Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta 4 Archive => Topic started by: Red Devil on July 01, 2008, 01:00:47 AM

Title: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: Red Devil on July 01, 2008, 01:00:47 AM
Feel free to ask questions about it/make requests here.  I'll go first:

1) Would you like an option for the AI to go after your pods in MP when playing on Hard difficulty?

2) Any pain-in-the-neck players you want to give automatic self damage to?

3)

New Features:

1) Cerberi now a human-playable race.

2) New units added.

3) Monsters made more....monstery..er.

4) Spawn auto-target given higher priority.

5) Forgot to mention that animals (Jak, Jak Killers, etc., with sound) have been added to MPI.


Already-added options:

1) Capture-able item: Capturing by either human or AI team enables Alien Technology. Recapture disables Alien Tech on opposing team and enables it on your team.

2) Advanced Weapon Countering by AI.

3) Sniping/fighting AI pilots.  Precedence given to sniping Commando.

4) 4th difficulty level added.

5) Crap, can't remember now...   :|

Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: General BlackDragon on July 01, 2008, 01:20:24 AM
I want portals working ...thats all :)
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: Red Devil on July 01, 2008, 01:22:29 AM
They'll work...just not for you.  :-D
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: Axeminister on July 01, 2008, 02:57:51 AM
how about that jumper pad and the tug that just runs around dropping pods, can we have that for multiplay?
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: Red Devil on July 01, 2008, 04:30:39 AM
Jumper pad?  Pods?  This isn't Frogger!
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: Nielk1 on July 01, 2008, 04:35:02 AM
The option in extra options to set sniped ships to:
No Change, Neutral, Shooter's Team
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: Red Devil on July 01, 2008, 04:48:56 AM
Thanks for the reminder.  Got that in the code, but not in the options yet..

One thing I absolutely have to do is TURN DOWN THE CERBERI ENGINE SOUNDS.  Ugh.

Jumping pad???
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: Nielk1 on July 01, 2008, 05:08:36 AM
For DMs I would suggest being able to set a DLL handled drop of Ammo/Service/Repair.
I have this thing for options so I would suggest settings the likely hood of each drop. If none of the 3 are over 0, just Boolean that bit of code off for speed.
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: Red Devil on July 01, 2008, 05:53:15 AM
Don't the pods automatically spawn on maps anyways?
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: Nielk1 on July 01, 2008, 06:09:34 AM
Sometimes.
You could also add a toggle to ZAP the PUPMngr Class.
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: TheJamsh on July 01, 2008, 12:24:33 PM
yes.. please zap those pesky sounds... its painful...

all races human playable? think you just did that...

add in my Hadean Xaketh bomber i gave you :D? i can put together a simple new bomb XSI if youd like? maybe an explosion too? sounds? let me know lol...
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: Red Devil on July 01, 2008, 04:42:53 PM
J: Sorry, forgot about the bomber already.  :roll:  Yes, a matching bomb would do nicely.  I won't put it in any AIP's, but will just make it available for modders (for now).

N1: Still not clear about what you mean about the pods.  Adjusting the fall rate might be interesting though...
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: Nielk1 on July 01, 2008, 06:32:08 PM
Just milling around with random ideas.
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: General BlackDragon on July 01, 2008, 06:36:35 PM
If you do add in the hadean bomber, make it a rec varient. Some people may not want scary hadeans...
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: Red Devil on July 01, 2008, 06:38:17 PM
I think I understand now.  You want to add an option to *disable* pods from spawning.  If it's toggled on, then enable spawning them, etc.
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: Red Devil on July 01, 2008, 06:39:32 PM
"I won't put it in any AIP's, but will just make it available for modders (for now)."
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: GENERAL MANSON* on July 01, 2008, 07:05:40 PM
Quote from: Red Devil on July 01, 2008, 01:00:47 AM
Feel free to ask questions about it/make requests here.  I'll go first:

1) Would you like an option for the AI to go after your pods in MP when playing on Hard difficulty? (YES)

2) Any pain-in-the-neck players you want to give automatic self damage to?

3)

New Features:

1) Cerberi now a human-playable race. (Cool)

2) New units added.

3) Monsters made more....monstery..er.

4) Spawn auto-target given higher priority.

5) Forgot to mention that animals (Jak, Jak Killers, etc., with sound) have been added to MPI.


Already-added options:

1) Capture-able item: Capturing by either human or AI team enables Alien Technology. Recapture disables Alien Tech on opposing team and enables it on your team. (How do we capture never got that?)

2) Advanced Weapon Countering by AI.

3) Sniping/fighting AI pilots.  Precedence given to sniping Commando.

4) 4th difficulty level added.

5) Crap, can't remember now...   :|


Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: Nielk1 on July 02, 2008, 02:09:19 AM
Quote from: Red Devil on July 01, 2008, 06:38:17 PM
I think I understand now.  You want to add an option to *disable* pods from spawning.  If it's toggled on, then enable spawning them, etc.

Yes, and if u have normal power-ups not spawning u can set them as rewards for kills.
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: Axeminister on July 02, 2008, 04:36:10 PM
Oh the jumper pad is something I remember in the SP missions where you jumped a canyon on some sort of jumper pad, then used another one to get back, but Schultz gets captured. Since you were taking requests, didn't know if making that jumper pad accessable for modders or for multiplay would be feasible . The tug idea was from another SP player mission, where the tug just keeps going to it's destination, but drops pods along the way. If you could make a tug do that in multiplay, would be interesting, since the recycler variant for FE doesn't launch pods from the Armory/Stronghold. At least I don't remember it doing that.
Can you imagine retaliating from a portal launched assault by the ai, but launching 10 SP -Stab Sabres at the enemy base on the jumper pad?
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: Nielk1 on July 02, 2008, 05:58:09 PM
Portals?
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: Red Devil on July 02, 2008, 07:56:22 PM
A minelayer might be good for dropping pods.  I remember that ZTV's death ray vehicle dropped pods for those following.

FE has portals.
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: TheJamsh on July 02, 2008, 08:17:27 PM
ill get on to it... it may just be a re-textuerd XSI from somewhere else =] but itll be naice
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: darkwarrior on July 15, 2008, 01:45:13 PM
Ij ust tohught of a kool new idea, to create a race with a recycler that can build base, but can be mobile. Or make it so ur recycler could undeploy.
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: TheJamsh on July 15, 2008, 02:37:13 PM
already been done with the phaer rahn from fleshstorm
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: Nielk1 on July 16, 2008, 02:11:38 AM
Undeployable (by upgrade) rec is already an existing one in 1.3 pb4.
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: TheJamsh on July 16, 2008, 03:02:42 PM
THATS what undeployable is for!

i thought it meant you cant deploy the thing at all... go around like a convoy or something... interesting

MP just got more fun.
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: jack_soundcraft on July 30, 2008, 08:54:03 AM
thought this was out already . not a worry . the idea about dropping engine volumn on cerbies sounds good .maybe change them all together ,but if not i'll still play ,to old to change and to slow to make an impact but yayee i made a post im surprised.
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: blewyn on October 04, 2008, 09:26:12 AM
An installer that simply installs over Battlezone 1.3pb4 :-)
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: General BlackDragon on October 04, 2008, 02:41:38 PM
Forgotten Enemies for 1.3 PB4 Questions/Requests

Question: Is it here yet?

Request: Include more maps (fe map packs etc)
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: Red Devil on October 04, 2008, 03:47:33 PM
Nope, if it was, you'd have it.

I add them as I find them.
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: elder on October 06, 2008, 10:35:23 PM
I hope you have a way to activate FE this time, I could never get your shortcut mod to work for 1.3-3
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: TheJamsh on October 07, 2008, 02:57:44 PM
mission on labyrinth: "corber, those sounds youre hearing are coming from some sort of transmission, they are talking to someone but we dont know who"

so we dont want to change Cerberi sounds completely! lol

by the way. you know how theres a whole topic on bzcomplex trying to explain where the Cerberi came from? it is actually completely explained in the mod...

they are prototypes made by the Imperial Hadean Emporer. you send designs and blueprints to Thanados on a miasma mission. You can tell because there are Hadean ships all throughout the map with Cerberi textures, AND that is was a project of the Emporer...
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: Red Devil on October 07, 2008, 05:07:34 PM
Sounds like a repeat of the original BZ1 where the Soviets recreate the Furies and then need assistance from the NSDF to defeat them.


Quote from: elder on October 06, 2008, 10:35:23 PM
I hope you have a way to activate FE this time, I could never get your shortcut mod to work for 1.3-3

It works for me and others so it must be something you are doing or not doing.
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: General BlackDragon on October 07, 2008, 08:19:03 PM
does he have Mod Manager 5?
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: Nielk1 on October 08, 2008, 02:30:19 PM
Quote from: TheJamsh on October 07, 2008, 02:57:44 PM
by the way. you know how theres a whole topic on bzcomplex trying to explain where the Cerberi came from? it is actually completely explained in the mod...

they are prototypes made by the Imperial Hadean Emporer. you send designs and blueprints to Thanados on a miasma mission. You can tell because there are Hadean ships all throughout the map with Cerberi textures, AND that is was a project of the Emporer...

The thing on BZComplex is quoted from Slaor, so its likely more correct. The Cerberi came from the planet Cerberus (the Dark Planet, became a New Core, sometimes called Dark Core, at the end of BZ2's Scion tree). They may have been there from before the Hadeans. Braddock nukes the planet and the Cerberi wake up and are PISSED, they view humanity as an enemy they have to protect the Hades Solar System from (we call it Sol). The damage is bad though, so they have to initially trick the Hadeans into building their craft.
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: bigbadbogie on October 08, 2008, 08:43:13 PM
I prefer the idea that the hadean emperors crazy sci-wizards created the cerberi by assimilating the olympian survivors.
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: Nielk1 on October 08, 2008, 11:53:58 PM
Quote from: bigbadbogie on October 08, 2008, 08:43:13 PM
I prefer the idea that the hadean emperors crazy sci-wizards created the cerberi by assimilating the olympian survivors.

Well, the Hadean Emperor's crazy sci-wizards DID create the Cerberi units thinking they were long lost technologies (like the furies, so maybe they did use POWs to make them).
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: Warfreak on October 09, 2008, 12:35:07 AM
Later on (in the Dark Core Campaign of FE) you get to fight cerberized Hadean and (i think) EDF, which fully supports their fury status.

Also, I think the Cerberi on Miasma are Hadean aswell..... if i remember correctly (i usually dont) the Cerberi are in essence fury units which obey a collective mind (The "Mother-God", the Cerberus A.I.)
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: TheJamsh on October 09, 2008, 09:41:41 PM
the olympians are gone? poo. one idea out the window...

the cerberi on miasma are indeed hadean. its written in plain text :P, if you read all the informaion carefully just before you send it to Thanados you can find it.

No clues as to the cerberi Mother-God however, sounds very cool. youll see her again in Serenesis. shes got a bit of a kick this time, aided by another piece of hardware...
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: Nielk1 on October 09, 2008, 10:10:07 PM
As I said, the Cerberi tricked the Hadeans into making their war machines, so at first they would have been Hadean piloted,

So TheJamsh, just say some of the Olympians managed to hide.
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: Warfreak on October 09, 2008, 10:34:16 PM
The Cerberus A.I. and Shultz controlled the Cerberi durring the last Ruined Core mission (Was calling it Dark Core for my own sake).

Edit: Thank you Nielk for clearing that up.
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: Nielk1 on October 09, 2008, 11:49:47 PM
Shultz and the Mother God escape together.
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: TheJamsh on October 10, 2008, 01:41:21 PM
oh yeh... thatd do. i had the idea that theyd be some su[per intelligent all powerful race or something. anyway it was jsut an idea...
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: AHadley on November 05, 2008, 08:29:11 PM
I'll warn you lot not to get too carried away, I'm planning a post-FE mod myself, if you hadn't already picked that up when I asked after the old voice actors at BZ2MD.

Meanwhile, on the topic of 1.4a...

1) New maps, most definitely. Certainly more IA maps, and stuff like the TV mappack. That was for FE, right? Or is that the wrong name?

2) An advanced technology 'variant, which we could use to add all the stuff you see in SP and never really get to use properly, for example:
        a) X-47 Experimental Tank (Miasma, the blue and orange thing)
        b) Assault Tower (Kinda like you see on Mercury, but the tower version that comes with 1.3 stock)
        c) Expanded armouries (So we get access to photon torpedoes and the like)
        d) Scion Bee (Flying vehicle from Core, preferably under a new name)
        e) Jump pads
        f) Portable Radar Jammer (The thing that the tug carries that drops the pods)
        g) Various additional Cerberi/Hadean/Scion/EDF stuff lying around the place
        h) Race-specific service pods (BBB created a nice Cerberi onesa while back, I like that even though it seems a little chunky)
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: AHadley on November 05, 2008, 08:33:52 PM
Having to double post because I'm having trouble editing the last one. Don't shout, please, I'll get upset :( lol

Anyway, I just remembered. This time, give the Cerberi their own model for a Healer thing, rather than the Scion one.
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: AHadley on November 07, 2008, 05:49:45 PM
Again, can't edit...

And this time, maybe include this...

(http://freak3d.com/bz2cp/copper/displayimage.php?pid=26&fullsize=1)
Link if you can't see the image (http://freak3d.com/bz2cp/copper/displayimage.php?pid=26&fullsize=1)
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: Red Devil on November 07, 2008, 07:39:08 PM
Do you have a Modify button in your post?
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: bigbadbogie on November 07, 2008, 09:50:54 PM
Quote from: AHadley on November 07, 2008, 05:49:45 PM
Again, can't edit...

And this time, maybe include this...

(http://freak3d.com/bz2cp/copper/displayimage.php?pid=26&fullsize=1)
Link if you can't see the image (http://freak3d.com/bz2cp/copper/displayimage.php?pid=26&fullsize=1)

What is that?
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: Warfreak on November 07, 2008, 11:18:59 PM
That is the Hadean control console that was never included in the final models of the recy/factory due to not being able to set the weapon layout for the Hadean at the time. (1.2)
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: Nielk1 on November 08, 2008, 06:36:28 AM
Though the lack of those consoles has become a big part of the Hadeans, as they have the special unit variants.
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: technoid on November 08, 2008, 11:59:21 AM
Quote from: Nielk1 on November 08, 2008, 06:36:28 AM
Though the lack of those consoles has become a big part of the Hadeans, as they have the special unit variants.
Yep and in the end having no building consoles became a Hadean "feature"...

"We don't need to stinking consoles!" ~ Hadean biker gang member

The only thing I felt lacking since when FE Pt1 was released was some sort of Hadean tug/hauler.  Or perhaps some robot that could kick things around. Imagine kicking your Hadean builder like a football to the other side of the map. Or use them in defense against an oncoming Scion Mauler (that's where that flying Mauler comes from). :P
Title: Re: Forgotten Enemies for 1.3 PB4 Questions/Requests
Post by: AHadley on November 08, 2008, 03:06:45 PM
Quote from: Red Devil on November 07, 2008, 07:39:08 PM
Do you have a Modify button in your post?

Didn't see that one, I was using the little one at the side. I'll use that in future. :)