keep trying but none of mine seem to fit...
anyone giot anything thatll work?
I could probably whip something up while I wait for the modelling team to finish a couple new features.
What specifications do you have?
ie:
- Color of Liquid
- Type of Liquid (and how it explodes, if it doesnt just spill onto the ground)
- Any other flashy effects you want
- Etc
How about using that Resin texture.
resin texture may look good, although i have a really good looking effect for the flood of liquid onto the floor, i just need something else to make it more'...
volatile.
its basically (for the moment) and ISDF power generator with a green bubble texture applied to the inside to make it look as though its filled with a highly volatile chemical to produce energy. i dont want a huge explosion because that generator upgrades into a nuclear reactor (of which my explosion looks AWESOME.
i have power generator and nuclear reactor explosions but not my chemical reactor...
@ Steeveeo, im after a sort of explosion that send sthe chemical leaking out of the generator as it collapses producing the flood. i have the 'flood' done, jsut need the liquid to look as though its leaking out.
have a free run with it lol, i originally wanted a plume of the chemical liquid to throw up into the air and splater down on the ground making a flood planar...
pfft i duno, enjoy lol, heres a screeny of the generator...
(http://i239.photobucket.com/albums/ff29/thejamsh/chemreactor.jpg)
and the flood planar...
(http://i239.photobucket.com/albums/ff29/thejamsh/flood.jpg)
the explosions in the rest of my mod are VERY high quality, mostly due to me trying to re-make the GTA 4 explosions. ended up with something different but spectacular all the same...
even if you give a basic concept id be grateful =]
the green on the ground in 2nd pic makes my eyes hurt :-/....
so does the white of this text field....heh...
the green has suddenly become brighter in game, and the generator colour looks horrible lol...
think i played with my graphics settings, but yeh its practically that colour...
thanks to start delay i managed to get the planar to grow, stick for a while, then fade out :D
LOVE THAT NEW FEATURE!
hmm, I'll see what I can do, can I borrow your ODFs to tweak?
yeh sure. the power gen may appear without a main texture (apart from the bubbles) due to using new .tga's...
ive also removed anything relating to the rest of the mod so you wont get a load of yellow ODF warnings when you stick it in game from the console... ive also given the generator low health so its a little quicker to see the explosion effect...
http://www.mediafire.com/?sharekey=877d785165be7943d2db6fb9a8902bda
Done, hope ya like it! ;)
http://www.savefile.com/files/1719742
I finished up your explosion and heres whats new:
- New smoke textures for the after effects.
- New Water Texture for the spillout
- Fixed edging on the puddle.tga file.
cheers buddy! that was quick =]
Yup, I can whip together a nice explosion in less than an hour, a full weapon in about 2 (hopefully balanced and all)
I suggest making the bubbles more opaque, and maybe removing the turbine, so it looks like swirling chemicals.
I got it from S when he asked me how is explosion looked.
Quote from: General BlackDragon on August 09, 2008, 10:47:05 PM
the green on the ground in 2nd pic makes my eyes hurt :-/....
so does the white of this text field....heh...
(Just noticed this)
If that hurts your eyes, you need to do one of the following:
1. Stop staring at the computer screen so long.
2. Turn your gamma WAY down!
3. Stop getting so drunk the night before you go net surfing :P
Lol.
And spend less time in the dark room under the backyard with your slave.
Actually, I've been playing EVE online the past 4 weeks or so, and it's nice and dark in space...no really bright things to look at, except for the occaional blinding explosion of something I dont like :-D
ive tune it up more... 12 particle classes and custom sound.
when i release themod next year youll see lol
I was bored, so I made a model.
Want it?
(http://www.bzcomplex.com/gallery/albums/userpics/10002/2.png)
DAMN nice!
Uh-oh! you can see right through those windows and out the other side (bad for frame rate) It needs an inside with flipped normals so you can only see in.
Actually the windows are gone because they killed anything inside of it. They are now 'invisible'.
I can mirror them and make them simple solid. OK, Done.
It looks a bit big for its base plate. If you placed two side by side, could anything get through in between?
But otherwise, yeah, it looks like it would fit the part well.
The trick with windows is double glazing. Outside layer is glass, inside layer has flipped normals so you can see in from outside, but not out from inside.
(http://www.bzcomplex.com/gallery/albums/userpics/10062/clonelab.png)
YES! DAMN DO!
I should shrink it a tiny bit so some units can get across the base plate.
The window issue was that a bz2 glitch made anything behind the windows not show up, even though they were like 25% opacity REFLECTION3.PIC
Wow, both pics look very nice.
It is curious that anything I made before pb4 with 2 sided windows worked fine, and then after it the things did that serious glitch. The scary bit is that the old windowed models still worked fine in pb4.
The QF power gen is a perfect example of this.
Quote from: bigbadbogie on August 12, 2008, 09:44:42 PM
It is curious that anything I made before pb4 with 2 sided windows worked fine, and then after it the things did that serious glitch. The scary bit is that the old windowed models still worked fine in pb4.
The QF power gen is a perfect example of this.
Hmm...I wonder if it has anything to do with any tweaks to the .msh compiling system...
the parent mesh was OK viewed though a child window, but my other moving parts had issues.
I have had to rebuild my power gen, because all of a sudden it looked bad (pb4a) now it looks good :)
I have also noticed a few things looking bad at a distance if they have visible bits inside them, may have to rebuild my recys too...
(http://www.bzcomplex.com/gallery/albums/userpics/10002/3.jpg)
Good? (You can't tell but there is a rotating chemical cylinder with another inside with a rotor thingy. You can see it if you are at the right angle.)
So, any emits you want added before I send it to you Jamsh?
U want me to work on a nuclear pgen model that builds on this one?
Ammendum:
MTS, use lods for you rec where only the lods don't have insides.
dude id love that =]
any chance of getting that one to 'come from' the standard power generator?
my idea was to have a spinning fan on top of the chemical generator that throws light steam into the air, OR have occasional bursts of electricity in the liquid...
as for the nuke gen, i was going to have a pole raising out the ground which will occasinally catch electrical bolts from the generator,...
BTW i have warfreak already interested in modelling for my mod... you wouldnt be interested too would you?
It is very unlikely that any of those emits will be seen though the glass.
Quoteuse lods for you rec where only the lods don't have insides.
The dvrecy model was pretty much as low as I could make it anyway, but it animates when deploying, parts that were hidden inside, are now clearly visible from a distance, looks bad and glitchy, it did not do that before.
Don't know why I said BBB, likely cause I am currently urging BBB to make some friken LODs.
I'd love to model for your mod.
"any chance of getting that one to 'come from' the standard power generator?"
How do you mean?
yay =]
and i think i was talking rubbish last night thats all...
at the moment im writing up a word document with all the rough ideas in for the models im after plus a load of sketches... once its doneski ill send you a copy or something. its still in early stages (AAN Assets wont be finished until mid october at least), but i've got a pretty good idea of what im going to do.
ive never really had anyone do stuff for me before on here but do you send me the XSI or MSH version of the models you make? can you do texturisms and stuff? ive got a load of textures done... hell ill explain it better over an instant messenger of some description: freestyleflowrider89@hotmail.com
lovely!
Send me a copy, too. I'm up to helping you out.
VSMIT.
will do =]