Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta 4 Archive => Topic started by: TheJamsh on July 12, 2008, 12:47:40 PM

Title: quick PB4a 'request' if you like...
Post by: TheJamsh on July 12, 2008, 12:47:40 PM
would it be a nightmare and a difficult (or long and really unexciting) task to add a menu under the 'add lung' constructor option for selecting what tap (from a list you can specify) you want to place on a building?

lets say i have my powered overseer array building... it has two hp_tap_#'s which define what is built there by its ODF... no other building can be placed their unless you change the ODF...

however i thought it may be a good idea to enable you to choose from some different taps which can be defined in the overseer arrays ODF... such as:

[PoweredBuildingClass]
powerTap1 = "hp_tap_1"
powerName1 = "fblung"
powerName1Option1 = "fblung" (or some other suitable ODF flag)
powerName1Option2 = "fbturr"
powerName1Option3 = "____"

would this be difficult and a pain in the arse to add in? am i dreaming?
Title: Re: quick PB4a 'request' if you like...
Post by: bigbadbogie on July 12, 2008, 12:59:36 PM
Pb4a is just a bug fixer, no new things will be added.

If there is going to be a pb5, I am sure GSH will consider doing it for you, if he has the time, and if we are all around in 2 years.
Title: Re: quick PB4a 'request' if you like...
Post by: Russian Roulette on July 12, 2008, 02:55:47 PM
Quote from: bigbadbogie on July 12, 2008, 12:59:36 PM
...and if we are all around in 2 years.

Don't say that! :x
Everyone knows this game will last forever!  :-D
Title: Re: quick PB4a 'request' if you like...
Post by: bigbadbogie on July 12, 2008, 10:11:49 PM
REPHRASE: If YOU are all around in 2 years.. coz, unless I get bitten by a snake and die alone in the bush at some point, I will still be here modding.
Title: Re: quick PB4a 'request' if you like...
Post by: TheJamsh on July 12, 2008, 11:38:37 PM
same... hopfully that wont happen =]
Title: Re: quick PB4a 'request' if you like...
Post by: General BlackDragon on July 13, 2008, 01:00:09 AM
Quote from: bigbadbogie on July 12, 2008, 10:11:49 PM
unless I get bitten by a snake and die alone in the bush at some point, I will still be here

One can only dream... :-D
Title: Re: quick PB4a 'request' if you like...
Post by: TheJamsh on July 21, 2008, 05:06:25 PM
but back to the original thread question...
Title: Re: quick PB4a 'request' if you like...
Post by: mrtwosheds on July 21, 2008, 05:33:25 PM
Can't you just upgrade the tap object?
Title: Re: quick PB4a 'request' if you like...
Post by: Nielk1 on July 21, 2008, 07:47:11 PM
Well, you could have 2 different dummies tapped on. Have it so the upgraded form of one prevents the upgraded form of the other from appearing. Thus, if you upgrade one invisible tap, you cant upgrade the other, forcing you to make a choice. DLL can make it even smoother, but what you want sounds rather specialized.
Title: Re: quick PB4a 'request' if you like...
Post by: Avatar on July 27, 2008, 11:11:12 AM
A 'Tap List' was one of the things I asked for when I brought up expanded tap functionality, and we got what we got...  I think there's enough flexibility there now to do almost anything... don't get nit-picky.   :evil:

-Av-