Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta 4 Archive => Topic started by: Ac/dc on July 09, 2008, 03:17:57 PM

Title: suggestion for pb4a
Post by: Ac/dc on July 09, 2008, 03:17:57 PM
If possible, it would be conveniant if the ability for 2 or more lan computers to join a internet server was enabled.
Title: Re: suggestion for pb4a
Post by: Red Devil on July 09, 2008, 03:42:42 PM
It's possible now.  On your second computer, in addon\config\Gameprefs.ini there is a GameBasePortNumber setting.

Copy that to your LocalPrefs_bzone.ini file and set it to 17774.

You have to make sure that you forward that port to the second computer's IP address too.

Use static IP addys.

// Default port # for games (LAN & Gamespy) to be hosted on. Changing
// this shouldn't be necessary unless you're trying to host multiple
// games off a machine at once. Valid values for this are 1024 thru
// 65530.  Ports N thru N+2 are used for the game. Thus, for the
// default of 17770, ports 17770-17772 are used. Also used in LAN
// scans-- scans base to base +20. Thus, all machines on a LAN must
// have the same base.
GameBasePortNumber = 17770
Title: Re: suggestion for pb4a
Post by: Axeminister on July 09, 2008, 05:29:02 PM
I host and Windy joins via the Lan interface on bz2, then others join using Gamespy. All this happens without doing anything special. If Ac/dc is asking about using both computers on his home lan to join someone elses server he just needs to join on Gamespy with one computer, then join with the lan interface on bz2 with the other. I think it's been like that since 1.3pb1. I'm pretty sure about this because I've been having two computers on Battlezone II ever since 1.3pb1 came out.
Title: Re: suggestion for pb4a
Post by: Red Devil on July 09, 2008, 08:39:42 PM
Oh yeah.  I was thinking of having two rigs on the same LAN hosting/visible to Gamespy.
Title: Re: suggestion for pb4a
Post by: Axeminister on July 09, 2008, 09:17:08 PM
You know what, that last part I said was wrong. Windy corrected me. If I use Gamespy to join someone elses server, then Windy just does the same thing. So if he is having trouble joining with either computer, I don't see why. It should work.
Title: Re: suggestion for pb4a
Post by: GSH on July 09, 2008, 09:51:23 PM
I'm pretty sure for 1.3pb1, I made it so that multiple machines behind a gateway/router should be able to join the same server outside that gateway/router. I'm pretty sure I tested it from home at the time -- both prospective clients should be on gamespy, and look for that game. Axe is saying he's tested it recently, and it's worked. Anyone else tried this recently? Thanks.

-- GSH
Title: Re: suggestion for pb4a
Post by: Centerline on July 10, 2008, 04:44:17 AM
I fired up both of my machines today and joined both of them to the same 1.3pb4 game at the same time using the in-game list.  My machines go through a router that does NAT like just about eveyone else.  It worked great without any changes to the games settings what-so-ever.

If I wanted to use the two machines to host at the same time then I would have to make changes.

If I host on one and want the other to join in I have to join by IP address using my local (private) IP address.

Centerline...
Title: Re: suggestion for pb4a
Post by: Red Devil on July 10, 2008, 05:15:44 AM
If one rig has a GameBasePortNumber of (for example) 17770 and the other is 17776, then one can host and the other can join the other one via Gamespy.
Title: Re: suggestion for pb4a
Post by: Centerline on July 10, 2008, 07:54:23 AM
Red - I'll give that a try.  Would be interesting to hit it all through the in-game browser.

Centerline...
Title: Re: suggestion for pb4a
Post by: Spawn on July 10, 2008, 03:44:01 PM
Centerline- If you want to join a computer on your local network look in the LAN tab.
Title: Re: suggestion for pb4a
Post by: Axeminister on July 10, 2008, 07:19:42 PM
I remember when I first set up my lan network. I had plugged all the computers and x-box into the router and the internet connection also. The hub accepted and fed everything. Until I figured out that with only one ip address that nothing else could get on the internet and play games except one item at a time. Oh I could use the internet set-up wizard to allow the other items to use the internet, but they couldn't all do it at the same time. If AC/DC is set up like that, then I can understand where his question is coming from. What I have set-up now is a main computer that has two network cards. The internet connection feeds it, then the connection is sent to the hub to disperse to the other machines. Now thay all can use the internet and play games. I can be online X-box Live playing Halo2 and have a game of Battlezone II up that I'm hosting with Windy having joined downstairs, all while my roomate pays his bills on another pc.
Title: Re: suggestion for pb4a
Post by: Spawn on July 10, 2008, 07:44:57 PM
Why not just get a router?  That way you don't get booted off halo when your windows pc gets a bsod :P
Title: Re: suggestion for pb4a
Post by: Red Devil on July 10, 2008, 07:54:45 PM
Edit: Yes, what Spawn said.

The two different ports thing I tried last summer with my two rigs (found a bug too).  I was able to host using one and join that one with the other rig through Gamespy.  

You can also have each rig host from your LAN too.

Remember to forward your router ports to the ports (that you assigned in each Localprefs_bzone.ini) at the static IP of the respective rigs.

Example:

Router port 17770 forwarded to GameBasePortNumber = 17770 at IPaddress-of-rig1
Router port 17774 forwarded to GameBasePortNumber = 17774 at IPaddress-of-rig2
Router port 17778 forwarded to GameBasePortNumber = 17778 at IPaddress-of-rig3
.
.
.
Title: Re: suggestion for pb4a
Post by: GENERAL MANSON* on July 10, 2008, 08:09:56 PM
@Axeminister If you do get a router get D-link (I prefer it over linksys) or linksys.

I havent been able to find out where on linksys that you can change the MTU setting. As far as i know with it the lower the number the faster it is. If you can change it put it around 500 to 750. It will make some difference.
Title: Re: suggestion for pb4a
Post by: Spawn on July 10, 2008, 08:32:40 PM
You can change the setting from within windows.  Also, where did you hear this gm, is there any proof/reason?
Title: Re: suggestion for pb4a
Post by: CmptrWz on July 10, 2008, 09:36:04 PM
I have always been told to set it just below the max MTU of my connection.

Figuring THAT out is a PITA sometimes.
Title: Re: suggestion for pb4a
Post by: Centerline on July 10, 2008, 11:38:55 PM
Spawn - yep, I always forget about the "internet thru Gamespy" and "local LAN" toggle button on the games list.

Centerline...
Title: Re: suggestion for pb4a
Post by: GENERAL MANSON* on July 11, 2008, 02:36:34 AM
Quote from: Spawn on July 10, 2008, 08:32:40 PM
You can change the setting from within windows.  Also, where did you hear this gm, is there any proof/reason?

My D-link support told me about this and i changed it. I wanted less lag and changing it from 1500 to 500 helped considerably. Espicaly in 1.2 games. Might even help load pages faster by a couple seconds or more.
Quote from: CmptrWz on July 10, 2008, 09:36:04 PM
I have always been told to set it just below the max MTU of my connection.

Figuring THAT out is a PITA sometimes.

PITA meaning Pity or what?
Title: Re: suggestion for pb4a
Post by: Steeveeo on July 11, 2008, 02:43:25 AM
PITA= Pain In The Ass
Title: Re: suggestion for pb4a
Post by: GENERAL MANSON* on July 11, 2008, 03:10:17 AM
Quote from: Steeveeo on July 11, 2008, 02:43:25 AM
PITA= Pain In The Ass

Never would have thought of that. On some hardware/software settings possibly i can see that being so.
Title: Re: suggestion for pb4a
Post by: OvermindDL1 on July 11, 2008, 03:38:08 AM
Okay, multiple things to clear up.

First, both D-Link and Linksys suck (I kill so many just by flooding them... gah), better to just build your own out of an old crap computer and OpenBSD...

Second, *NEVER* set your MTU too low.  The MTU (Maximum Transmission Unit) is the max packet size, so when an app sends a packet too large then it will be split up, taking *MORE* time to reach the destination.  However, setting it too high will cause your ISP to split it, again taking more time.  Best setting is to let the router never touch it, 1500 is good for that (should be default in most cases, sometimes 1492 or so), and set your Windows installation (or whatever OS you use) to equal that of your ISP (for any decent ISP, that is 1500 or 1492), that way no packet will be split, everything should arrive nice and fast, and so on and so forth.  But yes, NEVER FREAKING ALTER IT ON THE ROUTER, leave the router high so it will not touch it.  If you ever touch it, only do it in windows so the network stack builds it correctly in the first place.  If lowering your MTU helped with lag, then you really need to reconsider your ISP as they are doing something dreadfully wrong.
(http://www.overminddl1.com/image_scripts/image_sig.php?type=ODL1signitures&image/sig.gif)
Generated by OvermindDL1's Signature Auto-Add Script (http://overminddl1.com) via GreaseMonkey (http://greasemonkey.mozdev.org/)

Title: Re: suggestion for pb4a
Post by: Red Devil on July 11, 2008, 03:54:49 AM
This is a good place to test your connection.  Running the tweak test tells you if your packets are being broken up or not.  Dr. TCP lets you tweak your MTU and other settings.

http://www.dslreports.com/tools
Title: Re: suggestion for pb4a
Post by: Ac/dc on July 11, 2008, 04:13:05 AM
Quote from: Red Devil on July 09, 2008, 03:42:42 PM
It's possible now.  On your second computer, in addon\config\Gameprefs.ini there is a GameBasePortNumber setting.

Copy that to your LocalPrefs_bzone.ini file and set it to 17774.

You have to make sure that you forward that port to the second computer's IP address too.

Use static IP addys.

// Default port # for games (LAN & Gamespy) to be hosted on. Changing
// this shouldn't be necessary unless you're trying to host multiple
// games off a machine at once. Valid values for this are 1024 thru
// 65530.  Ports N thru N+2 are used for the game. Thus, for the
// default of 17770, ports 17770-17772 are used. Also used in LAN
// scans-- scans base to base +20. Thus, all machines on a LAN must
// have the same base.
GameBasePortNumber = 17770


i know its possible to use a proxy with one of them, but without the lag (sorry dont have time to read all of your post)
Title: Re: suggestion for pb4a
Post by: Feared_1 on July 11, 2008, 04:15:43 AM
Quote from: Ac/dc on July 11, 2008, 04:13:05 AM
(sorry dont have time to read all of your post)
It sometimes takes a few drops of elbow grease. Read it. I'm pretty sure you can read faster than you type, knowing you :P
Title: Re: suggestion for pb4a
Post by: GENERAL MANSON* on July 11, 2008, 04:21:03 AM
http://www.dslreports.com/tweakr/block:57edd29?service=dsl&speed=8124&os=winXP&via=routerpppoe

What do yall think?
Title: Re: suggestion for pb4a
Post by: Steeveeo on July 11, 2008, 04:33:49 AM
Quote(EDIT: Removed) Obscene Link

Be careful, posting stuff like that can get you permabanned, I reccommend removing the link before a moderator sees it and boots you.
Title: Re: suggestion for pb4a
Post by: Feared_1 on July 11, 2008, 05:18:57 AM
Too late. I had modified it, but decided to remove it altogether.

Ac/dc, I was only kidding. You should know better than posting something like that, especially here, but on BZ2MAPS as well.

So, what were we talking about again?
Title: Re: suggestion for pb4a
Post by: TheJamsh on July 11, 2008, 06:48:23 PM
posting something likes what. are there any printed terms on conditions on this site?
Title: Re: suggestion for pb4a
Post by: GENERAL MANSON* on July 11, 2008, 08:56:11 PM
Just showing that information from that link on here can get ppl banned?

Reason why chaiging the MTU to 500 helped is because my router and model are incompatible with each other.
Title: Re: suggestion for pb4a
Post by: Steeveeo on July 12, 2008, 12:52:59 AM
Quote from: GENERAL MANSON* on July 11, 2008, 08:56:11 PM
Just showing that information from that link on here can get ppl banned?

Reason why chaiging the MTU to 500 helped is because my router and model are incompatible with each other.
No, you can put THAT link back, my post was in reference to one of the noobies linking to an obscene website. Feared_1 removed the offending post (which caused a bit more confusion than replacing its contents with "Obscene Content Removed" would have been). Sorry bout the confusion.
Title: Re: suggestion for pb4a
Post by: GENERAL MANSON* on July 12, 2008, 01:54:32 AM
Yeah. I put it back so what do yall think?

Modem and router are incompatible which is why I had to max out MTU at 500.
Title: Re: suggestion for pb4a
Post by: Feared_1 on July 12, 2008, 09:06:08 PM
Quote from: Steeveeo on July 12, 2008, 12:52:59 AM
Feared_1 removed the offending post (which caused a bit more confusion than replacing its contents with "Obscene Content Removed" would have been).

Quote from: Feared_1 on July 11, 2008, 05:18:57 AM
I had modified it, but decided to remove it altogether.

That's exactly what I did, but decided it would be best to remove it completely because basically the whole post was "obscene content". Sorry if that confused anyone.

AS YOU WERE!
Title: Re: suggestion for pb4a
Post by: TheJamsh on July 12, 2008, 09:50:16 PM
lol =]. youre power crazy man!

please dont kill me :(