Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta 4 Archive => Topic started by: mag on August 08, 2008, 12:07:39 AM

Title: crazy healers
Post by: mag on August 08, 2008, 12:07:39 AM
I was playing instant action map circle scion vs, isdf and the healers just started running all over the map for no reason, like they just went bonkers. I noticed if the gun spire next to them got hit instead of healing them they would take off. the first time I noticed a healer taking off on their own was when I ordered a archer to attack a statue.

I also noticed the scavs and healers still run into everything, hanging up sometimes in whatever they run into.
Title: Re: crazy healers
Post by: Zero Angel on August 08, 2008, 12:14:27 AM
I rather preferred the breakdancing healers. You know, for amusement purposes.
Title: Re: crazy healers
Post by: mag on August 08, 2008, 08:13:12 AM
that was cool, but they don't get much work done.

I also noticed the scavs are named harvester and the units are highlighted with the players name. how can I change this to the default setting.

while playing the same game I had a walker take down my assault spire with only a couple of shots. it seems out of balance to me.
Title: Re: crazy healers
Post by: Zero Angel on August 09, 2008, 08:04:37 AM
Which weapons was the walker using? If it has x2 plasma cannon then yeah its gonna do a lot of damage, especially when you consider that asstanks are equipped with x1 plasma -- as well as consider that the walker is the most expensive unit in the game, you need 4 pools to build a modified walker, and they can be outsmarted by human thugs if they dont have any units to cover their back.

Also, scion was never designed to be effective against seige units -- thats why their arc blast (spires) do so little damage (comparatively) to heavy armour.
Title: Re: crazy healers
Post by: TheJamsh on August 09, 2008, 10:12:58 AM
best thing to do with healers is blast them with a few shots from a fully charged assault mag cannon.

sends them FLYING haha
Title: Re: crazy healers
Post by: anomaly on August 09, 2008, 03:04:18 PM
Scion scavs have always been named harvester.  Not sure about the player's name appearing over them.
Title: Re: crazy healers
Post by: mag on August 09, 2008, 03:54:03 PM
these are stock walkers, they are stromger then normal. or at least what I'm use to.

both sides are named harvester. I have not noticed that before.
Title: Re: crazy healers
Post by: Dark Scion Soldier on August 09, 2008, 03:56:27 PM
the pilot name is only on pb4a i think.
Title: Re: crazy healers
Post by: TheJamsh on August 09, 2008, 04:45:45 PM
must be in BZ1 right? in BZII mine where both called scavengers... always :S
Title: Re: crazy healers
Post by: anomaly on August 09, 2008, 08:08:25 PM
um no? I wouldn't get bz1 and bz2 confused.  I know it calls scion scavs "harvester " somewhere.  But if both sides are called harvester then that's a problem.
Title: Re: crazy healers
Post by: Nielk1 on August 09, 2008, 08:22:58 PM
Sometimes the name for the ISDF is spread around 'cause it makes it easier. For example, a Scion Guardian might be called a Turret, and the Rattler too, but other times they have their real names.
Title: Re: crazy healers
Post by: mrtwosheds on August 10, 2008, 01:26:52 AM
The pilot name is always displayed in multiplayer.
Title: Re: crazy healers
Post by: mag on August 10, 2008, 09:58:09 PM
I don't play multiplayer, that probably why I havn't noticed it before.

I was using a rec, variant, that's why the walkers were stronger then usual.
Title: Re: crazy healers
Post by: Killer AK on September 18, 2008, 01:47:13 PM
i too have had trouble with scion healers just doing weird things.
Title: Re: crazy healers
Post by: Axeminister on September 19, 2008, 11:28:57 AM
Well as a tester for 1.3pb4a I too mentioned that the Scion scavs had been renamed harvestors. I think I was overruled, can't remember. Also I noticed that ships in single player missions had, for example, Shabayev over her scout, but also the name of the person who logged onto Battlezone II. I think that was dismissed as always being that way or something, didn't seem totally out of place or a show stopper so I didn't press it. Also everyone had noticed how service trucks would take off and leave their assigned place to service and just go to some random place and get killed. I'm at work now so I'll read the changelog to see how or if that was fixed when I get home.
Take into consideration that it seems everytime you change something in Battlezone II that it breaks something else. What I am sure of is this, the new patch gives the mod makers a lot more of what they want. More assets, etc. All of the mod makers cheered when it was done.
I like the Greenheart variant and the Insane variant playing as ISDF vs Scion in mpi games. There are some who thought the Scions were outmatched by the ISDF, I think that's why we have special ships in the GH variant, to help with that. That assault spire is something else!!
Title: Re: crazy healers
Post by: Red Devil on September 19, 2008, 11:34:16 AM
The Healers being wonky may be due to tunnels being added to some buildings to help prevent units to collide with them. Might have to remove the tunnels.

Harvesters are the original name for them.  Just look in the manual.  Somebody had changed their name along the way to Scavengers, which is wrong.
Title: Re: crazy healers
Post by: Killer AK on September 22, 2008, 01:14:10 PM
i don't like the assault spire.
Title: Re: crazy healers
Post by: bigbadbogie on September 22, 2008, 04:07:05 PM
It doesn't like you either.
Title: Re: crazy healers
Post by: TheJamsh on September 27, 2008, 03:37:52 AM
lol.

i love it. its about time the scions got a decent gun emplacement.