Well In instant action. i built mtr bikes fast. and i took all scrap pools in alien dunes.
and since the other isdf base couldn't do anything.
I just put a tug and grabbed their constructor and brought back to my base so it can get obliterated by my 2 gun towers. Fast way to carry constructors to upgrade scrap pools.
I tried the tug on my ship. my ship couldnt fire or move.
Is it possible to try that on unsuspecting pilots sitting there in Team Stategy.
and bring them back to your base for their doom or you could snipe them and get their ship. they can't eject or move, while being tugged/hauled.
seems fun but time consuming in Multiplayer
I used tugged cons in SRV beta tests to demolish Steeveeo's Silos.
Quote from: Nielk1 on August 12, 2008, 05:30:30 AM
I used tugged cons in SRV beta tests to demolish Steeveeo's Silos.
Of which I had 8 more, so I could care less, its just that you somehow got that guy in under the radar and started demolishing my power :P
that is fun. why waste ammo on those things. just demolish them lol.
didnt realise you can demolish other teams/races buildings.
new trick to master. although weapons are faster...
Next time, if they just have one crig, don't destroy it. Just carry it off somewhere safe and they'll stop building.
Quote from: Steeveeo on August 12, 2008, 07:42:20 AM
Of which I had 8 more, so I could care less, its just that you somehow got that guy in under the radar and started demolishing my power :P
I later removed about 6 silos in the march to warfreak's base
Quote from: Nielk1 on August 13, 2008, 02:55:42 AM
I later removed about 6 silos in the march to warfreak's base
And about that time I had a silo farm of about 16 elsewhere on the map :P
Tugs are useful for getting tracked vehicles across water if needed. Probably not a bad try on River...
I wonder if tugs still fly away if you tell them to pick each other up...
I don't think you can tug a tug.
You can in 1.2 :P
They'll turn around and fly away (preceding an AV).
Heh I do that a lot in strat games or mpi if i find a pool undefended....Especially and upgraded pool because most commanders dont think about upgraded pools that they think are "Safe" :P
you can always use the new:
isTugable = true
setting in a tugs ODF and see if you can tug the tug =]. defaults to false for them i think.
Quote from: TheJamsh on August 17, 2008, 01:17:50 PM
you can always use the new:
isTugable = true
setting in a tugs ODF and see if you can tug the tug =]. defaults to false for them i think.
IIRC the engine does not permit this for the reason of the AV, just ignores the line and sets to untuggable. I may be wrong though...
lol i dunno, never tested it actually. i wasnt even aware of the 1.2 flying tug trick. would be interesting though lol..
Don't. :-D
You get about 3 seconds of what seems to be infinite joy until you suddenly get the message:
ACCESS VIOLATION
READING FROM CRAP THAT YOU TRY IN YOUR SPARE TIME.
Well, not really, but you know what I mean :P
Might the AV be that they leave valid game space?
Nope, it just messes itself up.