Quote from: Nielk1Gladius: HERE (http://www.bzuniverse.com/forum/index.php/topic,8259.msg127929.html#msg127929)
Jack-Hammer: HERE (http://www.bzuniverse.com/forum/index.php/topic,8259.msg128066.html#msg128066)
The Gladius, a new ISDF unit.
The Gladius was the sword of a gladiator and was mostly for entertainment: it made an echoing clang noise heard throughout the stadium. In that respect, this unit looks more special than it is.
It still needs turrets for its weapons, and a purpose and general characteristics. To me it seems like a slower tank, but to another I showed it to it was a small space craft. The spin makes it easier to see. I was wondering what it's load out might be. I could use it as my 'command tank' as the command tank type unit introduced in the Uler Mod is just a simple just and paste for the ISDF, but I see something more in this. Hence, opinions?
Oh yes, image:
(http://www.bzcomplex.com/gallery/albums/batchadds/nielk1/gradius.gif)
cool
the anim gets so choppy near end :(
Vewy Pwity.
Texture is well done.
Right now (without turrets), it looks very much like a cruise missile model, heh.
nah i cant see that as a missile... it has loads of uses... may even be in my mod :P
Nice, Nielk1!
Looks like it should be an APC for the ground. One that can defend it's pilots.
Doesn't look anything like a cruise missile, looks great to me so far! It looks like it would be a fast ship, not a slower one because it's so aerodynamic. :)
Very cool N1, but could you add a perspective view so we can see it from an angle? I think it could serve as a good multi-purpose type with different geo. configurations like turrets, pods, etc. When I build a model I typically try creating different parts customized to the base chassy and then add them to my object library in Truespace. Try some different layouts and post some more pics for us all to check out.
PS: Woops, I see I should have let the pic finish loading very nice bro!
You always see those long lines of pilots walking back to base from an attack. With a ground APC, it/you could pick up pilots and bring them back to the fight. Use the "C" button to release however many pilots you have picked up.
is there such a class label though?
Well in FE you supposedly pick up pilots and take them back to the LZ with your sabre.
It would need DLL backup, but I am working on a lot of DLL supported 'suto classes' like portals and animations.
At the moment the unit has 2 combat guns and 1 assault gun (separate weapon groups hence linkable) and a special that I still have yet to make that forces near objects away.
Those would look cool stuck to the side of the Dropship.
I picture it as a slower moving low altitude hovering battletank (once it gets weapons on it I mean). A real heavy weight.
Oh geez wait, I think I am looking at it backwards as I just noticed the transparent cockpit glass. I thought the end with the two ISDF logos was the back and the round part on the end was the thruster. Well hmm looking at it the other way, I would have to say that it actually looks the opposite as to what I said above, I would guess that with a couple of small weapons on it, it would be a lighter class vehicle maybe even a type of scout.
I guess different perspectives can sure change ones mind heh.
BTW how many textures is that and what size are the textures?
Dia
1 512 by 512 texture with a bit of space left in the middle.
That's cool, besides the gun turrets, are you planning on adding more to it as well or is that the finished skin?
Dia
It seems the skin needs some grime and some more effects in the gray.
There are no turrets on what I am considering my general purpose use, but, I can easily add one and use the remaining texture file space for it.
*pops out of random hole*
Hmmm interesting, I like this one NK1 :)
From what I take on the looks of this thing is seems more like a smaller fast assault craft, the size of the thruster that thing is packing looks like it can make that craft move quite quickly. In addition, the Gladius was mostly a weapon meant for stabbing rather than being cut out for more intricate close quarters techniques. Perhaps giving the craft a high speed with lower manuverability would let it match its name well. Slap some ISDF laser weapons on the gun HPs (Or perhaps a new weapon tailored specifically for the craft?) and this could very well be a good unit for ambush against a more armored force.
Its slow combat maneuverability would disable it as being a potential head to head combat craft while its high speed and high powered short range weapons would allow it to be excellent for ambushes. Sending a few of those behind and enemy force would allow them to quickly strike from a rear or side flank where they can surprise slow moving enemy targets, then retreat quickly afterwards. Or perhaps using them to cut down emplacements while they are distracted by heavier units attacking at range.
To be honest, it doesnt really look like anything really. The big thing on it could serve the function of a large cannon. TS has a point about the whole stabbing thing, but it might work better as a heavy missile unit (assault rockets only) since that role is unfulfilled save for the rocket tank.
The EDF Hammer rocket-bomber already does that.
i was thinking along Red Devils line... it looks like a long-range self propelled escape pod of some description from a starship...
those two semi-transparent black circles near the middle-to back of the ship on either side of the wings. maybe you should make them dugouts in the XSI, and fire a circular torpedo or missile from them?
Quote from: Nielk1 on August 21, 2008, 08:07:17 PM
It would need DLL backup, but I am working on a lot of DLL supported 'suto classes' like portals and animations.
At the moment the unit has 2 combat guns and 1 assault gun (separate weapon groups hence linkable) and a special that I still have yet to make that forces near objects away.
That's "pseudo", as in 'artificial', 'fake', 'unofficial'... :)
Looks a little like the Defiant... very nice but definately more of a small recon unit, or as someone said a Transport...
I have such a special that the Titans use to shove units out from under them. Very handy for extra large units... which reminds me I should make it Team specific now...
-Av-
Quote from: Nielk1Gladius: HERE (http://www.bzuniverse.com/forum/index.php/topic,8259.msg127929.html#msg127929)
Jack-Hammer: HERE (http://www.bzuniverse.com/forum/index.php/topic,8259.msg128066.html#msg128066)
Here is another unit. This one is rather finalized in its function.
The Jack-Hammer:
(http://www.bzcomplex.com/gallery/albums/userpics/10002/jackhammerspin.gif)
This unit has a very short range attack. It makes use of a reversed recoil for the appearance of hammering a target. It is rather fast and deadly in large numbers.
(No phallic thoughts ppl.)
ew noughty! :-D
how much damage does that doe? BTW that sounds like that unit would be sort of a suicide unit, in a way. :-D
Heh, what are you gunna call this mod? N1's Wild and Wacky Units? :roll:
i agree with steeveeo lol. another recycler mutator?
N1- that Gladius reminds me of the lifepod from Halo. *hint,hint*
:wink:
I don't play that inexplicably popular lesson in mediocrity.
finally, someone else who hates halo
Why do you hate Halo??
I bought an xbox specifically so I could play halo 2, then an xbox 360 so I could play halo 3!!!
:-D expensive game that!
Halo, as a game, sucks, it is only popular because the XBox's platform for 3D fps games sucks (and I can detail reasons why, but I am trying to keep this post from becoming my usual essay), but it is made for such a platform, compared to other 3dfps Halo is sorely lacking. However, one area where Halo is wonderful in was its Story, without that the game would truly suck in all areas (and again i can detail why). It is only popular because for consoles there is not really anything better, that is why it did not survive in the PC world, there are too many things that are far too better.
Now, let's see what kind of flamewar this starts (and hopefuly by putting in this phrase one will not start :) ).
I do not really hate the game per say, as stated, wonderful story, just would be better as a book/tv_series/etc... and not a game.
Not to mention I hate gamepads with an undieing passion, I have yet to find a gamepad that I can use for more then 5 minutes without getting hand cramps, sit me at a keyboard and mouse though, and I am good for 70+ hours.
(http://www.overminddl1.com/image_scripts/image_sig.php?type=ODL1signitures&image/sig.gif)
Generated by OvermindDL1's Signature Auto-Add Script (http://overminddl1.com) via GreaseMonkey (http://greasemonkey.mozdev.org/)
i thought it was popular for it's multiplayer? And story. i honestly like the PC version better,seeing the fact that it can modded..
Consoles (emphasis on CON) seem as if their sole intention is to extract as much money from the customer as possible, little effort is made to produce quality games for them after they have cornered a market, a new console is produced instead. I learned this with the sega megadrive I have 2 games for it that are worth playing for more than a couple of weeks, Both of them are conversions of pc games.
Making up your own ships is cool, wish I could do it. That ramming ship should be some sort of force field wrecker and should sound like a hammer and anvil when ramming.
I rarely play my xbox, but have halo1 and 2. I've wanted to play it on the console, but with a mouse and keyboard. Don't think it's possible, so I never play it. I beat halo1, but soon after getting halo2 I was finally able to get a good connection to the internet, and so Ii found patch 1.2 for bz2, then someone told me about G66 and the rest is history. The only thing the Xbox is good for now is the occasional visitor that comes and wants to shoot some games.
i agree with OM. the story is pretty good, but would last better in book form or even a film...
but the game is severely behind other games. i myself prefer unreal tournament (the original) over halo. halo also seems to be TOO realistic, like carrying two weapons or items. and theres only about 12 different ones in game... the vehicles were well designed, but you rarely use them. i mean WHY! its so boring!
I will see if I can make the Jackhammer both offensive and a mining unit for extracting biometal from rocks.
There is a good Halo book called "The Fall of Reach", or something close to that. It tells the story of where Master Chief came from and how he came to be. When I was driving long haul I rented the unabridged audio book form of it and it was like 11 CDs I believe heh but it was a good story.
Dia
Quote from: mrtwosheds on August 24, 2008, 03:16:53 PM
Consoles (emphasis on CON) seem as if their sole intention is to extract as much money from the customer as possible, little effort is made to produce quality games for them after they have cornered a market, a new console is produced instead. I learned this with the sega megadrive I have 2 games for it that are worth playing for more than a couple of weeks, Both of them are conversions of pc games.
Thats the purpose of all consumer electronics, really.
The console developers want to make money by creating and selling new consoles, because if everyone already has a PS2 for example, and and Sony was to say 'ok, we've made enough money, lets just stop here', it wouldnt be a very viable business model, and all the people who work at Sony would have to find new jobs. While some other company just steps in and takes over.
The game developers, of course will be quick to jump on the bandwagon of developing for a new console because thats what most consumers want. In this case, its the latest and greatest. The rationale here being the tendency of people to like better eyecandy.
Take BZ2 for example, it could perhaps be recreated to some extent on the Atari or Sega Master System, but I personally wouldnt mind putting down a little bit of extra money for some serious eyecandy.
And just to be contrary, I enjoyed Halo. The multiplayer version of the campaign much more than the single player experience. If anything, it at least innovated in that department (being one of the first FPS games to feature a co-operative campaign).
Quotebeing one of the first FPS games to feature a co-operative campaign
Not the first, Doom holds that claim, and it was good. there are too few games that offer cooperative campaign, shame because its such fun.
Doom(2) co-op campaign I grew up on. Local network, three PC's I had, another friend usually brought over another, got 4 commonly, beat the single-player campaign so many times, then found out people had been making maps, ended up getting a few thousand of those. I still play Doom(2) sometimes with some of those open-source engines that run well on modern systems (and have actually mouse support now). And screw Halo's version, since the console does not have enough memory to have people far apart it keeps snapping them together, that was so disorienting. In Doom we would always split up to achieve various objectives faster, cannot do that in the Halo series (no, Halo was not innovative in any way, it had a good story, but every game element had been done, and many of them had been done to death...).
Also I still do Serious Sam's campaign co-op with friends on occasion (Not Serious Sam 2, it sucked, royally, built for consoles so they screwed over the best parts of the first since consoles did not have the memory, you could have maps that spanned for a hundred miles, and some user made maps did and they were made well). Serious Sam is also came out before Halo (not by much though). They eventually ported the first to the consoles, but they had to split the maps up and remove parts due to memory constraints on the crap consoles, completely killed the epic feeling, not to mention none of those very well made and monstrously large user maps...
And there were still far more games with Co-op single player then that. Hexen, Heretic, etc... for old ones that I had, played those co-op as well (just ended up going back to Doom(2) :) ), and so forth, some newer ones being Half-Life and SS and so forth.
Also, making money is not the sole purpose of making games. Game making is an Art form, it is just places like Microsoft and EA and other such places have tried to remove all the art possible and go in for purely money, so you end up getting all these look-alikes and other crap implementations as they just try to get them to run on everything in existance. About the only big-name games I buy anymore are near solely from Valve. The majority of the games I have bought are from little game-making groups, they make the truly fun games, may not have the A+ graphics (whatever the frick that means, as long as it is immersive I do not care), but they are very well made and very fun; truly an Art form.
The PC platform is still the highest selling game market out. Most of those sites you see that try to figure out sells of various things ignore PC online sells, there are a few that try to include those as best they can and they admit they still do not get anywhere near the full amount that PC online games do sell, but even with what they can find out the PC vastly outdoes consoles (the PC game market has massively shifted to online sells, by many factor's above in-store sells, blame Steam, Gamefly, EA Online Game Store (very horrible, you can only buy and download, but you cannot download again, Steam and Gamefly does it so much better, I prefer Steam), and so forth, not to mention most of those little groups either sell on Steam, who does not release sell numbers, or they just sell directly online themselves, not releasing sell numbers either).
EDIT: Ah yes, I loved playing Descent multiplayer as well, that was also great fun, some of the user maps were funky. :P
As usual though, co-op is what reigned supreme in that, the final boss in Descent2 with 4 people could still slaughter us on the hardest difficulty. :)
(http://www.overminddl1.com/image_scripts/image_sig.php?type=ODL1signitures&image/sig.gif)
Generated by OvermindDL1's Signature Auto-Add Script (http://overminddl1.com) via GreaseMonkey (http://greasemonkey.mozdev.org/)
What has my thread become?!? :roll: