http://amabilis.com/eve/forums/a/tpc/f/9856056974/m/67410571711?a=tpc&cdra=Y&s=2396098374&m=67410571711&f=9856056974
havent looked at the rest of the site, but came across this extract when looking for BZI XSI files today (do they exist :S?)
there you go
There was a mod called Call of the Wild (COW) a few years back that had BZ1 models in it. I think Avatar was involved with that, you might ask him.
BZ1 Didn't use XSI files. It used GEO and one other that escapes me at the moment. There are importers/exporters for 3DSMax, but I can't remember where they are.
VSMIT.
BZ1 used GEO files with VDF and SDF files to compile the GEOs together into Vehicles and Structures.
Quote from: AcneVulgaris on July 23, 2008, 05:42:49 PM
There was a mod called Call of the Wild (COW) a few years back that had BZ1 models in it. I think Avatar was involved with that, you might ask him.
I've always wondered what that button did in Editor 2.0+.
What button? :lol:
I remember COW.
I always wanted to go back and update the mod a "wii" little bit for pb4...hehe
I wouldn't mind flying around in a dual SP tank, for old times sake...or a scout with chain and tag.
Hehe. Wait about a week, then you can. I'll be releasing the BZC Demo for PB4 by then.
Quote from: General BlackDragon on July 23, 2008, 11:30:11 PM
What button? :lol:
In Editor 2.0+ there is a big fat COW button that basically contains another list of objects, only more neatly categorized.
Moooooooo!!!!!
so has anyone got BZ1 XSI's? GBD must have them for the BZC mods right?
2 things:
1: BZ1 geos can be converted to BZ2 xsi
2: Avatar has hand made recreations of all BZ1 models.
should ask him.
Wrong..... GBD only has the Chinese (last time i checked, and they are bugged out). And Avatar's are custom made.
Yeah, what GBD said. :-D (he posted before i finished writing)
wooties...
im fed up threeding things...
threed? :-o :? :roll: :evil: :mrgreen:
Lol,....Get on msn.
lol okay will do