Battlezone Universe

Battlezone Universe => Battlezone 2 => Maps and Modding => Topic started by: shane ward on August 18, 2008, 02:03:15 PM

Title: Lights
Post by: shane ward on August 18, 2008, 02:03:15 PM
Why can I only put 4 lights onto a building, I am sure I was able to put as many as I wanted in 1.2, but 1.3 will only allow me to put 4? Is there a way around this, or something I can add to the odf to allow me to use more than 4.

Thanks
Shane
Title: Re: Lights
Post by: General BlackDragon on August 18, 2008, 03:38:01 PM
Nope, always been a limit of 4 hp_light hardpoints

you can have 16 hp_emit though(or more?), wich u can use to make lights.
Title: Re: Lights
Post by: lucky_foot on August 18, 2008, 03:44:35 PM
and I doubt GSH is interested in expanding that...I think he's got enough on his plate at the moment. :)
Title: Re: Lights
Post by: shane ward on August 18, 2008, 04:11:18 PM
It won't make any diffrence if he does or not, I cannot play battlezone above 1.3. as they need xp to run.

ummm, I have to see what I can do with the light thingy...

Thanks anyway
Shane
Title: Re: Lights
Post by: OvermindDL1 on August 18, 2008, 06:20:25 PM
Need at least 2000 to run, not XP.  If you do not have at least 2000, really time to upgrade. :P
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Title: Re: Lights
Post by: GSH on August 19, 2008, 03:48:17 PM
1.3pb4a ought to work on win98, but I've not conclusively verified that. pb4 would work on ME and up; pb4a did work to be more compatible w/ Win98. Given that Microsoft's latest compilers (Visual Studio 2008) drops Win98 support, if there's any work past pb4a, then Win98 support will be deader than a doornail. Get at least Win2000.

-- GSH