Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta 4 Archive => Topic started by: mag on July 25, 2008, 04:12:23 PM

Title: pb4 crash
Post by: mag on July 25, 2008, 04:12:23 PM
Hi, first off thanks for the creation of this patch, and the time it took. I have had a number of crashes with no log of why it happened. the common occurance is on instant action I am playing scion vs. isdf and a sabre is in the picture. sometime myself or my men are attacking it.

I also had a av with a log, sorry I don't remember the situation at the time.
---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4 EDITOR Jun  9 2008 22:21:16
Exception code: C0000005 (ACCESS VIOLATION) READING from 00000350h
Message :  Exception
Error occurred at 7/14/2008 16:53:46.
C:\Program Files\Battlezone II 1.3 pb4\BZ2Edit.exe, run by Mag.
2 processor(s), type 586.
Process Memory :   1774 MB free out of   2048 MB total
Physical memory:    492 MB free out of   1023 MB total
Page(swap) file:   2018 MB free out of   2460 MB total
Fault address:  00426E6A 01:00025E6A C:\Program Files\Battlezone II 1.3 pb4\BZ2Edit.exe

Registers:
EAX:00000000
EBX:0E431F90
ECX:0AAA497C
EDX:E88051EC
ESI:00000005
EDI:000FFFFF
CS:EIP:001B:00426E6A
SS:ESP:0023:0228FA3C  EBP:0228FAC8
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00210202

Call stack:
Address   Return    Function            SourceFile
00426E6A  00000000  0042C07F  Attacker::Execute+0x00000710
0042C07F  00000000  004016A1  ExecuteSchedPlans+0x0000054C
004016A1  00000000  00401F4B  AiMission::Update+0x00000103
00401F4B  00000000  0046C170  AI_Update+0x00000006
0046C170  00000000  0046CCEB  MoveOneTurn+0x00000109
0046CCEB  00000000  0057CF20  MissionHandler::State::RunState::Process+0x000003BE
0057CF20  00000000  0046A5F1  RunCodes::Process+0x0000019F
0046A5F1  00000000  0057CF20  MissionHandler::Process+0x00000011
0057CF20  00000000  0057C941  RunCodes::Process+0x0000019F
0057C941  00000000  00455EED  Main::MessagePump+0x0000004A
00455EED  00000000  00455BD7  HandledMain+0x00000444
00455BD7  00000000  00453701  HandledMain+0x0000012E
00453701  00000000  0058D126  WinMain+0x00000059
0058D126  00000000  7C816FD7  memset+0x00000192
7C816FD7  00000000  00000000  RegisterWaitForInputIdle+0x00000049

I will also add my comment about the other post about stupid scavs, I noticed (hard not too) the scavs and healers like to run into extracters and gun towers instead of going around them.
Title: Re: pb4 crash
Post by: Steeveeo on July 25, 2008, 04:22:30 PM
Readme Before Posting Bugs (http://www.bzuniverse.com/forum/index.php/topic,7932.0.html)
Title: Re: pb4 crash
Post by: mag on July 25, 2008, 04:36:00 PM
I've read it, what's your point?
Title: Re: pb4 crash
Post by: Steeveeo on July 25, 2008, 05:13:36 PM
Quote from: Commando on June 17, 2008, 04:07:39 AM
3. If your AV has the following under CallStack, there is no need to post your AV.  A good 60% of the AVs posted are identical and involve the following.  It is a known issue that has been addressed.

Quote
Call stack:
Address   Return    Function            SourceFile
00426AC1  00000000  0042BD30  Attacker::Execute+0x00000710


Thats my point :P
Title: Re: pb4 crash
Post by: mag on July 25, 2008, 07:59:56 PM
that's your point huh, maybe you should learn how to read before posting. the address and function have different numbers.
Title: Re: pb4 crash
Post by: Warfreak on July 25, 2008, 08:05:43 PM
Ignorant fool (always wanted to say that :P) The first line says all, its the infamous pb4 Attacker crash.

If you want to be dumb and deny this (anyone), be my guest......
Title: Re: pb4 crash
Post by: GSH on July 25, 2008, 08:14:19 PM
The numbers in the first and third columns are slightly different, because they were reported in bzone.exe vs bz2edit.exe. The function name and offset (Attacker::Execute+0x00000710) is identical, which is the most important part.

-- GSH
Title: Re: pb4 crash
Post by: Steeveeo on July 25, 2008, 09:03:54 PM
Quote from: GSH on July 25, 2008, 08:14:19 PM
The numbers in the first and third columns are slightly different, because they were reported in bzone.exe vs bz2edit.exe. The function name and offset (Attacker::Execute+0x00000710) is identical, which is the most important part.

-- GSH
Quite possibly need to add that to the Readme

"Blah Blah Blah Attacker::Execute and such for BZone.exe"

And

"Bleh Bleh Bleh Attacker Execute and the like for BZ2edit.exe"

Would help to avoid confusions like this.
Title: Re: pb4 crash
Post by: Feared_1 on July 26, 2008, 06:26:48 AM
Bit of a touchy topic.
Title: Re: pb4 crash
Post by: bigbadbogie on July 26, 2008, 06:35:12 AM
NO!! Don't touch it!!!
Title: Re: pb4 crash
Post by: Nielk1 on July 26, 2008, 06:44:15 AM
Can't...

Resist...

POKE
Title: Re: pb4 crash
Post by: bigbadbogie on July 26, 2008, 07:30:08 AM
N1s finger is ripped off and eaten by the topic.
Title: Re: pb4 crash
Post by: Nielk1 on July 26, 2008, 11:51:21 PM
Luckily my voodoo powers can regrow my finger...

I am pretty sure the numbers would be irrelevant no matter what they were (though 0x00000000 might need posting), its still a crash in the same function of the same class.
Title: Re: pb4 crash
Post by: squirrelof09 on July 27, 2008, 12:26:02 AM
Congratulations, you guys have successfully run mag off.
Title: Re: pb4 crash
Post by: General BlackDragon on July 27, 2008, 12:34:46 AM
 :lol:

Naw, He's part of the family now...

:)

But really, Thats the first AV reported I think...it's been fixed in pb4a.
Title: Re: pb4 crash
Post by: mag on July 27, 2008, 08:10:44 PM
almost run off, from the childish people on here.

that wasn"t my main topic. It was about bz closing with no reason why, no log file.

I should have left the secound part off, I didn't realize that the last number was all that mattered.

also I think it might have been mentioned, but I noticed that some of the maulers are partly below ground some of the time.

just putting this info out for those that need to know.
Title: Re: pb4 crash
Post by: Warfreak on July 28, 2008, 01:29:44 PM
Ok, the maulers being BELOW ground.... besides on building, i've never seen it..... could be worth looking at...
Title: Re: pb4 crash
Post by: Commando on July 28, 2008, 03:08:04 PM
I've seen it many times.
Title: Re: pb4 crash
Post by: Killer AK on July 30, 2008, 01:01:30 PM
playing against the computer on insane mode fighting the isdf im playing scion on chill


---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4 Jun  9 2008 22:18:35
Exception code: C0000005 (ACCESS VIOLATION) READING from 00000350h
Message :  Exception
Error occurred at 7/30/2008 08:54:00.
C:\Program Files\Battlezone II\bzone.exe, run by Accident.
2 processor(s), type 586.
Process Memory :   1626 MB free out of   2048 MB total
Physical memory:    471 MB free out of   1023 MB total
Page(swap) file:   1972 MB free out of   2462 MB total
Fault address:  00426AC1 01:00025AC1 C:\Program Files\Battlezone II\bzone.exe

Registers:
EAX:00000000
EBX:16E99218
ECX:065BDF4C
EDX:90C03DA4
ESI:00000006
EDI:000FFFFF
CS:EIP:001B:00426AC1
SS:ESP:0023:022BFA1C  EBP:022BFAA8
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00210202

Call stack:
Address   Return    Function            SourceFile
00426AC1  00000000  0042BD30  Attacker::Execute+0x00000710
0042BD30  00000000  004016D0  ExecuteSchedPlans+0x0000054C
004016D0  00000000  00401F8C  AiMission::Update+0x00000103
00401F8C  00000000  00461261  AI_Update+0x00000006
00461261  00000000  00461E0C  MoveOneTurn+0x0000011E
00461E0C  00000000  0056475F  MissionHandler::State::RunState::Process+0x000003CC
0056475F  00000000  0045F691  RunCodes::Process+0x000001BF
0045F691  00000000  0056475F  MissionHandler::Process+0x00000012
0056475F  00000000  00564BD4  RunCodes::Process+0x000001BF
00564BD4  00000000  00455A95  Main::MessagePump+0x00000064
00455A95  00000000  0045578C  HandledMain+0x000003F4
0045578C  00000000  0045343D  HandledMain+0x000000EB
0045343D  00000000  0055567D  WinMain+0x00000059
0055567D  00000000  7C816D4F  fabs+0x00000191
7C816D4F  00000000  00000000  RegisterWaitForInputIdle+0x00000049
Title: Re: pb4 crash
Post by: Killer AK on July 30, 2008, 01:34:51 PM
Another chill crash, on insane mode


---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4 Jun  9 2008 22:18:35
Exception code: C0000005 (ACCESS VIOLATION) READING from 00000350h
Message :  Exception
Error occurred at 7/30/2008 09:28:08.
C:\Program Files\Battlezone II\bzone.exe, run by Accident.
2 processor(s), type 586.
Process Memory :   1753 MB free out of   2048 MB total
Physical memory:    474 MB free out of   1023 MB total
Page(swap) file:   1970 MB free out of   2462 MB total
Fault address:  00426AC1 01:00025AC1 C:\Program Files\Battlezone II\bzone.exe

Registers:
EAX:00000000
EBX:061DB6B0
ECX:05F2F514
EDX:85A0984E
ESI:00000006
EDI:000FFFFF
CS:EIP:001B:00426AC1
SS:ESP:0023:022BFA1C  EBP:022BFAA8
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00210206

Call stack:
Address   Return    Function            SourceFile
00426AC1  00000000  0042BD30  Attacker::Execute+0x00000710
0042BD30  00000000  004016D0  ExecuteSchedPlans+0x0000054C
004016D0  00000000  00401F8C  AiMission::Update+0x00000103
00401F8C  00000000  00461261  AI_Update+0x00000006
00461261  00000000  00461E0C  MoveOneTurn+0x0000011E
00461E0C  00000000  0056475F  MissionHandler::State::RunState::Process+0x000003CC
0056475F  00000000  0045F691  RunCodes::Process+0x000001BF
0045F691  00000000  0056475F  MissionHandler::Process+0x00000012
0056475F  00000000  00564BD4  RunCodes::Process+0x000001BF
00564BD4  00000000  00455A95  Main::MessagePump+0x00000064
00455A95  00000000  0045578C  HandledMain+0x000003F4
0045578C  00000000  0045343D  HandledMain+0x000000EB
0045343D  00000000  0055567D  WinMain+0x00000059
0055567D  00000000  7C816D4F  fabs+0x00000191
7C816D4F  00000000  00000000  RegisterWaitForInputIdle+0x00000049

Title: Re: pb4 crash
Post by: Warfreak on July 30, 2008, 01:52:00 PM
-_-..... im loosing my patience for people who dont read the av list...

Already reported, its the attacker av, its been fixed for the emergency patch that will come out (hopefully before late August).
Title: Re: pb4 crash
Post by: Killer AK on July 31, 2008, 12:39:38 AM
sorry i will not post any more crashes
Title: Re: pb4 crash
Post by: GENERAL MANSON* on July 31, 2008, 01:55:10 AM
Maybe someone should post a temp ban who posts the avs we already know of for like 2 days?
Title: Re: pb4 crash
Post by: squirrelof09 on July 31, 2008, 03:25:40 AM
Why? some people on these forums have been around for a long time... they don't like to put up with simple problems like this...

I figure I wouldn't yell at someone for coming into a forum like this person did posting a AV crash.. he could be new at the game...
Title: Re: pb4 crash
Post by: Steeveeo on July 31, 2008, 03:40:15 AM
Quote from: Killer AK on July 31, 2008, 12:39:38 AM
sorry i will not post any more crashes
Just not the Attacker crash or the pilot weapon pickup crash, those two are already known. (Also, the former is in the Readme at the top of the subforum)
Title: Re: pb4 crash
Post by: OvermindDL1 on July 31, 2008, 03:53:53 AM
Reporting crashes are good, just reporting the same one that has identical information as any others then becomes noise and is extra information to parse through...
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Title: Re: pb4 crash
Post by: bigbadbogie on July 31, 2008, 04:01:14 AM
Can it really be that hard to just search the forum for information before posting about it??
Title: Re: pb4 crash
Post by: Feared_1 on July 31, 2008, 04:34:32 AM
Readme before posting bugs (http://www.bzuniverse.com/forum/index.php/topic,7932.0.html)

It's a sticky, always will be toward the top of the list. It will always be there and is easy to find.

PLEASE keep reporting bugs it helps make PB4a better for everyone, but BEFORE posting the bug make sure you read the sticky.