thanks for putting them in but it still doesnt feel anything like a 1.2 scout. with the crosshair movement on the y axis, the ship moves too much with the crosshair movement, well more so than it does in 1.2. although, thanks for putting them in
pah, most people dont really care about which mod physics there were, i want realistic ones personally...
anyway, 1.3 got most of the previously unalterable physics into ODF's, just tune it how you like. crosshair movement i believe is controlled bia the yaw controls, which as of PB1 are generic
alphaDamp controls how fast the nose of the ship moves up and down. (12 is pretty nice)
alphaSteer controls how fast it turns left and right.
pitchPitch controls how much the nose of the ship points up and down when on the ground.
AC/DC, two of the 1.2 style ships are bugged so they don't even use the 1.2 style physics. I fixed it in an unofficial patch that is in the Commando 1.2 Recycler thread. I also fixed the same two ships being empty scouts.
Quote from: Ac/dc on August 23, 2008, 01:30:53 PM
thanks for putting them in but it still doesnt feel anything like a 1.2 scout. with the crosshair movement on the y axis, the ship moves too much with the crosshair movement, well more so than it does in 1.2. but thanks for putting them in though