Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta 4 Archive => Topic started by: Steeveeo on July 15, 2008, 05:37:25 AM

Title: Radiation effects do not work anymore (PB4)
Post by: Steeveeo on July 15, 2008, 05:37:25 AM
Well, I just finished porting my nuke over to PB4, changed all the ODFs to work...

Except one thing, the Radiation. Since its spawned via scrapclass, its automatically put on team 0, not damaging anything. This used to work in PB3 but someone requested there be a hardset teamfiltering of team 0 damages or something that prevents things like this from working properly.

This, as you can see, would be a very big problem for the tactics when DMEnhanced (SRV Addon) comes out.

The radiation is based off a flaremine with no ordnance and a 300 meter damage radius.

This problem is also quite related to my last request a while ago about adding a teamfilter to the Flaremine class. As my Anti-Missile shields are CAUSING damage to friendlies, and my radiation is doing NONE, they could really use a teamfilter.

Now, this wouldnt just be a selfish feature request for just MY mod, but it also helps other mod-makers with things like natural hazards on maps and such that they dont want the AI targetting (by having it on an enemy team).

GSH, if you want my nuke set to toy around with and see what can be done about this problem, dont hesitate to ask.
Title: Re: Radiation effects do not work anymore (PB4)
Post by: General BlackDragon on July 15, 2008, 02:48:00 PM
Here's something to try: Change the explosion from the flaremine itself to an ordinence explosion, then set the flaremine to shoot a series of bullets that instantly expire and have xplExpire = "bla" in them. This should damage things regardless of team, even your allies.
Title: Re: Radiation effects do not work anymore (PB4)
Post by: Steeveeo on July 15, 2008, 02:57:12 PM
Will try.

But also, my Kamekazi ships had to be made PlayerOnly because AI were not blowing themselves up with the Explode button (which drops a daywrecker class that is supposed to kill the ship). This worked back in PB3, but now the AI just keeps hitting the explode button shredding the enemy base before finally being killed, hence why they are now PlayerOnly empties. Could someone take out the AI suicide protection?  I have no idea why this would be taken out in the first place, since it takes out modding flexibility and also some tactics to get some vehicles with splash damage to kill themselves (viable tactic mind you)...
Title: Re: Radiation effects do not work anymore (PB4)
Post by: bigbadbogie on July 15, 2008, 09:37:14 PM
Does the hadean kami ship still work??
Title: Re: Radiation effects do not work anymore (PB4)
Post by: Red Devil on July 15, 2008, 10:07:11 PM
Yup
Title: Re: Radiation effects do not work anymore (PB4)
Post by: Commando on July 15, 2008, 10:12:58 PM
Noone made a request hard-coding the scrap to team 0.  That change was made because bz2 could literally freeze, due to getting into an infinite loop, if improper scrap objects were used.
Title: Re: Radiation effects do not work anymore (PB4)
Post by: General BlackDragon on July 16, 2008, 01:20:26 AM
the hadean kami ship uses the same method i mentioned above :)
Title: Re: Radiation effects do not work anymore (PB4)
Post by: lucky_foot on July 16, 2008, 12:14:26 PM
Which reminds me (without de-railing the topic), you know how much I hate those Hadean crazy ships! Are they even piloted or they drones? :D