Just wondering, whats the ETA on the PB4A emergency AV fix? Im sure everyone not on the build team would like to know.
More bugs keep comming up and getting fixed. Its kind'a funny.
It'll come out before July 4th (hopefully) Also fell i should let you know that we are making sure to address all the AV's you guys have found.... so keep the new ones comming :P
There's a bunch of bug reports that keep coming in. Most of the crashes should be fixed, but the one w/o a callstack (see http://www.bzuniverse.com/forum/index.php/topic,7958.0.html (http://www.bzuniverse.com/forum/index.php/topic,7958.0.html) ) hasn't given me any clues as to what's wrong. Plus, I'm up to my eyeballs in bugs as part of my day job -- finishing out http://www.pandemicstudios.com/mercenaries/ (http://www.pandemicstudios.com/mercenaries/) .
-- GSH
I cant believe this - i wait a year for pb4... now im seeing pb4a games, which I cant join!!!!
seems ill always be seeing something that is just out of reach :cry:
Must have been my game up you saw. Decided to pull up an all nighter.
GM was working REALY LATE. 6AM here...
Didnt quite pull up an all nighter like i had hoped. Passed out after testing heh.
When is this "fix" out?
When its ready presumably :-P
When GSH is satisfied with it. That's the important thing. ;)
Yeah.. pb4 took a year to complete, and he was so satisfied that it was finally released. Within the first 20 seconds I had found bugs, obvious bugs.
Pb4a will probably take longer than pb4 did. :-P (ever the pessimist)
That's why it's called Beta, so BBB's can find BBB's.
bigbadbugs
Just my opinion, but I don't think it will be too much longer. Maybe a week or two at most.
What's important is that PB4a not only has cleaned up a lot of bugs, there's now enough time to add some refinements. IMHO, PB4 was just too rushed. With PB4a, there has been a real concerted to fix and clean-up first, before considering any new additions.
Personally, I wasn't quite ready for PB4. I was still trying to grasp all the changes that had happened to AIP scripting. I made changes that made it *compatible* for PB4, but not optimized. It has only been in the last 2 weeks that I have better idea of how to use the added flexibility.
Nothing's perfect, but PB4 and PB4a are necessary steps. Have to keep moving forward. :-D
Has this bug been fixed yet? If you lose connection to a game while waiting in shell and quickly rejoin it, the whole game freezes...
Posting a new public build helps spur people into finding bugs too, so it helps.
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One of the bugs I've considered fairly serious is that players with a German install of the game from CD, then patched to pb4, get a bad asset kick when trying to join someone who originally had an English install from CD, then patched to pb4. I had some prerelease CDs of the German install buried in a pile at home, and at least have replicated the issue on my LAN.
-- GSH