Battlezone Universe

Battlezone Universe => Archive Vault => Public 1.3 Beta 4 Archive => Topic started by: TheJamsh on August 21, 2008, 05:43:07 PM

Title: explanation of some new or unused class labels
Post by: TheJamsh on August 21, 2008, 05:43:07 PM
im asking for a little information on the following class labels and if anyone has used them anywhere. we have:

  "CLASS_DEPOSIT" // Deposit.h

  "CLASS_GRENADE_LASERPOPPER" // LaserPopperClass.h

  "CLASS_LOCKSHELL" // LockShellClass.h

  "CLASS_MISSILE_LASER" // LaserMissileClass.h

  "CLASS_SPAWNBUOY" // SpawnBuoy.h

  "CLASS_TELEPORTAL" // TelePortalClass.h

Title: Re: explanation of some new or unused class labels
Post by: Nielk1 on August 21, 2008, 07:08:13 PM
Laser missile and Laser Popper aim at the object under the shooter's reticle. This is only object though, so look at an objects then away and it will go to what that last coordinate of said object was.
Title: Re: explanation of some new or unused class labels
Post by: Red Devil on August 21, 2008, 08:52:04 PM
Deposit is scrap, lockshell is lockdown/EMP, spawnbuoy is what Spawn is.

Check out the Weapons Demo thread to get the assets to see the Laser Popper and Laser Missile in action.
Title: Re: explanation of some new or unused class labels
Post by: TheJamsh on August 22, 2008, 10:49:05 AM
ah lovely, yeh never seen the laser popper i wondered if it would be any good.
Title: Re: explanation of some new or unused class labels
Post by: Steeveeo on August 22, 2008, 11:09:17 AM
Quote from: TheJamsh on August 22, 2008, 10:49:05 AM
ah lovely, yeh never seen the laser popper i wondered if it would be any good.
I believe the laser popper is in RD's weapon thingy.
Title: Re: explanation of some new or unused class labels
Post by: Red Devil on August 22, 2008, 07:53:06 PM
Yes, in the Weapons Demo thread:

http://www.bzuniverse.com/forum/index.php/topic,8203.msg127319.html#new