08, 2008, 03:45:57 AM
When is this "fix" out?
Title: Re: Patch PB4a (AV Fix)
Post by: bigbadbogie on July 08, 2008, 03:48:01 AM
When its ready presumably  :-P
Title: Re: Patch PB4a (AV Fix)
Post by: lucky_foot on July 08, 2008, 01:04:57 PM
When GSH is satisfied with it. That's the important thing. ;)
Title: Re: Patch PB4a (AV Fix)
Post by: bigbadbogie on July 08, 2008, 10:32:35 PM
Yeah.. pb4 took a year to complete, and he was so satisfied that it was finally released. Within the first 20 seconds I had found bugs, obvious bugs.

Pb4a will probably take longer than pb4 did.  :-P (ever the pessimist)
Title: Re: Patch PB4a (AV Fix)
Post by: Red Devil on July 08, 2008, 10:53:57 PM
That's why it's called Beta, so BBB's can find BBB's.
Title: Re: Patch PB4a (AV Fix)
Post by: bigbadbogie on July 08, 2008, 11:42:37 PM
bigbadbugs
Title: Re: Patch PB4a (AV Fix)
Post by: wug on July 08, 2008, 11:44:47 PM
Just my opinion, but I don't think it will be too much longer.  Maybe a week or two at most.

What's important is that PB4a not only has cleaned up a lot of bugs, there's now enough time to add some refinements.  IMHO, PB4 was just too rushed.  With PB4a, there has been a real concerted to fix and clean-up first, before considering any new additions.

Personally, I wasn't quite ready for PB4.  I was still trying to grasp all the changes that had happened to AIP scripting.  I made changes that made it *compatible* for PB4, but not optimized.  It has only been in the last 2 weeks that I have better idea of how to use the added flexibility.

Nothing's perfect, but PB4 and PB4a are necessary steps.  Have to keep moving forward. :-D
Title: Re: Patch PB4a (AV Fix)
Post by: squirrelof09 on July 08, 2008, 11:47:19 PM
Has this bug been fixed yet? If you lose connection to a game while waiting in shell and quickly rejoin it, the whole game freezes...
Title: Re: Patch PB4a (AV Fix)
Post by: OvermindDL1 on July 09, 2008, 02:10:33 AM
Posting a new public build helps spur people into finding bugs too, so it helps.
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Title: Re: Patch PB4a (AV Fix)
Post by: GSH on July 09, 2008, 03:01:37 AM
One of the bugs I've considered fairly serious is that players with a German install of the game from CD, then patched to pb4, get a bad asset kick when trying to join someone who originally had an English install from CD, then patched to pb4. I had some prerelease CDs of the German install buried in a pile at home, and at least have replicated the issue on my LAN.

-- GSH