Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: .:.HMR.:.Hunter232-Priv on June 29, 2008, 07:32:16 PM

Title: anyone got notes on how to use the new classes and not so common ones
Post by: .:.HMR.:.Hunter232-Priv on June 29, 2008, 07:32:16 PM
hey I'm back i don't know how many of you remember me i never really did a whole lot
but I'm back since I'm out of school for the summer i got bz2 back out and I'm looking forward to playing with 1.3pb4
but i never see many people playing online so i figured I'll mod a little when ever there's no one to play with but
the problems is i don't know that much I'd like to learn about:

taps
shield towers
the new hover units
and maybe some dll scripting

i also have a question is there anyway to make an explosion that gives health to everything that is touched
like if it had negative damage (i tried that and it didn't work)
well i think that's all for now
Title: Re: anyone got notes on how to use the new classes and not so common ones
Post by: shane ward on June 29, 2008, 07:45:06 PM
Well, I'll be lookingforward to any mods you make ;)

Taps are other building or things attached to a main building. If you use the ODF Editor you can choose what building or unit to be attached to a building, Normaly powerLungs can be attached to a building, and also gun turrets like guntowers.

Shield towers are something I have not played with. so cannot help you there ;)

and with the units, However I haven't heard of any new ones as from the old ones. The ODF editor has a list of classes in it.

You can use the DLL Scriptor on www.bzscrap.com to make dll, It is much more easyer then coding the dll yourself.

From what I know about Explosion I do not beleave there is a way, I did think about what you just tried but you said it did not work. You could get the dll to do something I guess.

Shane
Title: Re: anyone got notes on how to use the new classes and not so common ones
Post by: .:.HMR.:.Hunter232-Priv on June 29, 2008, 07:55:22 PM
the new hover units i was talking about was the scavenger and the ones that used to be only tracked


oh and another thing i remeber one time i took the sonic blast weapon and turnes the magnetic force up alot and i was able to save my base from a daywrecker bomb  by pushing it away from my base  i'd like to make somthing simaler to a gun tower that some times sees the bomb and shoots the modifed sonic blast at it
i understand that if it was able to do it all the time the bomber would be useless so i would need to make sure it only does it sometimes
Title: Re: anyone got notes on how to use the new classes and not so common ones
Post by: Centerline on June 29, 2008, 08:58:57 PM
As for sonic gun spires, check out the complete G66 pack for 1.2 that I have assembled.  In it you will find one of my maps has a custom sonic spire that can blast a ship more than halfway across the map.  The map is red if I remember correctly, been so long since I messed with the stuff.  I may have to go back and put together a 1.2 install and play it just for fun.

Centerline...
Title: Re: anyone got notes on how to use the new classes and not so common ones
Post by: Axeminister on June 29, 2008, 09:28:15 PM
I think it was called Aplha Zeta, always had trouble getting close to their base because of resynchs on that map, but remember the spires you're talking about.
Title: Re: anyone got notes on how to use the new classes and not so common ones
Post by: CmptrWz on June 29, 2008, 09:43:36 PM
Shield Towers are used in 1.3 PB4 (express tunnels on a GH map, I believe).

I figured out and documented most of the options for them a while back, Lizard had made up some models for the tunnels, and then they were stuck into a map so that an example would exist for their use in PB4.

At least one of the ODFs should be fully documented for them.
Title: Re: anyone got notes on how to use the new classes and not so common ones
Post by: .:.HMR.:.Hunter232-Priv on June 29, 2008, 09:56:43 PM
thanks for all of your help
i've always liked this forum if i put op a topic people acutally respond
Title: Re: anyone got notes on how to use the new classes and not so common ones
Post by: OvermindDL1 on June 30, 2008, 12:41:17 AM
Do note, with BSer's scriptor, it only works for single player.  My scriptor works for multi and single, but C++ is still better, and you will get plenty of help for it around here.
(http://www.overminddl1.com/image_scripts/image_sig.php?type=ODL1signitures&image/sig.gif)
Generated by OvermindDL1's Signature Auto-Add Script (http://overminddl1.com) via GreaseMonkey (http://greasemonkey.mozdev.org/)

Title: Re: anyone got notes on how to use the new classes and not so common ones
Post by: TheJamsh on July 01, 2008, 12:41:37 PM
what you want to know about taps? im using them all the time atm. (dropships with doors that you can blow off etc woo!)
couple of new units are:

assaultHover
commVehicle

youre best bet would be to search these terms in the changelog.txt files. (ill add more if i can remember any)
Title: Re: anyone got notes on how to use the new classes and not so common ones
Post by: .:.HMR.:.Hunter232-Priv on July 02, 2008, 03:22:51 AM
well..
its there just one type of tap
and what kinds of things can be used as taps

and another thing i've thought about is creating a recycler
i want it to play and animating while it is building somthing
i'm guessing the only way to do this(if its even possible) would using dll

oh and do you have to name hardpoints  something specificly
Title: Re: anyone got notes on how to use the new classes and not so common ones
Post by: General BlackDragon on July 02, 2008, 08:40:16 AM
negative damage for explosions should work to heal things.
Title: Re: anyone got notes on how to use the new classes and not so common ones
Post by: .:.HMR.:.Hunter232-Priv on July 02, 2008, 07:26:54 PM
well I'll try it again with and explosion odf instead of making a mdm mortar  have negative damage


edit: p.s GBD was it you that was working on a stargate mod back when i first came around

i think you had the gate and the puddle jumpers and a wraith dart
Title: Re: anyone got notes on how to use the new classes and not so common ones
Post by: TheJamsh on July 02, 2008, 08:20:18 PM
taps can be any building or turret (of the gun tower type) they can only spawn opn powered buildings however.
Title: Re: anyone got notes on how to use the new classes and not so common ones
Post by: General BlackDragon on July 03, 2008, 01:14:33 AM
I have a puddle jumper...some loose notes + tech trees....no other models ATM though...:(