Battlezone Universe

Battlezone Universe => Battlezone 2 => Topic started by: shane ward on August 25, 2008, 02:19:33 PM

Title: BattleZone 2 Timeline
Post by: shane ward on August 25, 2008, 02:19:33 PM
Can someone give me some information on the timeline of battlezone 2 like from the first mission.

Thanks
Shane

This post might also help people who are making mods and also want to know about the history of battlezone.
Title: Re: BattleZone 2 Timeline
Post by: Nielk1 on August 25, 2008, 04:06:00 PM
I have not yet mapped the storylines per mission, but the generalities are here:
http://www.bzcomplex.com/wiki/index.php?title=History
Title: Re: BattleZone 2 Timeline
Post by: lucky_foot on August 26, 2008, 01:35:57 PM
Beat me to the link, Nielk1. :)
Title: Re: BattleZone 2 Timeline
Post by: TheJamsh on August 26, 2008, 05:32:28 PM
ive started mapping the storylines of FE, but its a bit sketchy. im sure those who have played all the missions will know what im on about.

im only doing this so i know what i have to continue from lol...
Title: Re: BattleZone 2 Timeline
Post by: shane ward on August 26, 2008, 09:39:05 PM
I am mainly looking for the plot of battlezone 2 and what mainly happned in the simplest way possible, as I forgot most of that happened in battlezone. Just want to find a good place to stick my project in without messing up the storyline. So far I think I have it Done ok.

Sorry for spelling. In a rush, but you catch my drift.

Shane
Title: Re: BattleZone 2 Timeline
Post by: Axeminister on August 27, 2008, 01:04:18 AM
bz2 starts with Braddock experiments, creation of the furies lead to Scions, Braddock chases them to death.
Or the Scion campaign has them fighting off everyone to make a light beam that could possibly bath everyone in the light of enlightenment enjoyed by the Cthonians and also activate their planet that's been under construction.
Title: Re: BattleZone 2 Timeline
Post by: Avatar on August 27, 2008, 01:07:17 AM
How simple do you want it?

BZ1:

Meteors fall to Earth at the Bering Straights and are collected by Russian and American spy ships, which the area was full of in the 50's.  The meteors are found to be made of 'biometal', a unique metal that is soon found to have anti-gravity properties.  Ships and weapons are made from what fell, which the Russians and Americans use to go to the moon looking for more biometal.

They fight on the moon, then Mars, then Venus.  Each time the Russians prove to be stronger and field new technology the Americans adapt and overcome, until the two forces reach Titan.  On Titan the Russians unleash their 'ultimate weapon', a living ship made of biometal.  These 'Furies' turn on the Russians and only by teaming up with the Americans can the Furies be defeated.

The Furies are fought back to a moon of Pluto called 'Achillies', where they've set up a huge Factory complex to make more Furies.  After destroying this complex the Americans learn they've started a chain reaction that will soon destroy the moon.  The Furies are readying a transport to escape.  The American forces destroy the Transport.  Good guys win, game over.

All through the missions we learn almost the same thing happened in Ancient times to a race that existed on a now destroyed planet called 'Icarus'.  (bleh)  Two great races fought using biometal, created their own Furies which turned on them, and only by banding together and then destroying their planet could these Furies be defeated.  Humans narrowly avoided the same fate.

BZ2:

It turns out the Furies the Soviets built weren't the only ones.  A scientist named 'Braddock' used Black Dog soldiers in an experiment called 'Project Pedigree'.  Eventually becoming a General, Braddock uses his influence and power to establish an experimental base on Pluto.

At some point this base comes under attack by aliens.  These 'Scions' want some 'Power Crytals' back that Braddock has.  When they're fought off they retreat through a wormhole, and Braddock follows them.

On the other side of the wormhole are four planets, Core, Bane, Rend, and Mire.  There are giant machines on three of the planets that the power crystals are intended to power.  Core is a giant computer planet, of unknown purpose.

BZ2 was different from BZ1 in that there were two endings.

If the humans get all of the crystals and destroy Core the Scions die.  If the Scions get all of the crystals and power the machines they pour energy through the wormhole, converting an unknown 'Dark Planet' back in our solar system into a new Core.  Core, it turns out, is necessary to balance the combination of human tissue and biometal that the Scions are made of.

The Scions, you see, are the remaining Black Dogs that were converted in "Project Pedigree" into biometal/human hybrids.  They want their own planet like Core to keep them alive, to bring a new phase of human evolution to the Earth.

That's about it...  FE goes beyond, BZClassic will introduce the Ancients and the time between BZ1 and BZ2, but I think there's SO much room in there that pretty much anything could be done.

-Av-
Title: Re: BattleZone 2 Timeline
Post by: bigbadbogie on August 27, 2008, 01:23:32 AM
What about Fleshstorm?? And QF??
Title: Re: BattleZone 2 Timeline
Post by: Nielk1 on August 27, 2008, 02:32:53 AM
FS takes place after FE and I think QF is during FE shortly before the Earth is saved.

I am working on a clan mod that has become a bit ambitious. It is based off the tree where the Scions die.
Title: Re: BattleZone 2 Timeline
Post by: TheJamsh on August 27, 2008, 05:01:41 PM
and im now starting a mod that takes place during the end of FE, and after FE. another ambitious one...
Title: Re: BattleZone 2 Timeline
Post by: Nielk1 on August 27, 2008, 05:30:03 PM
Still the AAN? I like the idea of the experimental units skimmed from each member nation.
Title: Re: BattleZone 2 Timeline
Post by: TheJamsh on August 27, 2008, 09:03:46 PM
possibly, still brooding on it. ive just cheated my way through the entire FE campaign and made detailed notes on what happens in every mission, now i can start trying to patch my ideas into it.

i think youre version of the story is going to start with the space battle thats going on around core, but not sure about that one yet. i might skip a lot of details like FE did, and bridge the gap with a storyline.

the ending of FE worked out better than i thought for my ideas actually lol.
Title: Re: BattleZone 2 Timeline
Post by: Nielk1 on August 27, 2008, 10:50:49 PM
I wouldn't mind those notes so I can put them on my wiki (or you can, make a new page).
Title: Re: BattleZone 2 Timeline
Post by: TheJamsh on August 27, 2008, 10:53:10 PM
yeh sure ill send it over to you. it may be a good idea to proof read it and re-write a little. make it a little more understadable rather than a lot of mission notes with the occasional blip of bad language lol
Title: Re: BattleZone 2 Timeline
Post by: Avatar on August 28, 2008, 12:55:46 AM
IF you consider the "Furies" to be whatever 'ultimate weapon' a race or faction using biometal comes up with...

and IF you consider that the biometal makes that weapon alive, intelligent, and very very powerful...

you can come up with all kinds of cool scenarios that fit in all over the place...  before, during, after, alongside, underneath, behind, etc..

Personally I'd like to see a mod that got back to basics and showed what happens to a very powerful group that pushes biometal too far and falls prey to their own creations.  I plan on doing just that in the Ancients campaign, because, well, you know, that's what happened...  I can't really do anything different...   but I'd like to see someone else take a stab at it and give us another epic story...

(huh huh, he said "Epic"...  )   :)

-Av-

Title: Re: BattleZone 2 Timeline
Post by: TheJamsh on August 28, 2008, 06:59:50 PM
ive got a few ideas, but i think appearences of new races which want to exterminate everything are a bit cliche. im thinking someone would want something with more depth to it to slot in after FE.

Currently the mod looks like it will start its timeline right at the end of FE, entwining a little with General Thanatos' side of the story, then going on afterwards.

thanks to whoever filled in the gap between BZ2 and FE, its made my mod a LOT easier, seeing as i dont have to introduce bio-metal to the public etc, and i have a reason for the scion to be a little evil... possibly. not sure about that.

be a good idea to get my assets done first.
Title: Re: BattleZone 2 Timeline
Post by: Avatar on August 28, 2008, 09:12:59 PM
Well, when it comes to plot lines there aren't really that many options that produce an exciting, dynamic storyline.  It all comes down to finding a reason to fight, anything more is just frosting... and of course if there's no fight it's a short, boring game...  :)

You need a PROTAGONIST, which is the Player, and an ANTAGONIST, which is his enemy.  Some plots throw in a twist and have them unite against a common foe (BZ1, LOST, HALO) that's too powerful for either to destroy alone and who may or may not have driven the original Antagonist to attack the Player...

You need a reason for the Antagonist to attack the player.  Common reasons are religion, resources, territory, racial, power, or just plain meanness.  There has to be some reason for the conflict.

Finding a new reason is very difficult, and adding complications to the reason can enhance the story or muddy it depending on how it's done.  BZ2 split both factions into opposing factions of their own, which in my opinion was fairly logical but just served to muddy the fight.   Still, if Braddock had put up more of a fight at the end it could have been worthwhile. :)

The real trick is how NOT to fall into cliche...

"An Ancient Evil Awakes..."
"A Ravenous Enemy that destroys all in it's path..."
"A Godlike enemy eradicating all unbelievers..."

Those sorts of things take some effort to pull off, as either there has to be a fresh approach to the presentation OR the forces themselves have to be interesting enough to hold the Player.  Lord of the Rings was the Ancient Evil bit all over again but nobody would deny it was very well done and entertaining. Fleshstorm's Swarm, HALO's Flood, these forces are interesting enough to keep things fresh even though they're just the 'Ravenous Enemy' bit.  Babylon Five had a bit of everything but in the end it was just the "Ancient" races destroying everything in their path until their fatal flaw was uncovered by the "Lesser Races".  Still, B5 was a great ride and few deny it was amazingly entertaining and fresh.

-Av-
Title: Re: BattleZone 2 Timeline
Post by: Nielk1 on August 28, 2008, 09:55:50 PM
Quote from: Avatar on August 28, 2008, 09:12:59 PM"A Godlike enemy eradicating all unbelievers..."

Stargate and the Ori...
Title: Re: BattleZone 2 Timeline
Post by: shane ward on August 29, 2008, 12:47:48 AM
That reminds me, anyone wanting to make a stargate mod ;)
Title: Re: BattleZone 2 Timeline
Post by: Nielk1 on August 29, 2008, 01:08:59 AM
GBD is.
Title: Re: BattleZone 2 Timeline
Post by: Avatar on August 29, 2008, 11:44:47 AM
Was.

-Av-
Title: Re: BattleZone 2 Timeline
Post by: Axeminister on August 29, 2008, 02:25:59 PM
Isn't there supposed to be a timeperiod between bz1 and bz2 where the "bio-metal wars of the sixty's" occur. Why can't someone make a mod using those baddass Chinese ships along with some Soviet, American and make up a few like Australian and Japanese.

Would be neat to build a base in a modern city, and maybe even protect the city from destruction. I think Steeveeo or someone made a deathmatch map with flying jets that do something like that.
Title: Re: BattleZone 2 Timeline
Post by: Nielk1 on August 29, 2008, 02:37:46 PM
I would love to try to make units for some older human factions. I've been having a lot of fun with DLLs and my class system makes my code highly portable, so in making a new race I can also make them DLL supported and do some fancy pants things.

Japanese, Australian, heck Hawaiian! :-D
Title: Re: BattleZone 2 Timeline
Post by: bigbadbogie on August 29, 2008, 09:55:02 PM
Yay! I'll make a bouncing walkeroo!!
Title: Re: BattleZone 2 Timeline
Post by: TheJamsh on August 29, 2008, 10:01:29 PM
killer surfboards with powerful coconut milk powered laser beams... thats a very Acne Vulgaris thing to say.

i have some much better ideas now. having cheated my way through FE. im trying to do exactly what -Av- said, not bring in any cliches of huge powerful races. in a way FE was exactly that, but we can hardly deny it was pretty damn well done!

i will most likely continue using the FE races, but i wonder if people will get bored of it? i may just bring in a new one for the hell of it. the EDF is geting sucked back into the AAN's special forces (yet to be named). colonisation is going to be fairly underway, an AAN sponmsored project. (thanks to whoever bridged the gap between BZ2 and FE, with bio-metal going public).

Certain drugs allow 'citizens' to awake from deep sleep before they reach there destinated planet/moon, and steal the AAN vessels, starting a small pirate group. its going to have a little star wars x-wing alliance influence on the colonisation part... not sure if anybody played that.

Im also thinking about the AAN discovering the location of the Scion super computer, and hiding it for whatever reason. the core disaster was one idea, but thats getting a bit overused.

theres plenty more that will happen. so much more came to light when i was reading the full briefs and debriefs in FE that i understand just how much depth there is to the story of that one.