Here's a small zip that gives you some weapons to play around with:
1. Laser Missiles
2. Laser Poppers
3. Thumper
4. Shadower - with added avoidance feature
Installation: Just unzip to your PB4a install
Uninstall: Just move the RDToys folder out of your addon folder.
http://files.filefront.com/RDToys5zip/;11389436;/fileinfo.html
Enjoy
Edit: Made some modifications (reticle change, health, added DM units, etc.)
Updated. See first post for link.
This was crazy fun. I was laughing my ass off. I thumped my own constructor way off the map. I found out the ISDF scout was free, and builds super ultra quickly. So I just built 50 of them in about 30 seconds and handed them to Windy. Then built 10 wt sabres and told her to go for it. we won in twenty minutes.
Oops, I was just meaning this for DM, to demo the weapons. They are fun though. :lol:
AV on strat map.
---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3pb4a Aug 4 2008 12:08:55
Windows version: Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2
Last few battlezone.log lines (may or may not be relevant):
DIAG|GLOBAL | LoadSaveGame:323 |20:08:17|248388 |Loaded from file STgrass.bzn
DIAG|GLOBAL | runcodes:153 |20:08:17|248403 |[View] Entering run code [COCKPIT]
DIAG|GLOBAL | runcodes:153 |20:08:17|248404 |[Main] Entering run code [MISSION]
DIAG|GLOBAL | runcodes:153 |20:08:17|248404 |[Mission] Entering run code [RUN]
(done)
Exception code: C0000005 (ACCESS VIOLATION) READING from BB7A00B8h
Message : Exception
Error occurred at 8/8/2008 20:12:18.
C:\Program Files\BattlezoneII13pb4a\bzone.exe, run by
2 processor(s), type 586.
Process Memory : 1778 MB free out of 2048 MB total
Physical memory: 471 MB free out of 1023 MB total
Page(swap) file: 2049 MB free out of 2466 MB total
Fault address: 004F5404 01:000F4404 C:\Program Files\BattlezoneII13pb4a\bzone.exe
Registers:
EAX:BB7A0000
EBX:0DDB5568
ECX:0DDB50D0
EDX:00000000
ESI:0DDB50D0
EDI:00D606FC
CS:EIP:001B:004F5404
SS:ESP:0023:022EFAA0 EBP:022EFAF8
DS:0023 ES:0023 FS:003B GS:0000
Flags:00210202
Call stack:
Address Return Function SourceFile
004F5404 00000000 004F56E7 NetManager::TeamNumberToPlayerName_Postgame+0x00000949
004F56E7 00000000 0046766F NetManager::BuildStateCRC+0x00000075
0046766F 00000000 00468195 MoveOneTurn+0x00000190
00468195 00000000 0057DDAF MissionHandler::State::RunState::Process+0x000003B1
0057DDAF 00000000 00465C7A RunCodes::Process+0x000001BF
00465C7A 00000000 0057DDAF MissionHandler::Process+0x00000012
0057DDAF 00000000 0057D8B4 RunCodes::Process+0x000001BF
0057D8B4 00000000 0045B598 Main::MessagePump+0x00000064
0045B598 00000000 0045B28D HandledMain+0x000003F6
0045B28D 00000000 00458BC8 HandledMain+0x000000EB
00458BC8 00000000 0056DBFD WinMain+0x00000059
0056DBFD 00000000 7C817067 fabs+0x00000191
7C817067 00000000 00000000 RegisterWaitForInputIdle+0x00000049
Oh man, you broke it...
Thats common with me :).