I have been playing pb4 and have noticed how stupid the scavs are, even more so than the previous builds, you tell them to scavenge for scrap and they run into buildings trying to get it and they don't go around, is there something wrong with the collision box? Or are you not using that anymore?
I'd like to confirm this. Yes, they are indeed, quite retarded now (even more so than pb3).
There was some work on fixing the collisions with tunnel entries.
I noticed you have to hold their hands quite a bit to prevent them from driving into the water now.
At least I noticed that this has been the case on ST: LoC: Glaciers
Probably some cross-code from scavengerH.
or you just got a batch of newbie pilots who don't realize that Scavengers don't float. :D
can you not add some sort of nearest scrap object check feature? so everytime the scav picks up a piece of scrap... it does s NEW check for the next closest piece?
I agree that that would be useful TheJamsh. I brought that up a while ago but nothing came of it.
Basically scavs sort scrap based on when the scrap was created picking up the oldest pieces first. Even if a new piece is 5m away while the oldest piece is 200m away.
But that is ridiculous... why??
I think he's right. Scavengers ARE more retarded then before.
I just watched two BZC scavs, one was heading back to rec to drop off, one was heading to field to pick up. They crashed headon and just kept trying to drive through eachother, making them stuck for about a minute and a half, just ...sitting there "kissing"
(http://i101.photobucket.com/albums/m61/Myrodin/bz2_0001.png)
Maybe one was female and the other was male or same of both? :roll:
That happened in dune command once but it was 3 of them in a triangle :P
Quote from: Spawn on July 23, 2008, 02:49:37 AM
That happened in dune command once but it was 3 of them in a triangle :P
O boy. :-o
Quote from: bigbadbogie on July 22, 2008, 09:08:33 PM
But that is ridiculous... why??
Cost. Though with today's computers, we can actually sort though all scrap in the scan range, instead of just iterating though the list that is ordered by age and picking the first one in range (how I suspect it is done).
Did it used to do that in pb3??
Make a scav that can see all the scrap on the map, place some in the editor (place, exit, enter, repeat to be sure of the order) and test.