I am making a map and have two sides, the player is the scion. The problem is that the bomber will go and attack the player recy without any command given in the aip file. It is like the pilot is pissed and just flying out and dropping bombs.
Also I did set the aip file to send the bomber when the player has some artillery units. But the bomber still attacked the players recy even when the artillery units are not there.
Any Ideas.
Shane
If your using the 1.3 patch then Idle Dispatcher maybe taking the Enemy ai bomber & sending it to attack your recycler.
Try this if your using pb1 or higher.
[CraftClass]
DoIdleDispatch = false
PB1 Change Log:
- fvsav.odf now sets DoIdleDispatch = false so that they won't be sent
to the user's base shortly after gamestart. [Should only affect 3rd
party MPI maps made for 1.2] Any other objects that ought to have the
same thing done? [NM]