im asking for a little information on the following class labels and if anyone has used them anywhere. we have:
"CLASS_DEPOSIT" // Deposit.h
"CLASS_GRENADE_LASERPOPPER" // LaserPopperClass.h
"CLASS_LOCKSHELL" // LockShellClass.h
"CLASS_MISSILE_LASER" // LaserMissileClass.h
"CLASS_SPAWNBUOY" // SpawnBuoy.h
"CLASS_TELEPORTAL" // TelePortalClass.h
Laser missile and Laser Popper aim at the object under the shooter's reticle. This is only object though, so look at an objects then away and it will go to what that last coordinate of said object was.
Deposit is scrap, lockshell is lockdown/EMP, spawnbuoy is what Spawn is.
Check out the Weapons Demo thread to get the assets to see the Laser Popper and Laser Missile in action.
ah lovely, yeh never seen the laser popper i wondered if it would be any good.
Quote from: TheJamsh on August 22, 2008, 10:49:05 AM
ah lovely, yeh never seen the laser popper i wondered if it would be any good.
I believe the laser popper is in RD's weapon thingy.
Yes, in the Weapons Demo thread:
http://www.bzuniverse.com/forum/index.php/topic,8203.msg127319.html#new