Has anyone been able to put an animated texture/area on a ship similar to the powergen? I has thinking of experimenting with Blender to create a organic type ship with a glowing orb for the engine and wanted to have a moving texture on the orb so it looked like it was sort of alive.
If you have succeeded, please give me some pointers.
Thanks,
Centerline...
BZ2 is not able to animate any kind of texture (on a ship, particle, or otherwise).
What you are seeing on the Powergen is just a spinning frame with the same texture as a Lung or those giant shields in the final ISDF mission in SP.
I'd reccomend using a rotating draw_geom or draw_sphere in this case.
Computer classlabel can have animated texuture
thats all though
A spinning section on the ship will work. The mission DLL will have to tell the game to loop the sphere rotation.
Quote from: Nielk1 on July 28, 2008, 01:32:00 AM
A spinning section on the ship will work. The mission DLL will have to tell the game to loop the sphere rotation.
ooorrr....you could do the rotating draw_geom and not have to worry about DLL.
Will the draw-geom work on a moving object? I experimented around before with using that, and the draw-geom would just stay in one spot. So when the ship moved, the effect would be left behind.
I did some further experiments with making the effect respawn through an emit, but that didnt work out perfectly well. What I *didnt* try though, was making the emit inherit the velocity of the craft, I think there is a variable for that.
Quote from: Zero Angel on July 28, 2008, 02:14:38 AM
Will the draw-geom work on a moving object? I experimented around before with using that, and the draw-geom would just stay in one spot. So when the ship moved, the effect would be left behind.
I did some further experiments with making the effect respawn through an emit, but that didnt work out perfectly well. What I *didnt* try though, was making the emit inherit the velocity of the craft, I think there is a variable for that.
I tried it on a simple heli that N1 put together, seems to work just fine.
Forgot about that.
How do you get it to spin??
just use draw_sphere and give it a rotation.
QuoteComputer classlabel can have animated texuture
Computer classlabel scrolls a non animated texture.
Nielk.... abotu a dll driven loop, didn't you actually premake a dll tibbit so that looping can be called via a custom .odf entry?
Fishbone did that for the 'Carryall' in Dune... and I've added "BZCLoop" and "BZCSetup" as custom odf animation entries in the BZC DLL's.
Makes Flying Maulers a LOT easier... :)
What it sounds like Centerline is after would be more like the Vorlon ship skins in B5...
-Av-
http://www.bzcomplex.com/forum/viewtopic.php?p=365
Using a simple spinning render would be best though, and not require DLL assistance.