Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta 4 Archive => Topic started by: Dark Scion Soldier on August 05, 2008, 10:02:35 PM

Title: Pb4a AV
Post by: Dark Scion Soldier on August 05, 2008, 10:02:35 PM
okay did GSH implement the "nasty tricks to cheaters" idea? right when i typed the radar cheat it said on console: "ERROR:command buffer overflow. Killing player :(  :x
here's the AV.

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4a EDITOR Aug  4 2008 12:11:38
Windows version: Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
ERR |GLOBAL          |       ConsoleHelper:30   |16:59:08|205286 |ERROR: command buffer overflow. Killing player :(
ERR |GLOBAL          |       ConsoleHelper:30   |16:59:08|205304 |ERROR: command buffer overflow. Killing player :(
ERR |GLOBAL          |       ConsoleHelper:30   |16:59:08|205321 |ERROR: command buffer overflow. Killing player :(
ERR |GLOBAL          |       ConsoleHelper:30   |16:59:08|205337 |ERROR: command buffer overflow. Killing player :(
(done)

Exception code: C0000005 (ACCESS VIOLATION) READING from 01EBC003h
Message :  Exception
Error occurred at 8/5/2008 16:59:10.
C:\New Clean Battlezone II\BZ2Edit.exe, run by Craig.
1 processor(s), type 586.
Process Memory :   1800 MB free out of   2048 MB total
Physical memory:    239 MB free out of   1024 MB total
Page(swap) file:   1789 MB free out of   2462 MB total
Fault address:  004F7C05 01:000F6C05 C:\New Clean Battlezone II\BZ2Edit.exe

Registers:
EAX:0000036E
EBX:00000000
ECX:28010000
EDX:01EBC003
ESI:00000000
EDI:054EF3E0
CS:EIP:001B:004F7C05
SS:ESP:0023:022BEC08  EBP:00000000
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00210283

Call stack:
Address   Return    Function            SourceFile
004F7C05  00000000  004F5CEF  NetManager::PlayerManager::TeamNumberToIndex+0x00000012
004F5CEF  00000000  004E8894  NetManager::TeamNumberToPlayerName+0x00000006

Title: Re: Pb4a AV
Post by: Warfreak on August 05, 2008, 10:08:04 PM
- Limited max # of units selected to 63 in all game types (online or
offline), as the net code has an internal max of 63 selected handles
per command, and all inputs run thru that now. (I need two bits to
encode the type of command -- who, where, or param -- leaving 6 bits,
or 0-63 for handle count.) Sorry. [NM]

That may be slightly related.... not really sure..
Title: Re: Pb4a AV
Post by: Dark Scion Soldier on August 05, 2008, 10:11:43 PM
could it mean i have too many unit odfs? :|
Title: Re: Pb4a AV
Post by: Commando on August 05, 2008, 10:36:53 PM
Warfreak, all that means is that you can't select more than 63 units.  Effectively 6.3 groups filled with 10 units.
Title: Re: Pb4a AV
Post by: GENERAL MANSON* on August 06, 2008, 03:49:56 AM
Quote from: Commando on August 05, 2008, 10:36:53 PM
Warfreak, all that means is that you can't select more than 63 units.  Effectively 6.3 groups filled with 10 units.

No more 90 units attack?  :cry:
Title: Re: Pb4a AV
Post by: Feared_1 on August 06, 2008, 04:19:16 AM
Select one half and tell them what to do, then select the next and do the same.
Title: Re: Pb4a AV
Post by: bigbadbogie on August 06, 2008, 04:25:36 AM
What exactly is the point??
Title: Re: Pb4a AV
Post by: Nielk1 on August 06, 2008, 07:42:45 AM
Quote from: bigbadbogie on August 06, 2008, 04:25:36 AM
What exactly is the point??

To the simultaneous order limit?

Well, BZ2 doesn't crash and die making you scream and pull you hair out, possibly shortening your life from stress.

See, it makes you live longer.
Title: Re: Pb4a AV
Post by: Dark Scion Soldier on August 07, 2008, 02:20:04 AM
um this happened at the start of the game i only had 5 units counting myself. And i only gave the rec. an order.
Title: Re: Pb4a AV
Post by: Nielk1 on August 07, 2008, 08:56:21 AM
Yes, you crash seems to ahve nothing to do with the simultaneous order limit.
Title: Re: Pb4a AV
Post by: Dark Scion Soldier on August 07, 2008, 11:49:18 PM
odd when i ran the QF mod everything is fine..no AVs  :|
Title: Re: Pb4a AV
Post by: Dark Scion Soldier on August 08, 2008, 07:45:03 PM
scratch that. in happens whenever im in the editor build... hoot!
Title: Re: Pb4a AV
Post by: Dark Scion Soldier on August 09, 2008, 10:41:03 PM
well frick  :-(

my "bzshell_editor.cfg" file went missing..i didn't delete it either...
Title: Re: Pb4a AV
Post by: TheJamsh on August 09, 2008, 10:48:24 PM
pah, re-install it...

id install the mods over a fresh install, unless you know everyfile youve put in and out the BZII folder
Title: Re: Pb4a AV
Post by: Dark Scion Soldier on August 09, 2008, 10:51:16 PM
man i have over 500 mb of odf files in my addon... i even checked my other versions and they didn't have it either..oh well i'll just back up everything...
Title: Re: Pb4a AV
Post by: TheJamsh on August 09, 2008, 10:56:40 PM
you know what the best way to do that is if you have extra files in youre addo that you modified?

stick them in a .PAK file in the root directory, and add that pak file to youre bzone.CFG file. that way, the addon folder doesnt get clustered, its FAR easier to move stuff around also, and doesnt screw up the original assets...

plus, you can remove all those files by deleting one line in the .cfg file. i test my mod componenets individually in the addon folder, then add them to the pak file when they are refined how i want them.

and it compresses the stuff, savign memory. in short you cant lose!
Title: Re: Pb4a AV
Post by: Dark Scion Soldier on August 10, 2008, 03:39:39 AM
Everything works!! thanks TheJamsh!

and now to watch an air battle between QF, Scion, and Hadean. :-D