Anywat to make battlezone take a snapshot of the map at the bottom left of the screen in a selected size instead of a small little map.
I want the image BIG and in good detail too....
Thanks
Shane
Command line option. Unsure if you can use other sizes, like 256, 512, 1024, etc.
/shellmap 128 [filename] Creates a 128x128 pixel terrain bitmap in the /bz2/addon folder of the maps terrain within the playable area
Yep that work just fine, and you can change the size you want, good detail too.
Thanks Red Devil :-D
I must remember this...
ODL1Winter would also work, full map size then, just export the parts you want, probably overlay the color layers for the full quality version.
(http://www.overminddl1.com/image_scripts/image_sig.php?type=ODL1signitures&image/sig.gif)
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Quote from: OvermindDL1 on August 22, 2008, 01:54:00 AM
ODL1Winter would also work, full map size then, just export the parts you want, probably overlay the color layers for the full quality version.
(http://www.overminddl1.com/image_scripts/image_sig.php?type=ODL1signitures&image/sig.gif)
Generated by OvermindDL1's Signature Auto-Add Script (http://overminddl1.com) via GreaseMonkey (http://greasemonkey.mozdev.org/)
LOL, OvermindDL1 are you trying to make us do extra work :P hehe, I tried the other, Just set the path, turn the game on and close, Done as simple as that ;)
Shane
Just depends on the quality that is wanted.
(http://www.overminddl1.com/image_scripts/image_sig.php?type=ODL1signitures&image/sig.gif)
Generated by OvermindDL1's Signature Auto-Add Script (http://overminddl1.com) via GreaseMonkey (http://greasemonkey.mozdev.org/)
In BZ1 shellmap would make a very high quality image of the entire map, but I believe it used the mipmaps for the terrain textures. It would show miniature versions of the terrain squares, properly rotated and everything.
I'm not sure how BZ2 is generating the shellmap view given the texture opacity and such, but it doesn't look half bad to me.
And GBD, I swear I told you that as part of the Winter info on converting maps... :evil:
-Av-