Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta 4 Archive => Topic started by: Commando on August 07, 2008, 11:37:26 PM

Title: Lag Out Log
Post by: Commando on August 07, 2008, 11:37:26 PM
I joined GH's server three times.  All three times I lagged out.

Attached is my chatlog from it.

Quote
UPNP should be started
Joined Session 1.3 - pb4a
Server's network connection: Broadband
Server changed map to mpicircle.bzn
>>> Server has launched!
Server changed map to mpicircle.bzn
List of players in game:
List of players in game:
GreenHeart
GreenHeart
seanmeister
seanmeister
Mauler_Bait
Mauler_Bait
Commando
Commando
Requested gamestate from server...
Requested gamestate from server...
Assets look good
Assets look good
-- Resynchronized gamestate to server at timestep 3373
-- Resynchronized gamestate to server at timestep 3373
<GreenHeart>: commando u lag out?
<GreenHeart>: commando u lag out?
GreenHeart is lagged (5 seconds)
GreenHeart is lagged (5 seconds)
seanmeister is lagged (5 seconds)
seanmeister is lagged (5 seconds)
Mauler_Bait is lagged (5 seconds)
Mauler_Bait is lagged (5 seconds)
Commando is lagged (5 seconds)
Commando is lagged (5 seconds)
All -> [Commando]: I'll post my chatlog when I lag out
All -> [Commando]: I'll post my chatlog when I lag out
<Mauler_Bait>: im loving this new rig :)
<Mauler_Bait>: im loving this new rig :)
GreenHeart is lagged (9 seconds)
GreenHeart is lagged (9 seconds)
seanmeister is lagged (9 seconds)
seanmeister is lagged (9 seconds)
Mauler_Bait is lagged (9 seconds)
Mauler_Bait is lagged (9 seconds)
Commando is lagged (9 seconds)
Commando is lagged (9 seconds)
GreenHeart is badly lagged (13 seconds)
GreenHeart is badly lagged (13 seconds)
seanmeister is badly lagged (13 seconds)
seanmeister is badly lagged (13 seconds)
Mauler_Bait is badly lagged (13 seconds)
Mauler_Bait is badly lagged (13 seconds)
Commando is badly lagged (13 seconds)
Commando is badly lagged (13 seconds)
MW Lag noticed (now = 3514, worlds = 3373 3514 0)
MW Lag noticed (now = 3514, worlds = 3373 3514 0)
Player GreenHeart state 5 at tail 3373 head 3549 (server)
Player GreenHeart state 5 at tail 3373 head 3549 (server)
Player seanmeister state 5 at tail 3373 head 3549
Player seanmeister state 5 at tail 3373 head 3549
Player Mauler_Bait state 5 at tail 3373 head 3549
Player Mauler_Bait state 5 at tail 3373 head 3549
Player Commando state 5 at tail 3373 head 3549 (local)
Player Commando state 5 at tail 3373 head 3549 (local)
BuildTurn(3373) BuildWorld(-1) lastBuildWorld(0)
BuildTurn(3373) BuildWorld(-1) lastBuildWorld(0)
nextCopy(3383) late(0)
nextCopy(3383) late(0)
Last work: build(1) lock(1,17,0)
Last work: build(1) lock(1,17,0)
Last cull(3373) lockload 1(3373) 2(0)
Last cull(3373) lockload 1(3373) 2(0)
GreenHeart is badly lagged (17 seconds)
GreenHeart is badly lagged (17 seconds)
seanmeister is badly lagged (17 seconds)
seanmeister is badly lagged (17 seconds)
Mauler_Bait is badly lagged (17 seconds)
Mauler_Bait is badly lagged (17 seconds)
Commando is badly lagged (17 seconds)
Commando is badly lagged (17 seconds)
MW Lag noticed (now = 3560, worlds = 3373 3560 0)
MW Lag noticed (now = 3560, worlds = 3373 3560 0)
Player GreenHeart state 5 at tail 3373 head 3589 (server)
Player GreenHeart state 5 at tail 3373 head 3589 (server)
Player seanmeister state 5 at tail 3373 head 3589
Player seanmeister state 5 at tail 3373 head 3589
Player Mauler_Bait state 5 at tail 3373 head 3589
Player Mauler_Bait state 5 at tail 3373 head 3589
Player Commando state 5 at tail 3373 head 3589 (local)
Player Commando state 5 at tail 3373 head 3589 (local)
BuildTurn(3373) BuildWorld(-1) lastBuildWorld(0)
BuildTurn(3373) BuildWorld(-1) lastBuildWorld(0)
nextCopy(3383) late(0)
nextCopy(3383) late(0)
Last work: build(1) lock(1,18,0)
Last work: build(1) lock(1,18,0)
Last cull(3373) lockload 1(3373) 2(0)
Last cull(3373) lockload 1(3373) 2(0)
GreenHeart is badly lagged (21 seconds)
GreenHeart is badly lagged (21 seconds)
seanmeister is badly lagged (21 seconds)
seanmeister is badly lagged (21 seconds)
Mauler_Bait is badly lagged (21 seconds)
Mauler_Bait is badly lagged (21 seconds)
Commando is badly lagged (21 seconds)
Commando is badly lagged (21 seconds)
MW Lag noticed (now = 3605, worlds = 3373 3605 0)
MW Lag noticed (now = 3605, worlds = 3373 3605 0)
Player GreenHeart state 5 at tail 3373 head 3629 (server)
Player GreenHeart state 5 at tail 3373 head 3629 (server)
Player seanmeister state 5 at tail 3373 head 3629
Player seanmeister state 5 at tail 3373 head 3629
Player Mauler_Bait state 5 at tail 3373 head 3629
Player Mauler_Bait state 5 at tail 3373 head 3629
Player Commando state 5 at tail 3373 head 3629 (local)
Player Commando state 5 at tail 3373 head 3629 (local)
BuildTurn(3373) BuildWorld(-1) lastBuildWorld(0)
BuildTurn(3373) BuildWorld(-1) lastBuildWorld(0)
nextCopy(3383) late(0)
nextCopy(3383) late(0)
Last work: build(1) lock(1,18,0)
Last work: build(1) lock(1,18,0)
Last cull(3373) lockload 1(3373) 2(0)
Last cull(3373) lockload 1(3373) 2(0)
GreenHeart is badly lagged (25 seconds)
GreenHeart is badly lagged (25 seconds)
seanmeister is badly lagged (25 seconds)
seanmeister is badly lagged (25 seconds)
Mauler_Bait is badly lagged (25 seconds)
Mauler_Bait is badly lagged (25 seconds)
Commando is badly lagged (25 seconds)
Commando is badly lagged (25 seconds)
MW Lag noticed (now = 3651, worlds = 3373 3651 0)
MW Lag noticed (now = 3651, worlds = 3373 3651 0)
Player GreenHeart state 5 at tail 3373 head 3670 (server)
Player GreenHeart state 5 at tail 3373 head 3670 (server)
Player seanmeister state 5 at tail 3373 head 3670
Player seanmeister state 5 at tail 3373 head 3670
Player Mauler_Bait state 5 at tail 3373 head 3670
Player Mauler_Bait state 5 at tail 3373 head 3670
Player Commando state 5 at tail 3373 head 3670 (local)
Player Commando state 5 at tail 3373 head 3670 (local)
BuildTurn(3373) BuildWorld(-1) lastBuildWorld(0)
BuildTurn(3373) BuildWorld(-1) lastBuildWorld(0)
nextCopy(3383) late(0)
nextCopy(3383) late(0)
Last work: build(1) lock(1,17,0)
Last work: build(1) lock(1,17,0)
Last cull(3373) lockload 1(3373) 2(0)
Last cull(3373) lockload 1(3373) 2(0)
GreenHeart is badly lagged (29 seconds)
seanmeister is badly lagged (29 seconds)
Mauler_Bait is badly lagged (29 seconds)
Commando is badly lagged (29 seconds)
<(F10) GreenHeart>: Checking gamestate of Commando
<(F10) GreenHeart>: Checking gamestate of Commando
Client un-lagging GreenHeart.
Client un-lagging seanmeister.
Client un-lagging Mauler_Bait.
Excessive lag on GreenHeart, state 5. Forcibly deleting.
Excessive lag on GreenHeart, state 5. Forcibly deleting.
Destroying GreenHeart, 3 players in game
Destroying GreenHeart, 3 players in game
Lost connection to server!
Lost connection to server!
Your team has no commander.
Your team has no commander.
Excessive lag on Mauler_Bait, state 5. Forcibly deleting.
Excessive lag on Mauler_Bait, state 5. Forcibly deleting.
Destroying Mauler_Bait, 2 players in game
Destroying Mauler_Bait, 2 players in game
Lost connection to server!
Lost connection to server!
Goodbye all!
UPNP stop redirect requested, but can't due to gotEverything = 0, firstSocket = 0

Lost connection to server!
Server Quit
Leaving game, returning to shell. Please be patient...
Goodbye all!
Connection to server restored
UPNP stop redirect requested, but can't due to gotEverything = 0, firstSocket = 0

UPNP Ports should be closed off...
UPNP should be started
Goodbye all!
Goodbye all!
Title: Re: Lag Out Log
Post by: TheJamsh on September 01, 2008, 10:06:24 PM
im sure Mauler_Bait was recently noted on the forums for being a cheeky bugger in games? It might be him...
Title: Re: Lag Out Log
Post by: Nielk1 on September 01, 2008, 11:11:50 PM
No, that topic was redirect to another user with a similar IP. The poster might not yet have fixed the topic title.

EDIT: Yes, it was "joydivison" who AVed that 1.2 game.
Title: Re: Lag Out Log
Post by: mrtwosheds on September 02, 2008, 07:46:10 PM
So has anyone got any idea whats causing the lag out?
I'm finding it mostly impossible to play now.
Title: Re: Lag Out Log
Post by: Red Devil on September 02, 2008, 08:57:13 PM
Hi Ping and mortars.
Title: Re: Lag Out Log
Post by: mrtwosheds on September 03, 2008, 06:14:35 PM
My software testers "nose" doubts this conclusion.
Sure High ping obviously won't help.
The last 3 games I tried to join (not my server) all chucked me out within 5 minutes, nobody was using mortars, the pings were not unreasonably large (all under 200 at the start)
It does not appear to be limited to any particular maps.
It affects all players connected to a server and looks to me like a failure to synchronise clients correctly.
Title: Re: Lag Out Log
Post by: mrtwosheds on September 03, 2008, 07:56:34 PM
To add to that.
A player called Yeah, is in the habit of setting up a server, and then going of to do something else.
Several times I have joined his server (ping 245 just now) when he is absent and the only player, I cannot even stay in his lobby without getting disconnected (without warning), the ping seems stable. So it seems to me that you do not even need to be in the game to get "lagged out" by this bug
Title: Re: Lag Out Log
Post by: Steeveeo on September 03, 2008, 10:09:23 PM
Quote from: mrtwosheds on September 03, 2008, 07:56:34 PM
To add to that.
A player called Yeah, is in the habit of setting up a server, and then going of to do something else.
Several times I have joined his server (ping 245 just now) when he is absent and the only player, I cannot even stay in his lobby without getting disconnected (without warning), the ping seems stable. So it seems to me that you do not even need to be in the game to get "lagged out" by this bug
Yeah is a notorious idler, been that way since 1.3pb3 a little after I joined the community.

The chatlobby dropout thing is a bug in the keepalive packets methinks, as it happened on my servers sometimes too, fixed by jumping directly into game when I start the server and when all joiners are filled/no one else joins, I close the round (or finish the DM), and it works fine from then on until I closed the server. Now it doesnt happen at all and Im not sure why...