I decided to start a little thread where modders can share their most emberressing/biggest/worst bugs they've ever made.
I think I automatically win this one...with a Bug I accidnely introduced into BZC for the past year. I'm fairly sure I've fixed it just now, the 3rd time...
In 1.3, there is a chat lobby, much like BZ1's lobby. For BZC, I made this in the main multiplayer page and not hidden like in stock BZ2.
Basic Description of Bug: When Ever a player hit the "multiplayer" button, or was in the multiplayer screen and then left, all BZC games in progress would AV.
Yes. I made a bug that kills multiplayer for an entire game at the touch of one button.
So, who's next?
Not...quite as extreme as THAT, but...
I was making a custom bomber bay for SRV, ibbomb_st, and I thought I had it all setup correctly, however, whenever it was placed (in the editor or by constructor), the game would AV with a very long an undecipherable AV log.
Two days of scrambling around my assets, looking for the problem (and finding none that were in plain sight) later, I had found the cause.
Turns out, I had told it to spawn iBbomb_st instead of iVbomb!_st! So, basically, it AV'd because it was trying to spawn a building on top of itself, and that building (if successfully spawned), would try to spawn ANOTHER building on top of it!
Needless to say I did a combination *facepalm*/*headdesk* for the next 15 minutes...
I know it doesnt SOUND like much, its just how long I searched for the PROBLEM that was embarrasing. :P
Oh god.. where can I start??
Ok. A few days ago I was testing a QF mission and ran into a dll problem ingame. I looked through the entire section of script and couldn't seem to find what the hell was wrong. I ended up redoing over 200 lines of script in a completely different way with the same result as before; it still didn't bloody work!!!
It turned out that a variable that was supposed to be increased by a variety of routines was set to 1, instead of 0. And that was the entire f**king problem!!!!
Me, Making a mission that overwrites the stock assets and causes people to leave multiplayer with bad assets!. Must be the worst one out therere :evil:
shane
Quote from: shane ward on July 25, 2008, 10:58:15 AM
Me, Making a mission that overwrites the stock assets and causes people to leave multiplayer with bad assets!. Must be the worst one out therere :evil:
shane
I think GBDs was a bit worse :P
Quote from: General BlackDragon on July 25, 2008, 03:01:49 AM
I'm fairly sure I've fixed it just now, the 3rd time...
Okay, NOW I'm fairly sure i've fixed it. (Yes, It came back a 4th time)
So, 4th time's the charm?
Nope...
Screw it, I'm smacking it with a big hammer.
Man that would be horrible (GBD). At least people can figure how many times Multiplayer is clicked throughout the day. :)
I hope people don't like the "Next" button in the end game scores screen too much. :)